个人针对max1和max3修改优化全流畅版HDR+极限帧率完整流畅代码,已经过多次修改,降低发热效率
针对解温控版 max1 3+32g版六核骁龙650和4+128g八核骁龙652优化
针对不解温控版max3 4+64g八核636优化
max3喜欢折腾的机友也可解温控,可以解锁全核性能也可以
max2我没实机没测试,理论也可以流畅
使用方法:
去酷佬安下载刺激画质助手,打开复制以下优化版代码替换 原有的代码,然后保存,返回桌面打开刺激战场,极限自己开启
max1和max3优化版代码如下:
[UserCustom DeviceProfile]
+CVars=r.UserQualitySetting=2
+CVars=r.UserShadowSwitch=1
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=0.8
+CVars=r.MobileHDR=1.0
+CVars=r.Mobile.SceneColorFormat=2.0
+CVars=r.UserHDRSetting=3
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=1.0
+CVars=r.Mobile.TonemapperFilm=1.0
+CVars=r.Mobile.AlwaysResolveDepth=1.0
+CVars=r.ACESStyle=0.0
+CVars=r.UserMSAASetting=0
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MobileMSAA=1.0
+CVars=r.MSAACount=2.0
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.Mobile.DynamicObjectShadow=1
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=0
+CVars=r.MobileNumDynamicPointLights=1
+CVars=r.PUBGVersion=5
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
+CVars=r.PUBGLDR=1
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
针对解温控版 max1 3+32g版六核骁龙650和4+128g八核骁龙652优化
针对不解温控版max3 4+64g八核636优化
max3喜欢折腾的机友也可解温控,可以解锁全核性能也可以
max2我没实机没测试,理论也可以流畅
使用方法:
去酷佬安下载刺激画质助手,打开复制以下优化版代码替换 原有的代码,然后保存,返回桌面打开刺激战场,极限自己开启
max1和max3优化版代码如下:
[UserCustom DeviceProfile]
+CVars=r.UserQualitySetting=2
+CVars=r.UserShadowSwitch=1
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=0.8
+CVars=r.MobileHDR=1.0
+CVars=r.Mobile.SceneColorFormat=2.0
+CVars=r.UserHDRSetting=3
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=1.0
+CVars=r.Mobile.TonemapperFilm=1.0
+CVars=r.Mobile.AlwaysResolveDepth=1.0
+CVars=r.ACESStyle=0.0
+CVars=r.UserMSAASetting=0
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MobileMSAA=1.0
+CVars=r.MSAACount=2.0
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.Mobile.DynamicObjectShadow=1
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=0
+CVars=r.MobileNumDynamicPointLights=1
+CVars=r.PUBGVersion=5
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
+CVars=r.PUBGLDR=1
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60