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[PROJEKT] Deutsche Pokemon Rubin Debugging Version leaked

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1L:防吞主题帖,放音乐,要听听噢 放松放松心情
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1楼2013-03-12 22:30回复
    Guten Abend
    Ich bin mal wieder nen bisschen durch das Internet gestreift und habe dabei was interessantes gefunden
    Ich bin durch Zufall auf ein Wiki gestoßen das eine deutsche Pokemon Rubin Rom gefunden hat welche den Debugging-Mode enthält.
    Für aktuelle Informationen besucht einfach das Wiki aber ich binde den gesamten Artikel mal in den Beitrag ein. (h t t p ://tcrf.net/Pok%C3%A9mon_Ruby_%28Debug_Version%29)
    Die folgenen Sachen sind nicht von mir herrausgefunden und dienen nur zur Veranschaulichung:


    2楼2013-03-12 22:31
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      2025-12-12 14:25:00
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      Pokémon Ruby (Debug Version)
      This is a leaked debug version of Pokémon Ruby, in German, that so far hasn't yet made its way into the hands of the general public. Nevermind, fixed! See below.
      TODO: Someone more familiar with the game and/or the German language will have to replace some of the German names with their English translations.
      General info
      Menus
      The debug functions mostly use the game's existing menu system, but lack the polish of a finished product. Some menu items are in Japanese (which displays as gibberish due to font changes), some are in English, and most of the text is in German. Most submenus don't return to their parent menu when closed but just return to the game entirely, sometimes leaving textboxes or cursors on the screen. Some don't make any cursor movement sound, etc. Many options don't give any indication that they've done anything.
      Some menus have multiple pages; press left/right to switch page. A activates, B cancels. Some have other controls shown on the screen.
      Items described as "???" don't have any apparent effect.
      Metadata
      The filename is pokemon_ruby_german_final_d.bin; the d probably stands for debug or development. The "final" suggests that there may be prototypes around as well.
      Debug functions
      During any battle, press R+Select to instantly win.
      Test Menu
      Pressing Select on the title screen opens the test menu.

      This menu displays some information about the ROM and a number of testing functions.
      Battle

      Leads to a setup screen where you can set up and start a battle between any two teams. Pressing L+Select returns to the title screen.
      BATTLE selects the battle type. 01 is a wild battle, 02 to 04 are trainer double battles, 05 is a link battle, 08 is the Wally battle where he captures a wild Pokemon, 09 a Safari Zone battle. Other options are either obvious or unknown. A/B adjust by 1, and L/R adjusts by 10, but adjusting by 10 will only change the background.
      Also, pressing Select while the BATTLE option is highlighted will activate additional functions, depending on the current value of the option.
      01: This will display the Pokémon evolution sequence, showing the first Pokémon on the opponent's team evolving into the second. As this feature appears to be purely for demonstration purposes, no Pokémon will disappear from the team after the sequence finishes and neither will moves learned during the evolution be retained by the second Pokémon.
      To do:


      本楼含有高级字体3楼2013-03-12 22:44
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        02 does -something- (shows battle BG, Pokémon is selectable, Y position of sprite can be changed, D-pad changes modes, hangs sometimes), R+Select returns
        Move the cursor to the far right to edit the player's team. A/B adjust by 1, L/R by 10. Press Select to edit movesets. Configurations can be saved to 9 different slots. Start begins the battle. Start toggles displaying enemy's HP as numbers instead of a bar.

        This mode also enables several battle debug functions:
        During battle, pressing Start at the move select screen displays some information about the selected move. You can then press Start to view the animation of it being used against the opponent, and Select to see it used against yourself. Left/right/L/R select a move. Up/down adjust the "turn" value. Other values' purposes are unknown.
        Press L+R to replace this move with the one selected. (Pressing L will change the selected move, but pressing R will then return to the previous selection and save it.)
        Your inventory is stocked with several useful items. You can catch the Pokémon, which ends the battle, but nothing from test battles is saved. Your badges do carry over from the saved game however, so high-levelled Pokémon may disobey.
        After the battle, the game returns to this menu.
        Sound Test

        Just what it says on the tin. Use left/right to select a song or sound effect (not L/R as the text would have you believe) and A to play it. Pressing L opens another sound effect test screen. Pressing R opens a sound driver test screen.
        SE Test

        Accessed by pressing L. Press A to play a sound, left/right to select, L/R to adjust panning. Pan options are 63 (full right), -64 (full left), 0 (centre), LR (transition left to right), RL (transition right to left).
        Driver Test

        Accessed by pressing R. Gives all sorts of options to experiment with Pokémon cry sounds. Left/right adjust by 1, L/R adjust by 10. Select toggles the first option at the right which seems to be echo. Start toggles the second option which plays the sound in reverse.
        Sound Meter

        Accessed by pressing A+Start. It allows you to listen to Pokémon cry sounds similar to the previous menu, but also includes a sound meter for measuring the volume. Since the numbering stops at 384, the last few Pokemon cries are not accessible.


        本楼含有高级字体4楼2013-03-12 22:44
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          PokéRIEGEL Test

          Seems to be for testing the Pokéblock making function. Left/right select a berry/block type, up/down select a row, L/R adjust the BPM value by 10 (range 0-300). Pressing A displays some results below (6 hex numbers - presumably the block's stats - and the colour). Pressing Select enables display of two sets of hex numbers in place of the colour; the first seems to be a 16-bit counter which stops when you display it, and the second cycles through random-seeming numbers from 0 to 5.
          LINK Test2

          Displays an odd-looking screen. Pressing L makes it disappear and fade in again. Pressing R also appears to do something, as it makes the game freeze for a few seconds. One of the diamonds in the upper left corner changes to a vertical line occasionally. (May be zeros and ones?) This screen may be a menu with a corrupted palette.
          Crash backup data
          Erases all save data without any warning or confirmation. Careful!
          e-Card Test

          Reads "Connecting... ...Press the B-Button to cancel." message, probably trying to connect to an E-Reader.
          Mimic e-Card
          Displays the message "CARD-E emulation...". No buttons respond. Presumably emulates an E-Reader for use with another copy of the game.

          Time in game

          Lets you adjust the clock, including number of days passed (up to 9999). Current (Aktuelle) and previous (Vorherige) time always seem to be the same.
          The screens read as such in English: "Actual time in game", "Previous time in game", "Reset real-time clock? A: Confirm, B: Back", "Please reset the time", "The time will reset. Data will be backed up. Please wait.", and "Save completed."


          本楼含有高级字体5楼2013-03-12 22:47
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            RTC reset

            Resets the clock (after pressing A to confirm or B to cancel).

            Converter


            Prompts to press A to confirm or B to cancel along with some corrupted Japanese beginning with "save data" decoding to "Convert save data" (セーブデータを コンバートします). Pressing A delays a few seconds (probably doing something to save data), then displays a corrupted "Conversion completed." message (へんかんが しゅうりょう しました!).
            Debug menu

            During gameplay, press R+Start to display the debug menu, featuring 8 pages of options. The first several options seem to be named for different programmers. "EXIT" does exactly what you'd expect. (Apparently pressing B is too hard.)
            Many of these options only function in appropriate circumstances. For example the berry info option does nothing unless there's a berry plant or soil patch in front of you.
            At the right, the current map ID and player's position are displayed.
            WATANABE
            Saves the game.
            SOGABE
            Leads to a menu with options "1st round", "2nd round", and so on up to "8th round". Purpose unknown.
            TAMADA

            Displays a corrupted message and plays a sound effect. The first number is always 50000; the second varies. Perhaps related to memory usage? Decodes to "Ran 50000 times. Used 2148 units of time." (50000かい じっこう 2148たんいじかん しょうひ)
            KAGAYA
            Leads to a submenu:
            Trainer's card
            Displays your trainer card with all badges and all fields present. Pressing R adjusts the number of stars shown and the corresponding card colour.
            Card to exchange

            Displays a dummy trainer card with all fields maxed out.


            本楼含有高级字体7楼2013-03-12 22:50
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              ???
              P SECRET BASE
              ???
              P CONTEST
              ???
              P BATTLE TOWER
              ???
              Battle (vs Dad)
              Lets you rematch Norman.
              Dad after battle
              Makes the game assume you've already battled Norman.
              SOOTOPOLIS CITY
              ???
              Embark
              Forces Mr. Briney to appear in Mr. Briney's Cottage (Route 104).
              Yes 9999
              ???
              Legends flag ON
              ???
              Add num of winning streaks
              Adds a number of wins to the record on your trainer card.
              NAKAMURA
              Another submenu!
              Berries
              Gives you 999 of all berries.
              PkMn list
              Displays a Pokémon list animation.
              Goods
              ???
              Move your base
              Displays a menu where you can edit secret base(?) data. (Use "Make bases" option to fill some in.) Press left/right to select a base number. Press up/down to select either the name or the number shown below and A to edit. Use up/down to edit the selected character/digit. When editing the name, Select switches character groups and B erases the name. A accepts.
              Although two 5-digit numbers are shown, it is actually a single 32-bit value with a space in the middle.
              Make bases(to max)
              Fills in all secret bases.
              Base location
              Displays locations of secret bases.
              Moving PkMn
              Displays a menu with the name of a place and ADD/DEL/EXIT.
              Fishing points

              Displays information about fishing and wild encounters.
              The Route 119 locations refer to Feebas, which only appears on thee random spots on this route, selected at random every day.
              Set PoKéRIEGEL
              Lets you create a PoKéRIEGEL with any stats, which is automatically added to your PoKéRIEGELBOX.
              MORI
              Another submenu.
              Search a child
              Displays the name of your first Pokémon along with some corrupted text.
              Egg
              Creates an Egg instantly (needs compatible parents)
              Egg (male)
              Creates an Egg instantly (needs compatible parents)
              1000 steps
              Gives 1000 Exp. Points to each Pokémon in Day Care.
              10000 steps
              Gives 10000 Exp. Points to each Pokémon in Day Care.
              MOVE TUTOR
              Displays the Move Tutor menu for your first Pokémon.
              Breed an egg
              Hatches the first Egg in your party with ~2 steps.
              Long name
              Overwrites your first Pokémon's name with 10 characters of gibberish.
              Delete PoKéRIEGEL
              Empties your PoKéRIEGELBOX.


              本楼含有高级字体9楼2013-03-12 22:51
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                TOMOMITI
                Leads to a submenu:
                Contest graphics

                Lets you view all variations of contest photos.
                Art Mus. graphics
                Lets you view all variations of art museum photos.
                Preview data
                Similar to above, but displays without text or background.
                TRICK HOUSE
                Lets you edit trick house flags.
                Control events
                Lets you activate various events.
                Control flags
                Lets you toggle all game mode and event flags. L/R toggle. Events mostly have not-very-descriptive names like FE-CYCLE-01-P01-P01-C103-R0201. There are far too many to list, though they are fortunately categorized. Some interesting ones are under SYSFLAGS:
                BATCH: Whether you have each gym badge.
                GET: Whether you have the Pokémon and Pokénav options in the start menu, and some other flags.
                ...1: Some interesting ones like "SYS-GAME-CLEAR" and "SYS-WEATHER-CTRL".
                SYS-SAFARI-MODE sets whether you're in the safari game.
                ...3: SYS-EXDATA-ENABLE sounds interesting.
                ...4: SYS-ENC-UP-ITEM, SYS-ENE-DOWN-ITEM, SYS-CTRL-OBJ-DELETE sound like possibledebugging functions.
                SYS-B-DASH gives you the running shoes.Control WORK
                Lets you edit various game state variables. L/R adjust. Each is a 16-bit integer.
                SAVEWORK looks like game progress.
                SYSWORK is various global settings.
                WK-SPRAY-COUNT is Repel step counter.
                WK-FRIENDLY-STEP-COUNT is probably the counter that makes your Pokémon happier by being with you.
                WK-POISON-STEP-COUNT is poison step counter.
                LOCALWORK is probably variables for the current map.
                OBJWORK is probably variables for NPCs.
                ANSWORK is just one variable with a corrupt name.
                SAVEWORT part2 is more game progress.AOKI
                Does nothing apparent.
                TAYA
                Leads to a submenu. This menu has 2 pages.
                Weather
                Lets you change the weather using L/R.
                LANETTE'S PC
                Brings up the PC menu.
                SimpleText
                Lets you set any of the "enter a few words" event texts.
                Old man
                Displays a submenu: BARD, HIPSTER, RECYCLE, STORYTELLER, GIDDY GUY, Flag OFF, 21 letters, and a corrupted option. None seem to do anything. From the options, should let you choose what character appears in the top left of Mauville's Pokemon Center, but whether it does so is unknown.
                Trend

                Displays some data. Translated:
                HEALTHY SONG
                HEAT TOURNAMENT


                本楼含有高级字体10楼2013-03-12 22:56
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                  2025-12-12 14:19:00
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                  APPROVED WATER SPORTS
                  APPEARANCE PHOTOS
                  PRECIOUS RIGHTTrend R
                  Seems to change (Randomize?) the data shown under "Trend".
                  Town flag
                  Marks all cities as visited on town map, allowing you to fly to any of them.
                  Award a ribbon
                  Lets you award ribbons. Use D-pad to move, then A to select. Up/down adjusts value (0/1), A accepts, B cancels. When you close the menu, your first Pokémon receives the selected ribbons.
                  PkMnLOTTERY
                  Displays and lets you edit the winning lottery number. Woohoo!
                  Trainer
                  Marks some (not all?) trainers as beaten.
                  POKéNAV D
                  Displays some corrupt text which appears extremely slowly.
                  IWASAWA
                  Leads to a submenu:
                  CABLE CAR U
                  Displays the cable car going up scene. You come out at Blütenburg City though, because it's map #0.
                  CABLE CAR D
                  Displays the cable car going down scene. Again, drops you off at map #0.
                  ROULETTE1
                  Lets you set your casino coin balance, then lets you play the roulette game.
                  ROULETTE3
                  Seems to do the same as ROULETTE1.
                  View a MAIL
                  Presents a few corrupted submenus that let you view different mail backgrounds.
                  Make items

                  Lets you give yourself any item. Up/down advance by 1, left/right by 10.
                  Transport
                  Displays the world map. Choose any location (including routes) to fly there, regardless of whether you actually have any Pokémon that can fly, or indeed any Pokémon at all.
                  Teleport
                  Returns you to the last Pokémon Center you visited, just like the move of the same name.
                  Edit your PkMn

                  Displays a simple menu to adjust your party Pokémon's species, gender, and level. A/B/L/R adjust. You can add new Pokémon by editing empty slots; their encounter type is "Gef" (found). Note that this will not give your Pokémon any moves beyond those they start with.
                  Switch BG
                  Lets you turn background layers on/off. Left/right toggle. Takes effect when you press A.
                  Use HM
                  Use any HM move. Nothing happens if the move isn't applicable (e.g. using Surf when not facing water).
                  Control Encounter
                  Lets you disable random encounters.
                  Mirage island RND

                  Displays message: "Miracle Island emerged - Random numbers:0". Up/down/left/right change the number, A accepts.
                  Clear flag ON/OFF
                  Lets you turn something on/off.


                  本楼含有高级字体11楼2013-03-12 22:56
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                    Time records

                    Displays RTC information.
                    Set time
                    Another way to adjust the clock.
                    National PoKéDex
                    Adds original 251 Pokémon to Pokédex. They won't show up until you also select "Hoenn National Dex".
                    Create PkMn


                    Lets you create Pokémon and add them to your party. New Pokémon automatically go to the PC if party is full.
                    This menu has 6 pages (select with L/R).
                    Page 1: Set species, level, EXP, trainer ID, and random variables. The gender and personality defined by the random variables are shown below. Level and EXP automatically adjust when the other is set.
                    ID is a 32-bit value which contains both your displayed trainer ID (low 16 bits) and "secret" trainer ID (high 16 bits).
                    Page 2: Set status (SLP/PSN/BRN/FRZ/PAR/PSN2), Tameness (happiness?), PokéRUS.
                    Page 3: Set moveset, item and special ability.
                    Page 4: Set random values ("IVs") and stat EXP for HP, ATK, DEF. The resulting stats are shown below. The stat EXP cap is not enforced.
                    Page 5: Set random values and stat EXP for SPD, SP ATK, SP DEF.
                    Page 6: Set Cool, Beauty, Cute, Smart, Tough, Sheen.Pressing Select here plays a sound effect for some reason.
                    Some information can't be set from this menu:
                    OT name is "Debug-G".
                    Encounter type is "fateful encounter".However, using the "Edit your Pokémon" menu above changes them to your name and the current location.
                    Note that the Pokémon created this way will have the full moveset they normally would have at their level, unlike the Edit your PkMn menu.
                    See PkMn graphics
                    Lets you view Pokémon sprites and edit their palettes. Start switches normal and shiny palettes. Select plays their cry.
                    Battle for debug

                    Lets you start a battle with any settings. This menu doesn't enable the debug options like the test menu does (showing HP and editing movesets). Nothing appears to be saved (EXP gained, Pokémon caught etc are gone after the battle).

                    Full set of badges

                    Gives you all badges.
                    Hoenn National Dex
                    Adds all Hoenn Pokémon to Pokédex.
                    Set Ram berry
                    Displays a submenu: HP, PAR, SLP, PSN and a corrupted item. None seem to do anything.
                    See portraits
                    Lets you view information about trainers or something.
                    BGM ON/OFF
                    Turns music on/off. Takes effect next time music would change.


                    本楼含有高级字体12楼2013-03-12 22:58
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                      Size comparison

                      Displays size comparison of Pokémon and trainer. Up/down position the Pokémon, left/right scale it, select/start choose Pokémon. A switches to editing the trainer sprite.
                      Safari
                      Displays a menu that lets you edit safari game settings. The first option just seems to display corrupt text and set your step count to some odd value. The others set step and ball counts. Your current step count is shown below.
                      Does nothing if not in safari mode.
                      Rematch trainers
                      Displays 5 options: See trainers, Max num of steps, Clear num of steps, Flag all set, Flag all clear. Probably controls when trainers will call you.
                      Hall of fame
                      Runs the hall of fame registration sequence (which saves the game) and ending.
                      Mystery event
                      Lets you turn something on/off.
                      Legends records
                      Displays a submenu:
                      Confirmation
                      Displays some numbers and corrupted names. Up/down selects.
                      Max-1 set
                      Same as "Confirmation", except pressing A sets the displayed number to one less than its maximum.
                      Zero clear
                      Same as "Confirmation", except pressing A sets the displayed number to zero.
                      Weather events
                      Lets you turn something on/off.
                      Cell info.
                      Displays information about the tile you're facing.
                      Check PoKéRIEGEL
                      Displays some corrupted text and a number that can be adjusted. Regardless what number you select, it fills every slot in your PoKéRIEGELBOX with 30 black PoKéRIEGELs. The quantity doesn't seem to decrease when using one.
                      Effort values
                      Displays "effort values" (stat EXP) of your party. Left/right select a Pokémon. Second last row is total stat EXP. Last is happiness/"tameness".
                      Hoenn National Dex
                      Adds all Hoenn Pokémon to Pokédex.
                      See trainers

                      Lets you view trainer sprites and edit their palettes. This is the same menu used for viewing Pokémon sprites, so pressing Start tries to switch normal/shiny palette, but since trainers don't have shiny palettes it just corrupts them instead.
                      Berrie Info

                      Displays information about the berry/soil in front of you. Does nothing if you aren't facing one of these.
                      Battle Tower stages
                      Lets you edit some parameters related to the battle tower.
                      End sequence demo
                      Displays the ending.
                      Random number test

                      Lets you test random number generation.
                      Me-too BackupMan
                      Displays two options: "write to flash" and "read from flash".
                      PTIME
                      Lets you set your total play time counter.
                      MURAKAWA
                      Displays a message "Set FLASH ERR" and a yes/no prompt.
                      KINA(FONT)
                      Displays a test message.
                      Meine Frage an euch ist, ob man nicht versuchen will gemeinsam herrauszufinden was die einzelnen Funktionen in der Rom bewirken?? Heißt jeder der Interesse hat läd sich die ROM herrunter und probiert einfach mal rum und präsentiert dann seine Ergebnisse hier in diesem Thema
                      Ich werde dann nach und nach immer mal wieder die Ergebnisse sammeln und zusammenfassend in den ersten Post einbinden.
                      mfg
                      ~Tutti~


                      本楼含有高级字体13楼2013-03-12 22:59
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                        轻轻插一下,debug版是不是只能测试用,……作为游戏等于作弊版?


                        来自Android客户端14楼2013-03-12 23:01
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                          用这个来找地址绝对犀利啦!……太棒这种东西!


                          来自Android客户端15楼2013-03-12 23:02
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                            口袋妖怪红宝石(德国的调试版)
                            h t t p ://tcrf.net/images/9/99/Pokemon_Ruby_%28German_Debug_ROM%29.7z


                            17楼2013-03-12 23:10
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                              2025-12-12 14:13:00
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                              18楼2013-03-12 23:13
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