In The Awakening expansion the leech mechanics were changed with the goal to make it harder to leech against a single enemy. Before, Life/Mana was recovered at a constant rate, without taking into account how many enemies were hit by the skill. The leech mechanic was then changed so that a new leech instance was created per hit. These instances can stack meaning a single hit against multiple targets will grant multiple instances, as will multiple hits against a single target.[3]
A Leech instance is calculated by taking a percent of the damage done in each hit according to the #% Damage Leeched as Life (or Mana) stat then healing the character by that amount, the speed in which an instance of leech heals character is specified by the leech recovery rate, the default leech recovery rate is 2% of the character's max health per second, which can be increased by #% increased (or reduced) Life/Mana Leeched per second modifiers. There is a maximum amount of leech recovery rate per second which is by default 20% of maximum health, this can be increased by #% of maximum Life/Mana per second to maximum Life/Mana Leech rate modifiers.[4]
Each hit against each target creates a new instance of leech which will all heal the character simultaneously until the maximum leech recovery rate per second is reached.[
来发原文 其实吸血改版后有几个帖子吵得特别凶 就是讨论改版后吸血机制的 吧里应该还有精品 博轩那个基佬的