Assertion failed: CurrentPos + Count <= TotalSize() [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1826]
Seeked past end of file ../../../ShooterGame/Content/PrimalEarth/Dinos/Sarco/Sarco_Skeleton.uasset (15816 / 15814)
KERNELBASE.dll!UnknownFunction (0x000007fefd4eb3dd) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001401e5c48) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001401e61e5) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FArchiveAsync::Serialize() (0x000000014025d24e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1832]
ShooterGame.exe!operator<<() (0x00000001402a2947) + 3 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:13]
ShooterGame.exe!ULinkerLoad::SerializePackageFileSummary() (0x000000014027d90f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:906]
ShooterGame.exe!ULinkerLoad::Tick() (0x000000014027d083) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:554]
ShooterGame.exe!FAsyncPackage::FinishLinker() (0x000000014025747c) + 50 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:357]
ShooterGame.exe!FAsyncPackage::Tick() (0x0000000140256fab) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:216]
ShooterGame.exe!ProcessAsyncLoading() (0x000000014025c57f) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]
ShooterGame.exe!FlushAsyncLoading() (0x000000014025c361) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1294]
ShooterGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x000000013fc926ff) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalglobals.cpp:82]
ShooterGame.exe!FTimerManager::Tick() (0x0000000140c47c1d) + 29 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\timermanager.cpp:619]
ShooterGame.exe!UWorld::Tick() (0x0000000140a9e830) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1256]
ShooterGame.exe!UGameEngine::Tick() (0x00000001409cfb4b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:925]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fba6d09) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2309]
ShooterGame.exe!GuardedMain() (0x000000013fba158c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fba81ea) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fba8318) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141b13175) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077465a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007759b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007759b831) + 0 bytes [UnknownFile:0]
Seeked past end of file ../../../ShooterGame/Content/PrimalEarth/Dinos/Sarco/Sarco_Skeleton.uasset (15816 / 15814)
KERNELBASE.dll!UnknownFunction (0x000007fefd4eb3dd) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001401e5c48) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001401e61e5) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FArchiveAsync::Serialize() (0x000000014025d24e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1832]
ShooterGame.exe!operator<<() (0x00000001402a2947) + 3 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:13]
ShooterGame.exe!ULinkerLoad::SerializePackageFileSummary() (0x000000014027d90f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:906]
ShooterGame.exe!ULinkerLoad::Tick() (0x000000014027d083) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:554]
ShooterGame.exe!FAsyncPackage::FinishLinker() (0x000000014025747c) + 50 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:357]
ShooterGame.exe!FAsyncPackage::Tick() (0x0000000140256fab) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:216]
ShooterGame.exe!ProcessAsyncLoading() (0x000000014025c57f) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]
ShooterGame.exe!FlushAsyncLoading() (0x000000014025c361) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1294]
ShooterGame.exe!UPrimalGlobals::FinishLoadGameMedia() (0x000000013fc926ff) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalglobals.cpp:82]
ShooterGame.exe!FTimerManager::Tick() (0x0000000140c47c1d) + 29 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\timermanager.cpp:619]
ShooterGame.exe!UWorld::Tick() (0x0000000140a9e830) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1256]
ShooterGame.exe!UGameEngine::Tick() (0x00000001409cfb4b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:925]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fba6d09) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2309]
ShooterGame.exe!GuardedMain() (0x000000013fba158c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fba81ea) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fba8318) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141b13175) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077465a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007759b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007759b831) + 0 bytes [UnknownFile:0]