if (key == GLFW_KEY_W)
{
playerPosX += cos(playerRotY*piover180)*0.3;
playerPosZ += sin(playerRotY*piover180)*0.3;
}
if (key == GLFW_KEY_S)
{
double head = playerRotY;
playerPosX -= cos(playerRotY*piover180)*0.3;
playerPosZ -= sin(playerRotY*piover180)*0.3;
}
用的是GLFW, WS移动代码原理从某NEHE那里抄的
