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1.05补丁内容简翻

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刚好晚上有空,给大家简洁翻译一下1.05补丁的内容,慢更


IP属地:浙江1楼2018-04-05 21:54回复
    感谢楼主


    IP属地:湖北2楼2018-04-05 21:55
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      留名


      IP属地:江苏来自iPhone客户端3楼2018-04-05 21:55
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        留名,支持楼主


        IP属地:河南来自Android客户端4楼2018-04-05 21:57
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          刚才更新了好像


          来自Android客户端5楼2018-04-05 21:57
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            坐等


            IP属地:湖北6楼2018-04-05 21:57
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              辛苦辛苦


              来自Android客户端7楼2018-04-05 21:58
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                Welcome to Patch 1.0.5 for Vermintide 2!
                Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies.
                We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback.
                Going forward, we'll keep a close eye on balance and will continue making changes and adjustments to all areas of play, in order to make this all fair and balanced.
                简单概括,1.05对平衡做了大量的调整,为了维持近战在游戏中的主导地位,部分敌人获得了更高的韧性(更不易出现硬直),所有武器的穿透能力被削弱以使武器在面对尸潮时发挥不同的作用。
                剩下的部分就是在说:感谢大家在平衡测试中的反馈,但是我们认为这样调整使游戏处于一个更好的平衡状态(抗议是没有用滴),制作组会密切关注玩家的意见,会在将来进行进一步的调整


                IP属地:浙江8楼2018-04-05 21:59
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                  ****


                  IP属地:山东来自Android客户端9楼2018-04-05 22:00
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                    谢谢


                    IP属地:天津来自Android客户端10楼2018-04-05 22:02
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                      Fixes / Tweaks
                      Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200.
                      "We don't want Hero Power progression in the game to stop at Veteran. This change makes it less punishing to stay in Veteran to gain Hero Power.
                      The higher difficulty levels - Champion and Legend, are meant to really test the skill of the player."
                      困难难度的箱子可以开出300power的物品了,噩梦和天劫难度作为两个较难的难度,则可用于检验玩家的技术,满足玩家自我挑战的需求


                      IP属地:浙江11楼2018-04-05 22:03
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                        We’ve changed how Hero Power is capped per difficulty.
                        On Champion and Legendary, your Hero Power isn’t capped at all.
                        On Recruit, Hero Power above 100 will be subject to scaling. Hero Power between 100 and 600 will be interpolated toward a maximum of 300.
                        On Veteran, Hero Power between 200 and 600 will be interpolated toward 500.
                        制作组添加了power平衡机制
                        噩梦和天灾难度,英雄power不会被平衡,不受该机制影响
                        普通和困难难度的power都会受到平衡:
                        普通难度 - 超过100的power会被平衡至最高300
                        困难难度 - 超过200的power会被平衡至最高500
                        PS: 这里没有提出具体平衡方式,楼主猜测应该是按比例平衡而不是一刀砍至300、500


                        IP属地:浙江12楼2018-04-05 22:07
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                          Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).
                          power平衡将影响到伤害和穿透(使用3.5的倍率)
                          Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.
                          修复了箭弹不能正确触发来自特性和天赋的伤害或暴击增益的问题
                          Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.
                          修复了装备特性Heroic Intervention不能生效的问题
                          PS:这里提到了client,不确定是指区别于主机host的客机还是指所有玩家,个人倾向于前者
                          On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.
                          在噩梦和天灾难度下,在玩家对抗敌人时,特感和巡逻队的刷新频率降低


                          IP属地:浙江13楼2018-04-05 22:18
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                            英雄天赋技能调整部分就不翻译了,之前提到的QQ赏金bug、精灵回箭bug、还有法师的一些调整应该都实装了,剩下的就是一些数值上的调整,到游戏里一看即可


                            IP属地:浙江14楼2018-04-05 22:20
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                              Enemies 敌人调整
                              Marauders have had their cleave hit mass reduced by 25% (they’ll be easier to cut through and hit an additional target).
                              掠夺者(暗黑佟大为)抗穿透能力下降,更易被武器穿过。
                              Blightstormer and Lifeleech Sorcerers are now considered unarmored, and have been given a headshot hitzone
                              两个胖哥哥(水蛭和龙卷风)现在被视为无甲部队,并被给予了爆头判定区(可被爆头)
                              Blightstormer Sorcerers have had their health reduced by a third.
                              龙卷风胖哥哥生命值下降三分之一


                              IP属地:浙江15楼2018-04-05 22:26
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