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[搬运自官网论坛]卡牌2.0——构筑美好的明天

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Cards 2.0 - Building a Better Tomorrow, Tomorrow!
by Vontre » Sun Jun 07, 2015 3:12 pm
We here at Bit Mass have been in the lab for quite some time cooking up something extraordinary. We're proud to announce our final major systems revamp which we're calling Cards 2.0! Cards 2.0 is a wholesale re-imagining of the signature Cards and Castles gameplay in a sleaker and better format. Much of the gameplay and interface has been reviewed with a highly critical eye and many things have been changed to meet a higher standard of quality. This version of the game will soon be available in a PUBLIC PC BETA!
We're changing our overall approach to stability and balance after this revamp, and are proud to announce that there will no longer be any hotfix balance changes after this patch except in the most extreme of circumstances. Instead, balance changes will only come during a MAJOR content release and should be small in scope. We will need a lot of help getting everything in tip-top shape before the release of this patch, so please join our beta test!
KEY FEATURES
- Mono faction decks and hero cards! 5 of our most notable legendary characters have been converted to hero cards. Hero cards have been revamped with slightly stronger mechanics and can ONLY be used in mono-faction decks, opening up great new themed options for deck building! Cards 2.0 is planned to launch with the following hero cards: Brynjolf the Ancient Hero (fitting!), The Eye of Flame, Dread Pirate Bobberts, The Spirit Panda and Lionel the Arbiter.
- Mulligan system! You now have the option to swap out up to 3 cards in your starting hand!
- Expanded targeting: most cards now have more options for targeting either enemy or friendly units, opening up the potential for many clever plays. For example you might decide to reduce an enemy unit's health with bloodthirst, or damage your own unit to trigger an on-death effect, or just simply make the hard choice to burn through a cantrip by buffing an enemy.
- Improved gold and card curve! Less top-decking, more interesting choices. The power of cards will increase more aggressively with higher gold costs, making the pace of the game more exciting. Players will find it beneficial to hold more cards in hand, reducing the frequency of top-decking gameplay. This change affects all numbers in the game.
- Greater variety of playstyles! The general numbers retune opens up many strategies that were previously unviable, while keeping things fun for everyone. Healing and direct damage are both more potent, ramp-themed decks are now viable, and many previously marginalized cards such as Battojutsu and Tower of Forbidden Knowledge have been restored to their former glory!
- Total tutorial revamp plus greatly improved friend rewards! It'll be much easier to get your friends into the game after the revamp with our new tutorial and starting experience. All opening matches have been redone to better explain the game, and users now quickly earn a set of starter cards that will NOT appear in boosters! Rewards for referring a friend will also be greatly improved!
- Easier card collection and deck building! We've reduced the deck size to 30 and changed the individual card limit to 2, so each card you collect will bring you much closer to a full set! (Users with existing high stacks WILL BE COMPENSATED GENEROUSLY for this change). The new starter set classification is also excluded from boosters, which will make it easier to find the cards you want!
- Faster paced gameplay: in order to increase the variety of starting moves and improve the pace of gameplay, capturable towers have been removed from all gameplay formats.
- Much more customization, with unlockable customizable castles and limited edition alt-art cards. Earn these rewards through ranking and other avenues to show others how much of a bamf you are!
- In-game emote system, so you can communicate with the enemy player via simple emotes.
- Separate rules for async mode: async games will have different starting conditions from live games, allowing both formats to be better tuned to their respective timers!
Please note that a few of these planned features, such as the emotes, customization, tutorial/single player and async changes, will not be ready until a future release. Interface changes are also a work in progress. We look forward to seeing you on beta!
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Vontre
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Posts: 2429
Joined: Sun Nov 10, 2013 6:30 pm
长文懒翻……这次节目的主要内容有:
整体大调整!这次调整完平衡性以后就只在大更新时小改一下旧卡,不会每次都调整好多了,以及这次好像要加强高费削弱右手第一张增加游戏多样性之类;
5张传说(维京boss、火眼、海盗船长、精灵熊猫、十字军大锤)变成更厉害的英雄卡,但只能用在单职业卡组里;
好多单体卡可以选择敌我双方的单位为目标了;
教程重做,更容易拉人入坑,有一部分卡划为基本卡牌直接获得,不出现在卡包里;
起手可换3张牌!卡组牌数减为30!同名卡减为2张!防御塔取消啦!游戏内表情系统!打天梯赢定制城堡!(所以是要变成Cards and Hearthstone 2.0么……);
异步模式会有特殊规则;
快要beta了。


IP属地:天津1楼2015-06-08 20:34回复
    哪里看到的这贴子


    来自Android客户端2楼2015-06-08 21:43
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      2025-08-13 22:38:37
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      gameplay discussion里面没找到


      来自Android客户端3楼2015-06-08 21:43
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        跟着炉石脚步走么 然而还是并没有中文


        IP属地:湖北来自iPhone客户端4楼2015-06-09 03:09
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          2013?!


          来自Android客户端5楼2015-06-09 06:47
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            若按此方案出2.0,此游戏气数尽


            IP属地:广东来自iPhone客户端6楼2015-06-09 15:16
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              如果真要这样改我就不想玩了。


              IP属地:北京来自iPhone客户端7楼2015-06-09 19:14
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                稍微玩了会测试服,数据大改,费用减少,数据缩水,防御塔没了,基本是新游戏了。测试服自带500bp开了40包只有一橙,draft排不到人,rank也没打,但是单看牌就很可怕,把中立生物卡贴出来大家感受一下变化:
                名称 费用 攻击 生命 移动 范围
                弓箭手 1 1 2 2 3
                雇佣兵 1 3 5 3 1 维护1
                小猪 1 2 3 3 1
                南瓜 1 3 2 3 1
                萨满 1 回2 3 2 2 无抽牌
                人+熊 2 3 4 3 1
                盾骑士 2 1 7 3 1
                吸血鬼 2 2 5 3 1 吸血
                鬼法师 3 2 2 2 3
                侦察兵 3 3 4 4 1
                狙击手 3 5 2 2 4 每次攻击后减2攻
                树人 3 3 7 2 1
                守卫 4 2 8 3 1 穿刺
                镰刀 4 5 5 2 1 潜行(无法成为远程攻击、法术目标,攻击时失去)没有掉血了
                法师 4 2 3 2 3
                无头 5 3 7 3 1 穿刺,冲锋3
                花骑士 5 3 7 3 1 出场时所有友军获得+1/+1
                野蛮人 6 3 8 3 1 双重攻击
                剑男 6 4 9 3 1 顺劈斩
                光头 7 7 11 4 1 弃牌登场 维护1
                土骑士 7 6 10 2 1
                大门 7 3 12 3 1 精控
                军团兵 8 6 10 3 1 穿刺
                游侠 9 6 11 3 1 冲锋3,攻击后可以移动(是的,其他人攻击后不可以移动了!)
                法术数值基本也降了,建筑普遍5血,然后近战对近战无论死不死都是百分百反击,远程好像可以近身打了,但我打的基地没测出反击。
                下载地址:
                Windows: http://www.cardsandcastles.com/client/windows/
                Mac: http://www.cardsandcastles.com/client/mac/
                (官网论坛各种长文讨论,我是觉得反正还在测试,好不好的不着急喷,玩儿着看呗,万一变好了呢~)


                IP属地:天津8楼2015-06-27 19:06
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                  2025-08-13 22:32:37
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                  不光draft,天梯和休闲也排不到人,只能打打战役,旧战役的防御塔还是在的,仍然3攻5血,随从数据都缩了这防御塔就厉害了。说是pvp就没有了,我还没亲测过……


                  IP属地:天津9楼2015-06-27 23:44
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