-5.5延期至2018年GDC,5.6预计在2018夏发布
-5.5将支持SVOGI预烘培光照(应该就是先前提到的volumetric lightmap)
-5.6将支持编辑器游戏模式暂停
-饼新增:
Procedural/Physically Based Animation
Deferred Roads
Improved color grading chart management
LOD mesh merging
Full secondary viewports support
Node graph for Shaders
-有不少东西被延期/移到R&D区域了,比方说Octree重构
-从这次更新开始Crytek做了个CMS后台,以后应该可以做到即时更新

-5.5将支持SVOGI预烘培光照(应该就是先前提到的volumetric lightmap)
-5.6将支持编辑器游戏模式暂停
-饼新增:
Procedural/Physically Based Animation
Deferred Roads
Improved color grading chart management
LOD mesh merging
Full secondary viewports support
Node graph for Shaders
-有不少东西被延期/移到R&D区域了,比方说Octree重构
-从这次更新开始Crytek做了个CMS后台,以后应该可以做到即时更新
