Manyplayers think that the PvE mode was introduced too early and killed PvP. Whatis your stance on that?
From a development perspective there are other reasons wewon’t go into which we believe contributed towards the current populationnumbers. It is easy to point fingers at PvE and accuse the mode of pulling toomany PvP players away, but in reality it's just a symptom of a greaterpopulation problem. PvE games are easier to get into with only 5 players andoffer a less stressful experience. With population declines this just makes PvEmore appealing, but with a proper population both modes would not feel the"heat" so to speak from the other. Making changes to reward amountsnow might force players to play one mode or the other more in the short term,but as others have pointed out, many of the players currently playing enjoy PvEor PvP the most and have no real interest in playing the other mode. WithBalance 2.0 our goal is to fix the underlining issues with the core gameplayand then get the game out to a wider audience who will include many moreplayers that enjoy both modes of play.
很多玩家认为PVE加入的过早而让AW的PVP GG了,关于此事你是什么态度呢?
从长远来看,仍然有很多原因使得我们并不相信关闭了PVE就会让AW的人更多。有些人觉得这是PVE拉走了太多的PVP玩家,其实这是一个游戏人口的问题。PVE游戏可以给玩家一个只有5个人且压力比较低的游戏体验。当游戏人口减少时,自然玩PVE的人就更多了,只有当游戏人口处于一个适当程度的时候才会让这游戏内的某一种模式相对于其他模式不会显得太火。改变其他模式的收益用来吸引玩家只能达到一种短期的热度,正如大部分玩家指出的那样,很多玩家只是单纯的沉迷于PVP或者PVE而对其他模式并不感兴趣。平衡2.0就是我们准备做出的改变,让游戏的内核更加有游戏性,同时让更多的玩家能全部喜欢上这两种模式
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