这次的内容比以前的更新包内容都多
Alpha 21 - Balance + Update Schedule4月1日- MADGUYToday's update features a large bevy of balance changes, some of which are fairly drastic. I don't typically have a lot of time to play Streets of Rogue at length, so a lot of these changes come from listening to community feedback. Keep it up! Let me know what you think of the changes I've made through the forums and the in-game feedback form.
Updates Schedule
Starting now, I'll be updating Streets of Rogue on a bi-weekly basis, every other Thursday (unless I need to make a hotfix). So, the next major update after this one (Alpha 22) will be released on April 13. You can check out what I'm currently working on over in this thread
Alpha 21
UI / Controls
Game does not go into slow-motion mode when remotely hacking
When hacking certain objects that allow for multiple commands, the contextual buttons do not disappear after entering a command
Auto-aim is slightly smarter
Fix for issue where it was possible for players to get stuck in walls after returning from ghost form
Fix for not being able to place some stackable items into toolbar slots
Characters
Cops and other character classes that are walking around levels randomly have a chance to carry guns and other more powerful weapons. This chance is increased as the player progresses in the game.
Hackers start with 2 Time Bombs instead of 3
Investment Banker starts with $300 instead of $500
Playfield Objects
Destroying Gravestones has a chance of spawning an angry Ghost
When Wrestler throws certain types of objects, they will inflict status effects upon the person they hit
Objects thrown by Wrestler have a chance of dizzying the person they hit
Stove spawns a fire when destroyed
When hacked, Refrigerator is capable of breaking through walls
Refrigerator plays proper sound effect when smacking into people after being hacked
Doors armed with Detonators can now be hacked to disarm them
Sell-O-Matic and Portable Sell-O-Matic prices for weapons and armor now take durability and ammo into account
Player receives 100 skill points for “Found Cool Stuff” instead of 200
Safes no longer have a chance of containing a tiny amount of money
Winning chances on slot machine are capped at a certain point when using things like the hacking ability and Four-Leaf Clovers in conjunction with one another.
Items
Added item “Fud”, which is a new type of food item
Food Processor only produces Fud
Resurrection Shampoo’s value has been increased from $100 to $200
Armor Durability Spray’s price increased from $50 to $100
Cyanide Pill’s price increased from $50 to $150
Kill Ammunizer only restores ammo for 1 of the weapons in your inventory, selected at random
Kill Ammunizer and Kill Profiter show status text when giving the player ammo and money
Water Pistol holds 8 shots instead of 12
Water Pistol cannot be refilled through Ammo Dispenser or Kill Ammunizer
EMP Grenades cause Killer Robot to become temporarily Paralyzed
Doctor is capable of using Tranquilizer Gun and Leafblower, but can no longer use throwable weapons that inflict damage
Portable Sell-O-Matic gives slightly worse deals than normal Sell-O-Matic
NPCs have a lower chance of carrying items that are not weapons or money
Chest Objects have a lower chance of containing multiple items
Throwing Rocks does damage to people now
Investment Banker can no longer use Cigarettes to prevent withdrawal from taking hold -- they’re just not strong enough!
Fix for some NPCs having an item called “E_”
Status Effects / Traits / Special Abilities
Vampire’s bite adds 3 health per suck instead of 2. Damage per suck is still 4.
Vampire’s bite may do a max damage of 20 to a person (+15 health to vampire) before that person is “tapped out”.
Skinny Nerdlinger now causes certain guns to cause knockback to the player when fired
Tank-Like cancels out all gun knockback
Shapeshifter “Possess” ability now has a 10 second cooldown after exiting someone’s body
Fix for Shapeshifter not being able to possess sleeping people
Shapeshifter now has “Antisocial” trait
If Shapeshifter possesses someone in front of a Neutral NPC, that NPC will become Annoyed
Werewolf is no longer required to gib people for Bloodlust to activate, he only needs to kill them
Werewolf’s Lunge ability no longer has a charge-up period
Added “Unstoppable-ish” trait for Werewolf, which works similar to Tank-Like, but bullets do not cause knockback
Added “Ultimate Butterfinger-er” trait for Werewolf, which knocks weapons out of people’s hands every time a collision occurs
Size of Werewolf’s claws increased
Comedian’s audience has a lower chance of becoming hostile and attacking the Comedian when a joke fails
Comedian’s audience has a small chance of becoming Aligned instead of Loyal when a joke is successful
Backstabs can only be performed if the victim is not already in combat
Added “Master of Disaster” trait for Jock, which gives him a small amount of XP for each object or wall that he destroys
Thief receives 15 skill points for pickpocketing instead of 10
Investment Banker’s “Withdrawal” stops taking health from the player at 20 HP (10 with the Low Health mutator) instead of 5
Disasters
Radiation blasts occur every 20 seconds instead of every 15 seconds
Falling bombs produce a more obvious lighting effect to help players better avoid their radius
Mutators
In Rogue Vision, fences are always visible, so doors next to fences won’t appear to be floating in a void
When Low Health mutator is activated, hazard damage from crusher traps, holes, acid, and poison is halved to alleviate the chance of cheap deaths
In Low Health mode, health items only give the player half the health they normally do.
Fix for Crusher sometimes appearing at inappropriate times with Rogue Vision turned on
In Rogue Vision, fix for out-of-view NPCs’ flashing outlines appearing when using Hypnotizer and other methods where NPCs are being targeted
Fix for bullet particles sometimes remaining on-screen for clients in multiplayer Rogue Vision mode
Level Generation
Player is more likely to see 1 of each type of “vending machine” per level (Sell-O-Matic, Ammo Dispenser, etc.), with fewer duplicates
Artificial Intelligence
When a cop starts arresting someone, interactions between that person and other players will cease
Ghosts deal with solid walls a bit better
Cops now only attack people who they’ve witnessed attack someone else, instead of just attacking both people. However, if they see two people fighting, they will still attack both of them.
If cops witness a property owner attacking someone, they will always side with the property owner and attack the other person.
People employed by Werewolf do not run away when player turns into Werewolf
Releasing people from prison makes them Loyal toward the player
After rescuing someone for an optional mission and bringing them to a questgiver, they will remain Loyal to you
Text
Fix for some of the German translation not appearing properly
“Acid” is now known as “Sulfuric Acid” to avoid confusion with the drug of the same name
Tutorial
Mutators are cleared when the player enters the Tutorial
Multiplayer
Fix for Shapeshifter clients losing their extra traits when depossessing
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Alpha 21 - Balance + Update Schedule4月1日- MADGUYToday's update features a large bevy of balance changes, some of which are fairly drastic. I don't typically have a lot of time to play Streets of Rogue at length, so a lot of these changes come from listening to community feedback. Keep it up! Let me know what you think of the changes I've made through the forums and the in-game feedback form.
Updates Schedule
Starting now, I'll be updating Streets of Rogue on a bi-weekly basis, every other Thursday (unless I need to make a hotfix). So, the next major update after this one (Alpha 22) will be released on April 13. You can check out what I'm currently working on over in this thread
Alpha 21
UI / Controls
Game does not go into slow-motion mode when remotely hacking
When hacking certain objects that allow for multiple commands, the contextual buttons do not disappear after entering a command
Auto-aim is slightly smarter
Fix for issue where it was possible for players to get stuck in walls after returning from ghost form
Fix for not being able to place some stackable items into toolbar slots
Characters
Cops and other character classes that are walking around levels randomly have a chance to carry guns and other more powerful weapons. This chance is increased as the player progresses in the game.
Hackers start with 2 Time Bombs instead of 3
Investment Banker starts with $300 instead of $500
Playfield Objects
Destroying Gravestones has a chance of spawning an angry Ghost
When Wrestler throws certain types of objects, they will inflict status effects upon the person they hit
Objects thrown by Wrestler have a chance of dizzying the person they hit
Stove spawns a fire when destroyed
When hacked, Refrigerator is capable of breaking through walls
Refrigerator plays proper sound effect when smacking into people after being hacked
Doors armed with Detonators can now be hacked to disarm them
Sell-O-Matic and Portable Sell-O-Matic prices for weapons and armor now take durability and ammo into account
Player receives 100 skill points for “Found Cool Stuff” instead of 200
Safes no longer have a chance of containing a tiny amount of money
Winning chances on slot machine are capped at a certain point when using things like the hacking ability and Four-Leaf Clovers in conjunction with one another.
Items
Added item “Fud”, which is a new type of food item
Food Processor only produces Fud
Resurrection Shampoo’s value has been increased from $100 to $200
Armor Durability Spray’s price increased from $50 to $100
Cyanide Pill’s price increased from $50 to $150
Kill Ammunizer only restores ammo for 1 of the weapons in your inventory, selected at random
Kill Ammunizer and Kill Profiter show status text when giving the player ammo and money
Water Pistol holds 8 shots instead of 12
Water Pistol cannot be refilled through Ammo Dispenser or Kill Ammunizer
EMP Grenades cause Killer Robot to become temporarily Paralyzed
Doctor is capable of using Tranquilizer Gun and Leafblower, but can no longer use throwable weapons that inflict damage
Portable Sell-O-Matic gives slightly worse deals than normal Sell-O-Matic
NPCs have a lower chance of carrying items that are not weapons or money
Chest Objects have a lower chance of containing multiple items
Throwing Rocks does damage to people now
Investment Banker can no longer use Cigarettes to prevent withdrawal from taking hold -- they’re just not strong enough!
Fix for some NPCs having an item called “E_”
Status Effects / Traits / Special Abilities
Vampire’s bite adds 3 health per suck instead of 2. Damage per suck is still 4.
Vampire’s bite may do a max damage of 20 to a person (+15 health to vampire) before that person is “tapped out”.
Skinny Nerdlinger now causes certain guns to cause knockback to the player when fired
Tank-Like cancels out all gun knockback
Shapeshifter “Possess” ability now has a 10 second cooldown after exiting someone’s body
Fix for Shapeshifter not being able to possess sleeping people
Shapeshifter now has “Antisocial” trait
If Shapeshifter possesses someone in front of a Neutral NPC, that NPC will become Annoyed
Werewolf is no longer required to gib people for Bloodlust to activate, he only needs to kill them
Werewolf’s Lunge ability no longer has a charge-up period
Added “Unstoppable-ish” trait for Werewolf, which works similar to Tank-Like, but bullets do not cause knockback
Added “Ultimate Butterfinger-er” trait for Werewolf, which knocks weapons out of people’s hands every time a collision occurs
Size of Werewolf’s claws increased
Comedian’s audience has a lower chance of becoming hostile and attacking the Comedian when a joke fails
Comedian’s audience has a small chance of becoming Aligned instead of Loyal when a joke is successful
Backstabs can only be performed if the victim is not already in combat
Added “Master of Disaster” trait for Jock, which gives him a small amount of XP for each object or wall that he destroys
Thief receives 15 skill points for pickpocketing instead of 10
Investment Banker’s “Withdrawal” stops taking health from the player at 20 HP (10 with the Low Health mutator) instead of 5
Disasters
Radiation blasts occur every 20 seconds instead of every 15 seconds
Falling bombs produce a more obvious lighting effect to help players better avoid their radius
Mutators
In Rogue Vision, fences are always visible, so doors next to fences won’t appear to be floating in a void
When Low Health mutator is activated, hazard damage from crusher traps, holes, acid, and poison is halved to alleviate the chance of cheap deaths
In Low Health mode, health items only give the player half the health they normally do.
Fix for Crusher sometimes appearing at inappropriate times with Rogue Vision turned on
In Rogue Vision, fix for out-of-view NPCs’ flashing outlines appearing when using Hypnotizer and other methods where NPCs are being targeted
Fix for bullet particles sometimes remaining on-screen for clients in multiplayer Rogue Vision mode
Level Generation
Player is more likely to see 1 of each type of “vending machine” per level (Sell-O-Matic, Ammo Dispenser, etc.), with fewer duplicates
Artificial Intelligence
When a cop starts arresting someone, interactions between that person and other players will cease
Ghosts deal with solid walls a bit better
Cops now only attack people who they’ve witnessed attack someone else, instead of just attacking both people. However, if they see two people fighting, they will still attack both of them.
If cops witness a property owner attacking someone, they will always side with the property owner and attack the other person.
People employed by Werewolf do not run away when player turns into Werewolf
Releasing people from prison makes them Loyal toward the player
After rescuing someone for an optional mission and bringing them to a questgiver, they will remain Loyal to you
Text
Fix for some of the German translation not appearing properly
“Acid” is now known as “Sulfuric Acid” to avoid confusion with the drug of the same name
Tutorial
Mutators are cleared when the player enters the Tutorial
Multiplayer
Fix for Shapeshifter clients losing their extra traits when depossessing
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