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【Besiege更新】Update V0.6.0-6878 多人漏洞修复&实验版本更新

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原文链接:http://store.steampowered.com/news/externalpost/steam_community_announcements/2363697377464764129

各位玩家好!
今天我们给大家带来了一项更新及一个正在开发的新功能!
这次的更新主要是修复了一些多人模式中存在的Bug,但同时也添加了一些新物品用于关卡的编辑!有关具体的变动及修复放在了文本底部可供查看。

不过要注意的是在变量上做出的改动,它可能会对逻辑造成破坏。当你启动一个正在运行中的逻辑依赖事件时它会被重启,这是有意而为的,为了避免其它可能会发生的很多问题。

借这次更新的机会,我们也想说一下为下一次更新而正在制作的内容,你可以在测试版本中使用。下一次的更新将会包含一系列的建筑工具,这也是大家一直期盼的功能。
这个功能的添加将会允许你造出更加强大多样的战争机器,也能大大减少其所需的工程量。包括但不仅限于多零件选择和复制旋转。

不过注意,新功能将不会包含大小缩放,你需要通过使用mod或更改存档文件来完成这一点。同时建筑工具在默认状态下将会被禁用以避免新玩家将其搞混,它可以在右侧功能栏中被启用。

我们也正在制作一些其它的功能,但它目前不会被放于测试版本,也不确定会不会将它放在下一次的更新中。我们目前还没有透露它的打算,所以敬请关注未来的消息!
目前给大家带来的就是这些,但在不久的将来,会为你们创造更多的功能!
Cheers,
Von
额外:如果你不清楚怎样用测试版本,可以看这个指导
http://steamcommunity.com/gid/[g:1:7737949]/announcements/detail/1662260472464792763


1楼2018-02-13 09:39回复
    其余的现在有事等一会再发


    2楼2018-02-13 09:40
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      更新日志 V0.60.0-6878
      -额外内容
      添加了四面锥到关卡编辑器中
      添加了三面锥到关卡编辑器中
      -改变
      简单建筑模型的材质将可以固定切换
      AI行为变为更明晰的提示
      建筑模型的基础大小增大为4倍
      当你启动一个正在运行中的逻辑依赖事件时它会被重启,这是有意而为的,为了避免其它可能会发生的很多问题。它可能会对已有的逻辑造成破坏
      同框架的建筑模型可以直接改变
      其他玩家的建造声音现在随与之的远近而改变
      重新实现AI的防火选项
      -修复
      艾普希龙(Ipsilon)大陆的砖块不会再被火箭摧毁
      No Longer Possible to place blocks on simulation machine 1-N frames after exiting simulation没懂
      爆炸效果会相应改变
      修复了缩放AI可能不会触发行为的问题
      修复了位置和比例错误的问题
      修复了皮肤复制时重置参数的问题
      修复了关卡标题阴影可能可见的问题
      修复了活塞描述中的错字
      修复了玩家断开连接后还处于列表中的问题
      修复了机器上传时没标签的问题
      修复了新旧逻辑的冲突问题
      修复了复制触发后材质混乱的问题
      修复了缩放工具视觉可能断开的问题
      修复了移动未激活模块时冲突的问题
      修复了重置时机器可能相交的问题
      修复了重置未激活模块时可能将其激活的问题
      修复了移动模块时其值可能不会显示改变的问题
      铰绳现在可以被烧毁了
      均匀改变了一些物体的大小以防止碰撞箱错误
      OnExit现在可以正确检测玩家在其内部重生
      修复了延迟时零件可能不相连的问题
      修复了参数不相符时Repeat可能无限持续的问题
      修复了缩放风时其可能不会往对应区域移动的问题
      修复了缩略图不在Mac上显示的问题
      修复了已伸出活塞在加载存档时可能收起的问题
      修复了生物在一些情况下死亡时NER的问题
      修复了进入模拟时主机/客户端机器可能旋转的问题
      修复了皮筋映射器的错字
      修复了短桨叶不会毁坏的问题
      小石子建筑模型现在有碰撞箱了
      修复了在服务器延迟下建筑模块移动时可能不同步的问题
      守护者石柱Guardian Column现在可以正常缩放
      修复了机器在被摧毁时停止模拟的NER的问题
      修复了火球在客户端上不着火的问题
      修复了AI的箭不在客户端上缩放的问题
      修复了物理性模块不能再客户端上正常运行(track)的问题
      修复了风的移动不会有预期效果的问题
      Enter不会再被由其内部开始的静态物体触发,重生不会再使触发器再运行
      修复了数值为0.00但可能没有实际变化的问题
      现在即使游戏速度为零,银河的材质还会跟随玩家
      修复了风朝上朝下力度可能不同的问题


      6楼2018-02-13 10:38
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        英文原文:

        Hello Everyone!
        Today we’ve got another update for you as well as a sneak peak at what we’re working on for the next one!
        Today’s update primarily consists of bug fixes for the Multiverse, but also a couple of new primitive objects for use in the level editor! For a full list of changes/fixes see the changelog at the bottom of this post.
        Please note that a change has been made to variables which may break some logic setups. Starting a Variable dependent event that is already running will restart the event. This is intended and prevents a lot of problems that would otherwise occur.
        We also wanted to take this opportunity to talk about the next update that we’re working on, which is currently available on the experimental steam branch. The next update will contain a set of advanced building tools, another heavily requested feature by the community!
        This addition will bring several features allowing greater customization in the construction of your war machines and hopefully making the whole process quicker and easier. Including but not limited to; multiple block selection, block duplication, custom block rotation and much more!
        Please note that the new construction features will not include the ability to scale blocks or machines, you will have to do this with a mod or manually within the machine’s .bsg file.
        The advanced building tools are also disabled by default to avoid confusing newer players and can be turned on in the options menu.
        We’re working on a few other features at the moment, which aren’t currently in the experimental build and may or may not make it into the next update. We’re not quite ready to talk about them yet so stay tuned for future posts!
        That’s all for now folks but we’ll have more for you in the near future!
        Cheers,
        Von
        PS: If you don’t know how to access the betas tab you can find out here:
        http://steamcommunity.com/games/346010/announcements/detail/1662260472464792763
        Changelog V0.60.0-6878
        ADDITIONAL CONTENT
        Added Pyramid primitive object to level editor
        Added Pyramid Corner primitive object to level editor
        CHANGES
        Added ability to toggle off texture of simple primitives
        Changed AI behaviour tooltip text to be clearer
        Default Scale for Primitives is increased to 4x
        Starting a Variable dependent event that is already running will restart the event. This is intended and prevents a lot of problems that would otherwise occur. This will break some logic setups that are currently working.
        Instant Transform now happens on the same frame as it is called.
        Other players building sounds will now be affected by distance.
        Fire avoidance option reimplemented for AI
        FIXES
        - Ipsilon brick can no longer be destroyed by rockets
        - No Longer Possible to place blocks on simulation machine 1-N frames after exiting simulation
        - Explosive Effects now scale accordingly.
        - Fixed issue where scaled AI would not trigger behaviours correctly.
        - Fixed issue where values setting position and scale got rounded off incorrectly
        - Fixed case where copying a skin from one block type to another reset the block parameters
        - Fixed bug where level title shadow would stay visible
        - Fixed typo in piston block description
        - Fixed problem with detecting whether the player is in menu after disconnecting.
        - Fixed issue where uploaded machines did not retain their tags when updating them
        - Fixed Inconsistency with copying old logic and new rebuild logic
        - Fixed bug where copying a Trigger could cause the texture to mess up
        - Fixed problem where Scaling tool's visual could break in some cases
        - Fixed inconsistency when transforming deactivated objects
        - Fixed case where resetting a BuildingBox's position would cause machines to intersect which would normally not.
        - Fixed issue where resetting an objects that starts deactivated would make it active.
        - Fixed problem where sometimes Setting a value in a TransformEvent would not display the change.
        - Winch can now be burnt
        - Changed a bunch of objects to scale uniformly to avoid collider deforming
        - OnExit Trigger now correctly detects if a player respawns while inside it.
        - Fixed case where blocks would not connect while the player or server experiences lag
        - Fixed problem where the Repeat event would continue infinitely if count was set to uneven numbers.
        - Fixed issue where transforming Wind would not move the area where the force was applied.
        - Fixed thumbnails not showing on Mac
        - Fixed bug where Extended Pistons would be folded upon machine load.
        - Fixed NRE When AI would die in some situations.
        - Fixed issue meaning Host/Client Machine could rotate itself when entering sim
        - Fixed typo in Spring block mapper
        - Fixed Small propellor not taking damage
        - Small Rock object now has a collider
        - Fixed bug where TransformEvent's would desync slowly (Faster if the Server had lag spikes)
        - Guardian Column now properly scales
        - Fixed NRE when stopping sim on machine when machine is destroyed
        - Fixed issue where Fireball was not on fire for clients
        - Fixed bug where AI arrows did not scale for the client
        - Fixed bug where physics enabled objects, when reactivated, was not tracked on the client side.
        - Fixed bug where Local transformation on wind did not have the intended effect
        - Trigger Enter will no longer be triggered by static objects starting inside of them, Respawning won't cause triggers to run again.
        - Fixed issue where Value would show 0.00 but was not actually changed.
        - Galaxy texture now follows the player even if timescale is 0
        - Fixed case where wind would apply force differently from above or below.


        8楼2018-02-13 10:42
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          cap这个头像


          IP属地:美国9楼2018-02-13 10:58
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            该楼层疑似违规已被系统折叠 查看此楼


            11楼2018-02-13 11:14
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              这次更新超赞!除了没有缩放比,估计也不可能。以后可以无限创意了……(就是没中文)


              IP属地:吉林12楼2018-02-13 11:24
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                无限滑条不给出没关系,给个简易缩放啊,比例从0.1到3。


                IP属地:湖北来自Android客户端14楼2018-02-13 11:52
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                  建造工具箱好评可以少用一个mod了 不过无限滑条真的就不考虑一下吗
                  还在苦苦等mod更新的我


                  IP属地:浙江来自iPhone客户端16楼2018-02-13 12:18
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                    感觉可以建城市了


                    IP属地:北京17楼2018-02-13 12:25
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                      没滑条和缩放。。这么说还是得在0.45做了


                      IP属地:陕西18楼2018-02-13 14:36
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                        更了之后游戏崩溃了
                        大概是中文插件的关系


                        IP属地:浙江19楼2018-02-13 14:48
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                          对于大家在无限滑条和缩放功能上的问题,我认为官方是不会将其加入的。原因有二:一是两者都会对游戏(原版游戏性的主旨下)造成平衡破坏;另一关键则是TGYD工具箱作者本就为开发者之一,建造工具的加入也不过为“合并”而已(据覅所言),和前两个mod从本质原因上就有不同。


                          来自iPhone客户端20楼2018-02-14 01:29
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                            怎么更新这个测试版本啊 给的那个连接我打不开啊


                            IP属地:黑龙江21楼2018-02-17 17:27
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