"GameInfo"{game"Left 4 Dead"// Window titletype multiplayer_onlynomodels 1nohimodel 1l4dcrosshair 1hidden_maps{"test_speakers"1"test_hardware"1
"l4d_farm02_traintunnel"1"l4d_farm03_bridge"1"l4d_farm04_barn"1"l4d_farm05_cornfield"1
"l4d_smalltown02_drainage"1"l4d_smalltown03_ranchhouse"1"l4d_smalltown04_mainstreet"1"l4d_smalltown05_houseboat"1"l4d_airport02_offices"1"l4d_airport03_garage"1"l4d_airport04_terminal"1"l4d_airport05_runway"1
"l4d_hospital02_subway"1"l4d_hospital03_sewers"1"l4d_hospital04_interior"1"l4d_hospital05_rooftop"1
"l4d_vs_hospital02_subway"1"l4d_vs_hospital03_sewers"1"l4d_vs_hospital04_interior"1"l4d_vs_hospital05_rooftop"1
"slots_hospital02_subway"1"slots_hospital03_sewers"1"slots_hospital04_interior"1"slots_hospital05_rooftop"1
}nodegraph 0perfwizard 0SupportsXbox360 1SupportsDX80
FileSystem{SteamAppId500// This will mount all the GCFs we need (240=CS:S, 220=HL2).ToolsAppId211// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.//// The code that loads this file automatically does a few things here://// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.// 3. For the first "Game" search path, it adds a search path called "MOD".// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".//
//// Search paths are relative to the base directory, which is where hl2.exe is found.//// |gameinfo_path| points at the directory where gameinfo.txt is.// We always want to mount that directory relative to gameinfo.txt, so// people can mount stuff in c:\mymod, and the main game resources are in// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.//SearchPaths{Gameleft4dead_dlc3Game|gameinfo_path|.Gamehl2}}}