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【170512】[情报消息]05/12 QA 美服官网

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RT,美服第四期QA,贴吧情报组。
PS:挺长的
链接:https://worldofwarships.com/en/news/common/answer-is-42/


IP属地:广东1楼2017-05-12 06:01回复
    Q:Why is there no ribbon for non-damaging module penetrations?
    为什么不为“击穿模组(没实际伤害)”这一特性设置勋带?
    A:That's just one kind of non-damaging penetration, in addition to hitting a part of the ship with zero HP, for instance. They happen so often that a ribbon every time would crowd the interface.
    这只是几个无实际伤害击穿的一种。像其他的还有击穿无血量的区域。这些情况太常见了,以至于为它们设置勋带会撑爆小霸王。
    However, we get that these penetrations can frustrate players. We’ll do our best to solve this problem.
    事实上我们知道这些情况经常惹毛我们的玩家,我们会努力解决这些问题。


    IP属地:广东4楼2017-05-12 06:05
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      Q:Will the matchmaking system ever take skill level into account, on top of ship class and tier?
      除了船类和级别外,分房系统还会考虑玩家水平么?
      A:We’ll probably try this for Clan vs. Clan battles. It’s not a good idea for the Random matchmaker, since it would result in everyone’s win-rate evening out to around 50%.
      我们可能在公会战里尝试。这对于随机战斗并不是一个好主意,因为它会使所有玩家的胜率趋于50%。
      If you want a more skill-based matchup, keep an eye out for the next season of Ranked Battles.
      如果你想在游戏里获得更多挑战,记得关注下季的排位赛。


      IP属地:广东5楼2017-05-12 06:05
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        赶上直播了


        IP属地:辽宁来自Android客户端6楼2017-05-12 06:06
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          Q:Could you please make matchmaking ±1 tier? It's very painful to pit Independence against Tirpitz, or Ognevoi against Khabarovsk.
          求求你们搞个+1s的分房吧。我的独立打提尔皮兹或者火力干哈巴狗的时候内心是崩溃的。
          A:We aren’t planning on it. We get that it's hard to play against a ship of higher tier of the same class but, between classes, the difference is much softer. Destroyers are still dangerous for any battleship, cruisers dangerous for any destroyer, battleships for any cruiser, etc.
          没有任何计划。我们知道面对高级同类船是很难玩的,但不同类别却不会很明显。DD仍然能威胁BB,巡洋仍然能欺负DD,BB仍然能重创巡洋。


          IP属地:广东7楼2017-05-12 06:06
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            Q:Why is there a new Premium carrier vessel coming (Kaga) when carrier gameplay is still being fixed?
            为什么航母问题还没解决就把加贺放出来?
            A:We did some carrier improvements and fixed some annoying problems. Meanwhile, the community has long requested a Japanese carrier. There’s nothing in the current gameplay environment prevent effective play with Kaga. She’ll also be fine with any future changes.
            我们确实优化了航母体验。而且你们不是嚷着要日航吗?当前环境下也没有什么会阻碍加贺正常玩耍。她在未来版本更新里也会维持强势。


            IP属地:广东8楼2017-05-12 06:07
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              Q:Can you get rid of the Epicenter and “Tears of the Desert” map mode combo?
              别再来震央加沙漠之泪行不?
              A:We’ll look more closely at Epicenter on this map. Thanks for your feedback.
              好的收到,我们会调查的。


              IP属地:广东9楼2017-05-12 06:08
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                Q:The consumable for spotting aircraft seems kinda unbalanced in terms of flight time and cooldown. Why does it have such a short flight time in relation to catapult fighters, and why such a long reload?
                水上侦察机的工作时间和CD看起来不平衡。为什么它在空中的时间比水战短这么多,而且CD还这么长。
                A:The flight time of a catapult fighter is 90 seconds for battleships and 360 for carriers. Spotting aircraft have 100 seconds on all ships except Perth.
                水战在BB上工作90s,其他巡洋则是360s。水侦工作100s。(Perth除外)
                Spotters are good for finishing off enemies just out of normal range, or getting enemies behind islands, or spotting torpedoes, or more precise shooting at ships hiding in smoke. The current flight time is more than enough for these tasks and we don’t want the game to revolve around this consumable with long-range shooting.
                水侦提供的射程用来收出了正常射程的船只很不错。或者射击躲在山后的目标,点亮鱼雷,精准打击烟雾里的目标等等。我们觉得100s已经很够完成这些事了。我们也不想你们总是拿水侦20km丢垃圾。


                IP属地:广东10楼2017-05-12 06:08
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                  Q:Are there any plans to add trainable crew to a ship, such as a Chief Engineer or Tactical Officer?
                  有船员系统的可能么?
                  A:Not right now. A one-unit crew (the Commander) is easy to manage. Plus, Commander Skills represent the abilities of the entire crew on top of the Commander’s individual abilities.
                  目前没有,就一个舰长简单多了。而且舰长技能也有概括其他船员特性。


                  IP属地:广东11楼2017-05-12 06:09
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                    Q: What’s the status of Clan play in the game?
                    公会现在怎么样?
                    A: In active development! We’ve got some interesting stuff coming later this year.
                    它还在测试,今年还有其他关于公会的更新。


                    IP属地:广东12楼2017-05-12 06:10
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                      水水水水水水水水水水水水水水水水水水水水水水水水


                      IP属地:山西来自Android客户端13楼2017-05-12 06:10
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                        早啊


                        IP属地:安徽来自手机贴吧14楼2017-05-12 06:10
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                          Q: Would you consider holding a map design contest for players?
                          让玩家参与地图设计竞赛?
                          A: We already had a contest and liked it! There were lots of great entries. We might do it again in the future.
                          已经有一个了!我们很喜欢这样,未来可能还有。


                          IP属地:广东15楼2017-05-12 06:10
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                            IP属地:山西来自Android客户端16楼2017-05-12 06:10
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                              Q: What is taking so long to design/engineer endgame content?
                              你们舰W出东西怎么这么慢?
                              A: Developing such content takes time. We introduced Campaigns a while back, and we’re bringing in Collections with Update 0.6.5. Plus, we’ve got a surprise or two coming up…
                              要时间的。这不有了东云任务了?6.5还有追击俾斯麦。后面还有一到两个惊喜呢。


                              IP属地:广东18楼2017-05-12 06:11
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