最近比较懒,我知道也没什么人关注这游戏了,而且还忙于思虑如何请人出去看电影,出去玩,所以,你懂得。。。。。。。
咳咳,言归正传
由于已经有了2次更新,我就合在一起了
June 13th - Update 154 Released!
154号更新(6月13日发布)
- Added the 4th skirmish area to South Mountain.
新加了遭遇战地图
Reno's Fall
September 14th - 18:00 close to Fox's Gap
After the Confederate collapse at Fox's Gap earlier in the day due to the attacks by Union Maj. Gen. Reno's IX Corps, CSA Brig. Gen. Hood now orders his division south to relieve the battered Confederate lines in an effort to regain a foothold at the gap. To deny the Confederates the chance of doing so, the 51st New York and Pennsylvania are sent forward with the Corps commander in close proximity in order to inspire his troops and inspect the lines.
- Fixed an issue with the skirmish game mode where when a player joined, the server would sync the current state of the game mode to the client, then afterwards, the client would reset the data of the current skirmish round, making it look like the round had just started, until a player got killed and the server then synced the data again.
-修复了一个bug,该bug会导致遭遇战中,当一个玩家中间加入,服务器会自动将数据变为该局刚开始的样子(但实际数据未变),直到有一个玩家死了,才会显示正常
- Fixed an issue where the flag flap sound would continue to play from the player who was flag bearer last, even if that player no longer had the flag.
-修复了玩家不再扛旗时,旗帜飘扬的声音仍然会从该玩家身上继续发出的问题。
- Allowed players to change the name of the server via the sv_servername cvar and have the lobby data update automatically.
-允许玩家通过sv_servername cvar改副武器的名字(好像是个指令)
- Fixed the issue where the ticking clock music theme might start when the new area starts if the player joins the server just as the previous area is about to finish.
- Made the morale states of both teams on the Deploy Screen and near the compass as well as the triggering of the huzzah or rebel yell, all get triggered from the same system, resulting in it always changing or triggering at the same time.
-让两个阵营的士气状态,不论是T界面显示还是欢呼声时候,都保证在同一个系统下进行改变(这意思以前还分开来的?),这会让双方士气肯定是同时实时改变
- Made the ticking theme start if a player joins the server if there are 3 minutes or less left of the match.
-玩家进入游戏后,该局只有3分钟不到,会想起滴答声
- Most likely fixed the issue where the bayonet is stuck on the trigger guard of the rifles.
-应该是修复了刺刀卡在扳机护环上的问题(从没遇到过)
- Fixed the distance cornstalks sometimes not being rendered when running the game at the lowest settings, allowing players to see through the cornfields.
-(喜闻乐见的低设置优势)在画质开低情况下,玉米地这种就不会显示正常,这让你能看到里面的甚至更后面的问题修复了(玩过WT的应该都懂。。。。。低画质下穿树林穿草丛,因为根本没显示233333)
- Made the officer nametags as well as their text messages golden and yellow instead of light green.
-现在指挥官聊天框里所有信息都变成黄色(现在指挥官划线,聊天框里也会显示order the line,挺容易辨别的)
- Updated wall tent models.
-更新了帐篷这些的模型
- Fixed players being able to spawn inside hay stacks.
-修复了玩家直接在干草堆里复活的问题(可能会卡住,概率很低,至今只见过一个老外进去过)
- Flag bearer spawn locations on South Mountain should provide more satisfactory results.
-South Mountain旗手的复活点现在更合理
- Updates to the following regiments: 8th FL, 9th IN, 9th NY, 18th NC, 12th SC, 14th IN, 15th MA, 20th NY and 52nd NY.
-又是一大波新的联队的出现
咳咳,言归正传
由于已经有了2次更新,我就合在一起了
June 13th - Update 154 Released!
154号更新(6月13日发布)
- Added the 4th skirmish area to South Mountain.
新加了遭遇战地图
Reno's Fall
September 14th - 18:00 close to Fox's Gap
After the Confederate collapse at Fox's Gap earlier in the day due to the attacks by Union Maj. Gen. Reno's IX Corps, CSA Brig. Gen. Hood now orders his division south to relieve the battered Confederate lines in an effort to regain a foothold at the gap. To deny the Confederates the chance of doing so, the 51st New York and Pennsylvania are sent forward with the Corps commander in close proximity in order to inspire his troops and inspect the lines.
- Fixed an issue with the skirmish game mode where when a player joined, the server would sync the current state of the game mode to the client, then afterwards, the client would reset the data of the current skirmish round, making it look like the round had just started, until a player got killed and the server then synced the data again.
-修复了一个bug,该bug会导致遭遇战中,当一个玩家中间加入,服务器会自动将数据变为该局刚开始的样子(但实际数据未变),直到有一个玩家死了,才会显示正常
- Fixed an issue where the flag flap sound would continue to play from the player who was flag bearer last, even if that player no longer had the flag.
-修复了玩家不再扛旗时,旗帜飘扬的声音仍然会从该玩家身上继续发出的问题。
- Allowed players to change the name of the server via the sv_servername cvar and have the lobby data update automatically.
-允许玩家通过sv_servername cvar改副武器的名字(好像是个指令)
- Fixed the issue where the ticking clock music theme might start when the new area starts if the player joins the server just as the previous area is about to finish.
- Made the morale states of both teams on the Deploy Screen and near the compass as well as the triggering of the huzzah or rebel yell, all get triggered from the same system, resulting in it always changing or triggering at the same time.
-让两个阵营的士气状态,不论是T界面显示还是欢呼声时候,都保证在同一个系统下进行改变(这意思以前还分开来的?),这会让双方士气肯定是同时实时改变
- Made the ticking theme start if a player joins the server if there are 3 minutes or less left of the match.
-玩家进入游戏后,该局只有3分钟不到,会想起滴答声
- Most likely fixed the issue where the bayonet is stuck on the trigger guard of the rifles.
-应该是修复了刺刀卡在扳机护环上的问题(从没遇到过)
- Fixed the distance cornstalks sometimes not being rendered when running the game at the lowest settings, allowing players to see through the cornfields.
-(喜闻乐见的低设置优势)在画质开低情况下,玉米地这种就不会显示正常,这让你能看到里面的甚至更后面的问题修复了(玩过WT的应该都懂。。。。。低画质下穿树林穿草丛,因为根本没显示233333)
- Made the officer nametags as well as their text messages golden and yellow instead of light green.
-现在指挥官聊天框里所有信息都变成黄色(现在指挥官划线,聊天框里也会显示order the line,挺容易辨别的)
- Updated wall tent models.
-更新了帐篷这些的模型
- Fixed players being able to spawn inside hay stacks.
-修复了玩家直接在干草堆里复活的问题(可能会卡住,概率很低,至今只见过一个老外进去过)
- Flag bearer spawn locations on South Mountain should provide more satisfactory results.
-South Mountain旗手的复活点现在更合理
- Updates to the following regiments: 8th FL, 9th IN, 9th NY, 18th NC, 12th SC, 14th IN, 15th MA, 20th NY and 52nd NY.
-又是一大波新的联队的出现