Revision 11 (0.95k) - All starting units for all factions are now the correct size (new campaign only). - All starting garrisons are set as best they can be. Many will still have to regenerate some, but not nearly as much (new campaign only). - Added AOR units to CiG and HatG (new campaign only). - Removed some unit upgrades and also some commander options to hopefully fix future crash issues. Some of the AI turn crashes seem to be a result of the AI trying to upgrade commanders. - Fixed some missing units in custom battles. - Fixed some missing units on campaign rosters for various factions.