SEUS Renewed E1在昨天已经在sonic ether的patreon页面发布了
内容如下
It's finally time for the first experimental release of the main branch of SEUS!
A LOT has changed, but these are the most noteworthy changes:
Leaf subsurface scattering
Land atmospheric scattering matches sky model
Fixed POM and normal mapping on rotated textures/blocks
Fixed black objects (like on custom furniture in mods)
Added custom noise texture with blue noise and automatic texture offset for faster 3D noise
Refactored gbuffer structure
New tonemap operator "Lottes"
Improved TAA, improvements make "Micro Bloom" obsolete
Improved GI
Improved Caustics
Improved Motion Blur
Added auto normal specular data generation
Added stereoscopic 3D rendering option (anaglyph only at the moment)
Performance is an issue here, since geometry shaders can't dynamically be disabled, and they have an overhead cost. Be aware that frame rate isn't at its best, and will be improved!

内容如下
It's finally time for the first experimental release of the main branch of SEUS!
A LOT has changed, but these are the most noteworthy changes:
Leaf subsurface scattering
Land atmospheric scattering matches sky model
Fixed POM and normal mapping on rotated textures/blocks
Fixed black objects (like on custom furniture in mods)
Added custom noise texture with blue noise and automatic texture offset for faster 3D noise
Refactored gbuffer structure
New tonemap operator "Lottes"
Improved TAA, improvements make "Micro Bloom" obsolete
Improved GI
Improved Caustics
Improved Motion Blur
Added auto normal specular data generation
Added stereoscopic 3D rendering option (anaglyph only at the moment)
Performance is an issue here, since geometry shaders can't dynamically be disabled, and they have an overhead cost. Be aware that frame rate isn't at its best, and will be improved!
