更新时间 7.26.
内容原文:
Changes/Features
Item use in combat doesn’t take a turn! You can use an item and attack afterwards. This applies to all items except for Orbs.
Inns and Safe camps now give 70% of character max health instead of static amounts (more health in late game)
Herb, consumable, and town service costs scale more slowly, resulting in cheaper prices in later acts
Later stage enemies drop slightly more gold on average
The Town Menus can now be viewed off turn. This includes in multiplayer, and even if you’re not in town.
Map Markers! Hold “M” and click to place a marker - even in the off turn
The overall HP Curve of all characters is now increased: resulting in more health for late game characters
Sharing Gold: when collecting gold, the gold appears as an item card, and allows you to share it immediately between party members or take it. Gold multipliers apply here so chose Share or Collect appropriately!
Gold multiplier slightly reduced across all Lutes
Side quests that give XP will now give XP to all party members if applicable to increase their value
Crit logic has been redesigned. All attack types can now crit at a base chance of 5%. Certain weapons like knives and daggers have a +5% crit chance. The same logic applies to both players and enemies.
Justice skill now works on any two handed melee weapon, and can proc on all attack types
The Hunter’s Called Shot now always results in a crit
Golden Bow now has Support Range
Wild Mages do 20% more damage
Localization improvements (thanks to everyone who helped out, we’re getting there!)
Killer Bee now does level 2 poison attack
Chaos Hounds -5 damage and -5% speed
Encourage removed from Royal Droll Hat
Volcano Hat now +3 magic damage
Item sharing between characters now respects daisy chaining automatically. No more middle man!
Dropstone now has more goods for sale on average
Finally entered the future and got a 21:9 monitor. Expect ongoing improvements for this aspect ratio.
Vampire Bats and Blood Birds now have Vampiric Attack which regens their health
Added several more Dead Adventurers
Orbs now have proper icons
Small tweaks and polish to physics and ragdolls

==============================分割线=============================
中文翻译:
更新资料:
+++在战斗中使用物品不再占用一整个回合!你可以使用一个物品之后再进行攻击。这几乎适用于所有物品,除了宝珠(例如:全体加防的铁球)。
++客栈和营地(火绒袋生成)现在提供70%的人物最大生命值,而不是固定数量(在后期游戏中将恢复更多的生命值)。
+草药、消耗品和城镇服务价格的增长速度降低,后期的价格将更便宜。
+后期敌人掉落更多的金币。
++城镇菜单现在可以随时查看。包括在多人游戏中,即使你不在城里。
+++地图标记!按住“M”并单击地块可以放置一个标记-即使不在你的回合。
++所有角色的HP成长都增加了:后期角色的HP更多。
+分享黄金:当收集黄金时,黄金作为一个项目卡出现,允许你立即在成员之间分享它或者拿走它。
+所有琵琶的增加金钱数值轻微降低。
+提供XP的支线任务现在将给所有的队员XP。
++重新设计了暴击的逻辑。现在有5%的基础暴击几率。而如短剑和匕首将有5%的额外暴击几率。这一逻辑同样适用于敌人。
++正义技能现在可以在任何双手近战武器上生效(特别提醒:近战武器,所以弓和杖还是不能触发正义),并且可以在所有攻击类型上触发(物理和魔法)。
++猎人的一击必中现在必定导致暴击。(这将充分改善现在猎人的尴尬地位)
+黄金弓现在已经支持范围支援(原来不支持吗?忘了)。
+Wild Mages的伤害提升20%(所以这个Wild Mages倒底是谁- -?)。
+优化了本地联机(然而我觉得需要优化的是Online!)。
++杀人蜂现在拥有2级的毒性攻击。
+混沌猎犬-5点伤害和5%的速度
++皇家小丑帽不再有鼓励特效。(这削的很凶狠。。。)
+火山的帽子现在 +3魔法伤害
+角色之间道具传递更为方便。(以前需要有玩家传递,而现在可以直接给予,但是应该依然需要有传递链)
+Dropstone现在将出售更多的商品(就是坠石荒地这快地图会有比原来更多的东西卖)
+增加了21:9的分辨率。
+吸血蝙蝠和血鸟现在有吸血鬼的攻击,恢复生命
+添加几条死去的冒险家(就是路上能捡的尸体变多了)
+优化了宝珠的图标
+小幅优化了物理效果和模型(应该是这个意思)。
内容原文:
Changes/Features
Item use in combat doesn’t take a turn! You can use an item and attack afterwards. This applies to all items except for Orbs.
Inns and Safe camps now give 70% of character max health instead of static amounts (more health in late game)
Herb, consumable, and town service costs scale more slowly, resulting in cheaper prices in later acts
Later stage enemies drop slightly more gold on average
The Town Menus can now be viewed off turn. This includes in multiplayer, and even if you’re not in town.
Map Markers! Hold “M” and click to place a marker - even in the off turn
The overall HP Curve of all characters is now increased: resulting in more health for late game characters
Sharing Gold: when collecting gold, the gold appears as an item card, and allows you to share it immediately between party members or take it. Gold multipliers apply here so chose Share or Collect appropriately!
Gold multiplier slightly reduced across all Lutes
Side quests that give XP will now give XP to all party members if applicable to increase their value
Crit logic has been redesigned. All attack types can now crit at a base chance of 5%. Certain weapons like knives and daggers have a +5% crit chance. The same logic applies to both players and enemies.
Justice skill now works on any two handed melee weapon, and can proc on all attack types
The Hunter’s Called Shot now always results in a crit
Golden Bow now has Support Range
Wild Mages do 20% more damage
Localization improvements (thanks to everyone who helped out, we’re getting there!)
Killer Bee now does level 2 poison attack
Chaos Hounds -5 damage and -5% speed
Encourage removed from Royal Droll Hat
Volcano Hat now +3 magic damage
Item sharing between characters now respects daisy chaining automatically. No more middle man!
Dropstone now has more goods for sale on average
Finally entered the future and got a 21:9 monitor. Expect ongoing improvements for this aspect ratio.
Vampire Bats and Blood Birds now have Vampiric Attack which regens their health
Added several more Dead Adventurers
Orbs now have proper icons
Small tweaks and polish to physics and ragdolls

==============================分割线=============================
中文翻译:
更新资料:
+++在战斗中使用物品不再占用一整个回合!你可以使用一个物品之后再进行攻击。这几乎适用于所有物品,除了宝珠(例如:全体加防的铁球)。
++客栈和营地(火绒袋生成)现在提供70%的人物最大生命值,而不是固定数量(在后期游戏中将恢复更多的生命值)。
+草药、消耗品和城镇服务价格的增长速度降低,后期的价格将更便宜。
+后期敌人掉落更多的金币。
++城镇菜单现在可以随时查看。包括在多人游戏中,即使你不在城里。
+++地图标记!按住“M”并单击地块可以放置一个标记-即使不在你的回合。
++所有角色的HP成长都增加了:后期角色的HP更多。
+分享黄金:当收集黄金时,黄金作为一个项目卡出现,允许你立即在成员之间分享它或者拿走它。
+所有琵琶的增加金钱数值轻微降低。
+提供XP的支线任务现在将给所有的队员XP。
++重新设计了暴击的逻辑。现在有5%的基础暴击几率。而如短剑和匕首将有5%的额外暴击几率。这一逻辑同样适用于敌人。
++正义技能现在可以在任何双手近战武器上生效(特别提醒:近战武器,所以弓和杖还是不能触发正义),并且可以在所有攻击类型上触发(物理和魔法)。
++猎人的一击必中现在必定导致暴击。(这将充分改善现在猎人的尴尬地位)
+黄金弓现在已经支持范围支援(原来不支持吗?忘了)。
+Wild Mages的伤害提升20%(所以这个Wild Mages倒底是谁- -?)。
+优化了本地联机(然而我觉得需要优化的是Online!)。
++杀人蜂现在拥有2级的毒性攻击。
+混沌猎犬-5点伤害和5%的速度
++皇家小丑帽不再有鼓励特效。(这削的很凶狠。。。)
+火山的帽子现在 +3魔法伤害
+角色之间道具传递更为方便。(以前需要有玩家传递,而现在可以直接给予,但是应该依然需要有传递链)
+Dropstone现在将出售更多的商品(就是坠石荒地这快地图会有比原来更多的东西卖)
+增加了21:9的分辨率。
+吸血蝙蝠和血鸟现在有吸血鬼的攻击,恢复生命
+添加几条死去的冒险家(就是路上能捡的尸体变多了)
+优化了宝珠的图标
+小幅优化了物理效果和模型(应该是这个意思)。
