{$VERSION 2.2.0000}
{$CLEO .cs}
thread 'NICE'
:NICE_1
0001: wait 10 ms
00D6: if
0256: player $PLAYER_CHAR defined
004D: jump_if_false @NICE_1
0002: jump @NICE_3
:NICE_3
0001: wait 10 ms
00D6: if
05EE: key_pressed 112 //F1
004D: jump_if_false @NICE_4
0002: jump @NICE_7
:NICE_4
0001: wait 10 ms
00D6: if
05EE: key_pressed 113 //F2
004D: jump_if_false @NICE_5
0002: jump @NICE_8
:NICE_5
0001: wait 10 ms
00D6: if
05EE: key_pressed 114 //F3
004D: jump_if_false @NICE_6
0002: jump @NICE_9
:NICE_6
0001: wait 10 ms
00D6: if
05EE: key_pressed 115 //F4
004D: jump_if_false @NICE_7
0002: jump @NICE_10
:NICE_7
0001: wait 50 ms
00D6: if
0039: 0@ == 0 // integer values
004D: jump_if_false @NICE_11
0006: 0@ = 1
00D6: if
0443: player $PLAYER_CHAR in_a_car
004D: jump_if_false @NICE_12
00DA: 4@ = player $PLAYER_CHAR car
02AC: set_car 4@ immunities 1 1 1 1 1
0002: jump @NICE_3
:NICE_8
0001: wait 50 ms
01B1: give_player $PLAYER_CHAR weapon 33 ammo 30000 // Load the weapon model before using this
0002: jump @NICE_3
:NICE_9
0001: wait 50 ms
0247: request_model #HUNTER
038B: load_requested_models
00D6: if
0248: model #HUNTER available
004D: jump_if_false @NICE_8
0001: wait 100 ms
04C4: create_coordinate 5@ 6@ 7@ from_actor $PLAYER_CHAR offset 0.0 3.0 0.0
00A5: 8@ = create_car #HUNTER at 5@ 6@ 7@
0001: wait 500 ms
0002: jump @NICE_3
:NICE_10
0001: wait 50 ms
0247: request_model #RHINO
038B: load_requested_models
00D6: if
0248: model #RHINO available
004D: jump_if_false @NICE_8
0001: wait 100 ms
04C4: create_coordinate 9@ 10@ 11@ from_actor $PLAYER_CHAR offset 0.0 3.0 0.0
00A5: 12@ = create_car #RHINO at 9@ 10@ 11@
0001: wait 500 ms
0002: jump @NICE_3
:NICE_11
0001: wait 30 ms
0006: 0@ = 0
00DA: 4@ = player $PLAYER_CHAR car
02AC: set_car 4@ immunities 0 0 0 0 0
0002: jump @NICE_3
:NICE_12
0001: wait 30 ms
0002: jump @NICE_3
{$CLEO .cs}
thread 'NICE'
:NICE_1
0001: wait 10 ms
00D6: if
0256: player $PLAYER_CHAR defined
004D: jump_if_false @NICE_1
0002: jump @NICE_3
:NICE_3
0001: wait 10 ms
00D6: if
05EE: key_pressed 112 //F1
004D: jump_if_false @NICE_4
0002: jump @NICE_7
:NICE_4
0001: wait 10 ms
00D6: if
05EE: key_pressed 113 //F2
004D: jump_if_false @NICE_5
0002: jump @NICE_8
:NICE_5
0001: wait 10 ms
00D6: if
05EE: key_pressed 114 //F3
004D: jump_if_false @NICE_6
0002: jump @NICE_9
:NICE_6
0001: wait 10 ms
00D6: if
05EE: key_pressed 115 //F4
004D: jump_if_false @NICE_7
0002: jump @NICE_10
:NICE_7
0001: wait 50 ms
00D6: if
0039: 0@ == 0 // integer values
004D: jump_if_false @NICE_11
0006: 0@ = 1
00D6: if
0443: player $PLAYER_CHAR in_a_car
004D: jump_if_false @NICE_12
00DA: 4@ = player $PLAYER_CHAR car
02AC: set_car 4@ immunities 1 1 1 1 1
0002: jump @NICE_3
:NICE_8
0001: wait 50 ms
01B1: give_player $PLAYER_CHAR weapon 33 ammo 30000 // Load the weapon model before using this
0002: jump @NICE_3
:NICE_9
0001: wait 50 ms
0247: request_model #HUNTER
038B: load_requested_models
00D6: if
0248: model #HUNTER available
004D: jump_if_false @NICE_8
0001: wait 100 ms
04C4: create_coordinate 5@ 6@ 7@ from_actor $PLAYER_CHAR offset 0.0 3.0 0.0
00A5: 8@ = create_car #HUNTER at 5@ 6@ 7@
0001: wait 500 ms
0002: jump @NICE_3
:NICE_10
0001: wait 50 ms
0247: request_model #RHINO
038B: load_requested_models
00D6: if
0248: model #RHINO available
004D: jump_if_false @NICE_8
0001: wait 100 ms
04C4: create_coordinate 9@ 10@ 11@ from_actor $PLAYER_CHAR offset 0.0 3.0 0.0
00A5: 12@ = create_car #RHINO at 9@ 10@ 11@
0001: wait 500 ms
0002: jump @NICE_3
:NICE_11
0001: wait 30 ms
0006: 0@ = 0
00DA: 4@ = player $PLAYER_CHAR car
02AC: set_car 4@ immunities 0 0 0 0 0
0002: jump @NICE_3
:NICE_12
0001: wait 30 ms
0002: jump @NICE_3
