——————Normals 普通攻击 Press A, B, and C to perform normal attacks. Depending on the current state of your character (standing, crouching, jumping), your character will perform a different attack. As a general rule, A attacks are weak and fast, C attacks are strong and slow, and B attacks are somewhere in between. Some characters, most notably Tsubaki, have follow-up attacks to their normals, which are executed by pushing the attack button again. 按下A,B,C施展普通攻击。不同的姿势有不同的攻击。比较普遍的规则是,A比较弱但是快,C快但是慢,B介于两者之间。有些角色,比如弥生椿,有一些接在后面的后续攻击,在第一击出完之后在摁一下那个按键就得了。 Normal Attacks can usually cancel into one another, generally following the order A.png > B.png > C.png > GGD.png. However, this is not a steadfast rule. Consult the Revolver Action section of your character's frame data for exact details. 普通攻击通常可以取消到另一个,基本上顺序是A > B > C > D。但是,这个规则也不是完全管用。根据角色的选择有一些变化。 ——Command Normals 指令普通攻击 Every character has additional normals by pressing a direction + A/B/C that have special properties such as hitting overhead, head invincibility for anti-airing, or simply being stronger, longer reaching attacks. For example, Jin's GG5.pngA.png is a quick jab, while his GG6.pngA.png is a standing overhead. 每个角色都有按下一个方向键后施展出来的额外的普通攻击,往往带有一些属性,比如不可蹲防的中段,自身对头属性的打击无敌用于对空,或者就是简简单单的更强,更长。比如,琴恩的5A是一个快速的出拳,但是他的6A是一个站姿中段技。 Nearly every character has a sweep with GG3.pngC.png. 基本上每个角色都可以通过3C做出一个扫堂腿动作。 ——————Drives 驱动能力 Drives are the unique abilities of each character in the game. Some Drives are attacks with special propeties: Ragna's allows him to regain life by hitting the opponent; Tager's magnetizes the opponent and pull them closer to him; and Carl's allows him to control a second character on the screen for tandem attacks. Not all Drive moves are attacks; instead, they power up the character or add a unique effect -- Rachel's blows a gale of wind that affects some of her specials as well as her opponent, Tsubaki's charges a gauge that she can later use to power up some of her attacks, and Noel's Drive changes the properties of her attacks during a Drive string. 驱动能力是游戏中每个角色的独特能力。一些驱动能力是带有特殊属性的攻击,比如拉格纳的D可以吸血;帝卡可以靠磁力把对手吸过来:卡洛洛则是操控屏幕上的第二个角色进行双人攻击。不是所有的D都是攻击性的,取而代之的是强化自身某些能力或者创作某些独特的效果,比如雷琪儿的D是制造风,可以影响她和对手;弥生椿则是充能,可以强化自己的某些攻击;诺爱尔的D则是在她的D连段中改变某些攻击的属性(原文靠我的能力翻译看来有点描述不清。软妹的连环左轮系统毕竟不是一个D键就能解决的,滑稽)。 Each character's Drive is very different and is explained in more detail in each character's page. Just like with normals and command normals, Drive abilities can be both normal and command inputs, with differing properties for normal and command Drive attacks: Nu summons a sword with her Drive, but the properties of the sword differ depending on the input. Nu's GG5.pngGGD.png is sword that flies horizontally, while her GG4.pngGGD.png is a sword that tracks the opponent and hits overhead; additionally, her air Drive attacks change the trajectory the sword is thrown at depending on the directional input. 每个角色的驱动能力都是不同的,每个角色各自的页面有详细的解释。就像普通攻击和指令普通攻击一样,D可以同样进行普通攻击和指令普通攻击,造成不同的攻击方式。Nu-13通过D召唤剑,但是剑的攻击方式取决于输入:5D是横向飞出去的剑,4D则是根据对手位置从对面头上召唤出来的中段攻击,她在空中的D攻击也会因为方向键的输入而有不同的射击轨迹。 Finally, some characters' Drive attacks have follow-ups, such as Nu's and Hazama's; in Nu's case, pressing GGD.png a second time will fire a second sword, so GG5.pngGGD.png hits once and GG5.pngGGD.pngGGD.png hits twice, whereas Hazama can choose to follow-up his Drive attacks in a variety of ways to control his movement options. Again, not all characters' Drives function identically, so consult your character's wiki page for more details on how their Drive works. 最后一点,一些角色的D能力有一些跟随攻击,比如Nu-13的,哈扎马的。Nu-13放了一个5D,在剑击中后再次按下攻击键就会召唤出跟随的第二把剑再次攻击。哈扎马则可以D键进入一个准备状态后根据输入做出不同的动作,包括移动和攻击两种选项。同样的,不是所有角色的D能力都是一样的,你得挨个认真学习一个(迫真)
——————Specials 特殊攻击(直接翻译) 必杀技 Special attacks are performed by performing a special directional input + a button. These attacks are fancier attacks that have special properties such as invincibility or unique movement. For example, Jin can ride along the ground for a long range low attack by pressing GG214.pngB.png. Special attacks typically do 5% of their base damage as chip damage even on block (unless the opponent uses Barrier), but some attacks do higher percentages (most notably Amane's Drills). 必杀技通过输入一个特定的指令+攻击键。这些攻击比较复杂,会带有一些特性,比如无敌或者独特的移动。比如,琴恩的214B可以让他驾着冰刀做出一个长距离的下段攻击(at隔壁罪恶装备的米莉亚雷姬。我永远喜欢米姐)。必杀技一般来说,被防住了也会造成本身伤害的5%,除非对手使用了护盾防御。但是某些攻击会有更高的磨血比例(最明显的就是天音(女装大佬)的钻头。) Each character's special attacks are unique and are explained in more detail in each character's page. 每个角色的必杀技都是独特的。你得学习一个( ——————Distortion Drive 失真驱动(本意) 超必杀 Distortion Drives (commonly called Super Attacks) consume 50 Heat and are an even stronger version of Special attacks that deal large amounts of damage or have other special properties like invincibility or powering up the character. 失真驱动,也就是通常所说的超必杀技,消耗50的火热值,是更强悍的必杀技,可以造成大量伤害或者一些特殊属性比如无敌或者强化角色。 Each character's supers are unique and are explained in more detail in each character's page. However there are some common features: All Distortion Drives have a brief moment where they pause time during startup with a small number of exceptions, this makes them generally poor moves to throw out at neutral since it's very easy to react to them. Immediately following the super flash, the other player cannot burst until the Distortion Drive has ended. (They may still activate overdrive, if able). All hits of a Distortion Drive attack also prevent bursts on hit until the next hit of the combo or the opponent recovers All Distortion Drives are improved in some way during Overdrive, usually dealing more damage, but other effects can be improved too. The game only checks if the player is in overdrive when activating a Distortion Drive, it does not matter if Overdrive ends while performing a Distortion Drive. All push forces are ignored for the player performing a Distortion Drive (Such as Tager's Magnetism or Rachel's Slypheed) Distortion Drives are often excellent combo enders due to minimum damage. Finishing a round with a Distortion Drive is declared as a Distortion Finish, this is purely a cosmetic effect. 每个角色的必杀技……总之还是你得学习一个(迫真)。但还是有一些比较常见的特点: 所有的的超必杀都有一个短暂的时停效果(有几个例外),所以对面如果处在一个自然的状态,反应这个超必杀对他们来说并不是一件难事。 超必杀的特效出来以后,会立刻暂时性封杀对方的炎热冲爆(还是GG那边同样功能的Burst讲着简洁一点,实际上wiki里面确实管它叫Burst),直到超必杀结束。但是对手还是能开OD——如果能的话。 超必杀中的每次攻击都会封杀对方的Burst,直到超必杀结束后的跟随连段击中,或者对手受身了。 所有的超必杀在OD期间都会得到强化,通常会造成更大的伤害,不过有些特性同样会被强化。 游戏只会在起手超必杀的时候检测角色有没有在OD状态,如果起手状态在OD,那么就算OD在这会立刻结束,释放的超必杀依然是OD强化版。 放超必杀的时候,所有的角落推力(在角落揍人会被推开)会被无视。 (举例帝卡和雷琪儿的超必杀,可惜我不仅仅不知道是哪招,这两个角色我还真是一次都没用过……) 超必杀一般来说是强大的连段收尾方式——因为超必杀有最小杀伤百分比的存在。 用超必杀结束一局会显示Distortion Finish。但是其实没啥用desu。(?) ——————Astral Heat 异界热能技(直译)/一击必杀技 An Astral Heat is an attack that will instantly defeat the opponent if it connects. To use your character's Astral, there are certain conditions that need to be fulfilled first: You must have 100 Heat. You are on match point (if you win this round, you win the match) Your opponent's health is below 35%. 如同咱常说的名字一样,异界热能技一旦击中会立刻终结对手。使用一击必杀技有以下条件: 100火热值。 你处在赛点,也就是说赢了这一回合你就赢得了这次比赛的胜利,比如三局两胜制的话,你得先赢一局,五局三胜就得先赢两局。 你的对手的血量低于35%。 Note that you CANNOT use your Astral in a combo if the opponent started the combo at > 35% health; if your opponent's health was greater than 35% before the start of the combo, you must return to neutral (i.e., end the combo and wait for your opponent to tech) to use your Astral, in this scenario the combo is considered to have ended the instant they begin their tech roll, meaning you can activate your astral heat before they're able to move agin. However, you CAN use your Astral in a combo if you started the combo with less than 100% Heat but reach 100% by the time you wish to use your Astral. 注意,如果你起手连段开始殴打对手的时候他的血量在35%以上,那你是不可以在连段中接一击必杀技的。硬要用的话你不得不中断连段(当然已经把对面的血削到35%以下了),回到自然站立状态,等对手受身。跟着上面的设想的话,你可以在对手滚动受身的时候使用一击必杀。 但若是你在殴打对手之前,火热值没到到100,然后打了几下增到了100,这时是可以使用一击必杀技的。 Astral Heats use 100% Heat once the super flash appears, and all all invulnerable from their start up to at least this point, meaning you will lose 100% heat on activation even if they are whiffed or blocked. 一击必杀只要特效出来就会消耗掉100火热值,起手到至少特效发生之间完全无敌,也就是说不管你挥空了还是被对面防住了,100火热值已经没了。 Because of these restrictions, Astrals are typically only used as fancy finishing moves. 所以说这个东西搞那么多限制,弄得基本上全是当做一个华丽收尾而已。 (隔壁GG一击必杀只要Tension槽还在就能放,那个一击必杀可危险的多。BB这边怎么想都只是表演用,滑稽怒)
——————Crush Trigger 粉碎扳机(直译)/防御崩溃技(CT) Crush Triggers cost 25 Heat and are performed by pressing 5+A+B while standing and can be charged by holding the buttons. If the opponent does not use Barrier to block the attack, then they will be Guard Crushed! The amount of time they are Guard Crushed depends on whether the Crush Trigger was charged, with an uncharged guard crush giving about 7 frames to attack the opponent, while a charged guard crush gives over 30 frames! 防御崩溃技,消耗25热量,通过站姿不按任何方向键,按下AB释放,可蓄力。如果对手没用使用护盾防御,他们会被破防。被破防的时间取决于蓄力时间。一个不蓄力的CT可以制造一个7帧的破防,而一个充能的可以制造出超过30帧的破绽! Crush Triggers qualify as Special Attacks, which adds to their utility as a mix-up tool; since most normal attacks can be special-cancelled, players can cancel into a Crush Trigger as well. CT被分类为必杀技,用二则给对方施压时CT是一个可选手段。因为大部分普通攻击可以被必杀技取消,CT算一个。 Crush Triggers drain a portion of the opponent's Barrier Gauge if they are Barrier Blocked. The amount of Barrier drained depends on whether it was charged or not, with an uncharged Crush Trigger draining a small amount of Barrier, while a charged one drains a little under half of a bar. 如果对方用护盾防御防住了CT,CT可以减少对方的护盾条。减少的程度取决于蓄力程度。全蓄力的程度削量接近于二分之一。 Crush Triggers are also very useful combo tools and are used mid-combo. Some character's Crush Triggers force a hard knockdown, some ground bounce, others float the opponent very high. Whatever the case, they are all useful to help extend combos and deal more damage! CT同样可以用于连段中间。有些角色的CT会造成硬击落,有些会造成弹地,有些会击飞很高。不管咋样,CT可以拓展连段,制造更多伤害! Finally, Guard points will block crush triggers and consume no barrier when doing so. 最后,防御架势可以防住CT,并且不影响护盾条。
——————Overdrive 超载(OD) Press A.png+B.png+C.png+GGD.png while standing or airborne to activate Overdrive. Overdrive requires a full Burst Gauge to activate. Once activated, Overdrive places the character in a temporarily powered up state, which varies by character: Ragna's Overdrive enhances his life-stealing abilities, while Jin's enhances his Freeze abilities. 站姿或者在空中时按下ABCD开启OD。 OD需要一个完整的爆炸槽来启动。一旦启动,OD会让角色处在一个暂时性提升的状态,每个角色的提升不一样。拉格纳的OD增强吸血能力,琴恩的OD增强冰冻能力。 Overdrive Startup OD起手时间 种类/起手时间 正常OD:3+13帧 取消至OD:3+3F 防御取消至OD:3+23F Overdrive Startup is fully invincible during startup This makes it useful as a reversal if you are not in hitstun (otherwise, you will get a Burst). If activated while in blockstun, you will perform Guard Cancel Overdrive rather than Burst. The timer is paused while Overdrive is active. Character's Drives are powered up. See each character's page for details. Most specials and supers gain additional properties during Overdrive (as a general rule, they are more damaging and are easier to use in combos, have different hit effects, etc.). Combos done during Overdrive are UNBURSTABLE. Activating Overdrive when an enemy is already in hitstun will also disable their burst until they return to neutral. Removes Danger State, regains Barrier equal to the amount of time spent in Danger State The Burst Gauge will read 3 when Overdrive ends, while Bursting will reset it to zero. Time is reduced by half when using Guard Cancel Overdrive or Overdrive Cancel Note that if Overdrives ends during a Distortion Drive or Exceed Accel, those moves still play out as their overdrive versions and the effects of overdrive can even persist in some cases until the move ends. OD的起手是完全无敌的。 这点让OD可以作为反击的方式,前提是你没出在受创状态,不然就是炎热冲爆(常说的Burst)。 在防御硬直中开OD就是防御取消OD,不会放出Burst。 OD时,回合计时器停止。 角色的D能力被强化。学习吧骚年。 大部分必杀技和超必杀会被增加一些额外属性(基本上是更大伤害,更容易在连段中带入,不同的击中效果等等等等) OD期间的连段会封杀对方的Burst。 在对方受创期间开OD同样会封杀对方的Burst,直到对方回复自然状态。 开OD会移除自身的危险状态,回复一定数量的护盾槽。就是护盾槽后面那个增长的位置。 OD结束后,Burst槽的读数是3,而Burst后的读数直接是0。 如果是取消出来的OD,OD时间会减半。 如果OD在超必杀或者上限突破技期间结束,不会影响它们的效果。 剩余血量/OD持续时间(单位:帧) 100% - 91%240 90% - 82%270 81% - 73%300 72% - 63%330 62% - 54%360 53% - 45%390 44% - 35%420 34% - 0%480 ——Overdrive Cancel OD取消 You can cancel into Overdrive almost anytime you can cancel into a special move. While this is indeed very powerful, cancelling into Overdrive cuts your Overdrive time by half, so use your time wisely! Unlike prior games, activating Overdrive while the opponent is in hitstun even while you are at neutral will yield an Overdrive Cancel and not a neutral Overdrive activation; jump-cancelling a move to return to neutral and subsequently activating Overdrive will not lengthen your Overdrive time. 当你可以用必杀技取消的时候,你就可以就OD取消。OD是非常强大的,但是取消出来的OD时间会折半。想好了再用!不像之前的游戏,对面处于受创姿态而自己处在自然状态时开OD的结果是“取消OD”而不是全长的OD。跳跃取消一个动作后立刻开OD同样也不会延伸你的OD时间。 Overdrive Cancels can be used mid-combo to make a combo unburstable and increase damage. Since they can be cancelled into from a lot of moves and activate very quickly, they can be used to make combos that otherwise do not work, similar to a rapid cancel. OD可以用在连段中间以封杀对方的Burst并增加伤害。介于OD可以从不少动作取消而来而且起手很快,它可以用于链接一些默认不成立的连段,有点类似快速取消(RC)。 When cancelling into Overdrive: Start-up is 3+3, the fastest of all activation times. You will see the words "Cancel Over Drive!" appear on the screen when performed. Overdrive time is halved. Overdrive Cancels are also great for baiting Bursts! Bursts have 6F startup, so if one is performed at the same time as a Overdrive Cancel, the Overdrive's recovery will not be over when the Burst activates. However, if you counter-hit an opponent with an attack that's greater than level 2, the hitstop from the attack will increase, causing the opponent's Burst start-up to increase as well. You can use this to your advantage by confirming the counter-hit into an Overdrive Cancel to negate the risk of a Burst: if the opponent chooses to Burst, performing an Overdrive Cancel guarantees that you will completely recover before the opponent's Burst hits, thus countering the Burst. 当你取消为OD: 起手是3+3帧,非常快的起手。 你会看见“Cancel Over Drive”的字样。 OD时间减半。 OD取消也可以勾引Burst!Burst有6帧的起手时间,如果对面开Burst时同时取消为OD,Burst的攻击判定出来时,OD的回复还没结束(然后你可以抓住殴打对手了)。然而,如果你用Lv2等级以上的招数康了对手,击停的效果时间会增加,造成对手的Burst起手时间也增加了。你可以使用这个方法作为优势来确认Counterhit取消为OD来杜绝Burst的危险:如果对手选择Burst,那么取消为OD可以保证你会在对手的Burst击中以前完全恢复,从而反击Burst。 ——Guard Cancel Overdrive 防御取消OD Press A.png+B.png+C.png+GGD.png while blocking to cancel out all blockstun and go into Overdrive. This is a potent way to get out of a defensive situation and then go back on the offensive! Guard Cancel Overdrive has a long startup of 3+23 as well as the short Overdrive duration of Overdrive Cancels, but the sheer power of canceling blockstun into an attack makes this a powerful technique. When scouting opportunities to use Guard Cancel Overdrive, look for attacks that have lots of recovery and then punish them with Guard Cancel Overdrive! 格挡硬直的时候按下ABCD来施展防御取消OD同时取消所有的防御姿态。这是一个转守为攻的强大方式。防御取消OD有一个较长的起手时间:3+23帧,当然,时间折半。但是OD的能力提升同时取消防御姿态让它成为了一个强大的技巧。寻找防御取消OD的时刻,要选着对手恢复时间比较长的招数来使用防御取消OD。 When using Guard Cancel Overdrive: Start-up is 3+23 and is fully invincible. If performed after blocking moves with short recovery, the opponent will be able to recover during Overdrive's startup, so be careful. You will see the words "Over Drive Raid" appear on the screen when successfully performed. Overdrive time is halved. Holding A.png+B.png+C.png+GGD.png while activating GCOD will cancel the activation directly into the character's Exceed Accel. While this is a strong option to reverse the momentum of a round, it can also backfire: as of 2.0, Exceed Accels are no longer "safe" on block (-10 for all characters except for Nu-13). They can also miss entirely, at best wasting your burst, at worst reciving a nasty punish. 当使用防御取消OD: 起手时间为3+23帧,完全无敌。如果是在防住对方短恢复时间的招数时取消为OD,对方会在OD起手动作结束之前再次行动,小心。 你可以看见“Over Drive Raid”的字样。 OD的时间折半。 按住ABCD可以取消OD启动为上限突破技。这是扭转局势的一个选项,这也可能会搞出一些出乎意料的情况。BBCF2.0中上限突破技在被防住时不再安全(帧数优势为-10,Nu-13为-13)。若是上限突破技挥空,比较好的情况是花费Burst苟住,最差的情况就是吃一套疼的。
——Exceed Accel 上限突破技 Press GG5.pngA.png+B.png+C.png+GGD.png during Overdrive to perform an Exceed Accel, a cinematic super that has a handful of unique properties. OD期间按下ABCD来施展上限突破技——一段动画性质的带有独特特性的超必杀 Can be done immediately after activating Overdrive by continuing to hold all 4 buttons during Overdrive startup. Does not cost meter, but immediately ends Overdrive the moment it hits or recovers, including all passive effects from being in Overdrive. Invulnerable startup, giving every character a reversal option. Startup is 20 frames when done at neutral, but becomes 10 frames when canceled into by holding down all four buttons or as a special cancel from another move once overdrive is already active. Startup is also 10 frames if performed immediately after Overdrive Activation. This means that a Overdrive > Exceed Excel effectively has startup 3+23 and Guard Cancel Overdrive > Exceed Excel has startup 2+33 After successfully hitting the opponent with Exceed Accel, puts you in Active Flow. You may only enter Active Flow once per round, however, so if you've already triggered Actice Flow, using your Exceed Accel will not place you into Active Flow a second time. Since active flow boosts your Burst regeneration, using Exceed Accel is a good way to end an overdrive to recover as much as possible. Base damage is about 2000 damage normally, but if you were already in Active Flow before starting the attack, the damage increases to about 4000 Minimum damage around 300 normally, but increases to about 600 during Active Flow. As of 2.0, Exceed Accels are now negative on block (-10 for all characters except Nu-13); however, not all Exceed Accels are equally puni****le due to pushback, blockstun, etc. An opponent can use Guard Cancel Overdrive on reaction to blocking an EA, allowing them to escape and punish the recovery. Be careful! 可以在OD起手期间,按住ABCD在OD启动后立刻放出。 不使用火热值,但是在击中或者招数结束后结束OD,包括OD期间的所有消极效果。 起手期间无敌,给了每个角色一个反击的手段。 自然状态下释放是20帧起手时间。但是作为超必杀取消,取消为上限突破技则是10帧起手。 OD后立刻释放同样是10帧起手。计算一下,OD-EA需要3+23帧起手,取消OD-EA需要2+33帧(?上面的数据是3帧,不知道是错误还是实际情况) 上限突破技成功击中后,会立刻进入活性状态。不过一回合只有一次活性状态的机会,之前用过了,用EA开也没用。 活性状态可以提升Burst的回复速度,使用上限突破技是一个快速回复Burst槽的好方法。 基础伤害大概2000左右,但是在活性状态的情况下使用则会增长到4000多。 最小伤害在300左右,同理活性状态下最小伤害在600左右。 BBCF2.0中上限突破技不再绝对安全(-10的帧数优势)。但是有些EA会因为推力,防御硬直等原因不是那么容易被抓破绽。对手可以使用防御取消OD来防御EA,这允许它们脱离或者反击。小心! ——Activating Overdrive Shortcuts 开OD的捷径 Players that don't use button macros (or play in arcades) sometimes accidentally perform a Crush Trigger or Rapid Cancel instead of Overdrive due to the commands overlapping. To bypass this problem, hold down A or B or C, then press the remaining buttons! 对于不用按键绑定,宏或者街机玩家,有时候在开OD的时候会因为按的不准而做出CT,RC而不是OD…… 为了避免这个问题,你可以先按住ABC,然后按剩下的D! When you press a button, the game then checks to confirm whether all 4 buttons are being held down, and if so, counts it as an Overdrive activation. This means you don't need to press all of the buttons at the same time to go into Overdrive! 当你按下一个按键的时候,游戏会检查确认是不是4个键都被按下了,如果是,那就是开OD。也就是说你并不一定非要同时精准地按下4个键。 Example: Hold C, then press A+B+D Example: Hold C+D, then press A+B Example: Press and hold each button in rapid succession: [A]~[B]~[C]~[D] While very useful, there are restrictions with this technique: it doesn't work if you Barrier when inputting buttons. For example, holding back + [A] [B] ~ C + D won't activate Overdrive. In fact, it disables activating Overdrive until all buttons are released. This technique also doesn't work for the first few frames after ground neutral tech and Emergency Tech. 比如,按住C,然后ABD。 按住CD,按AB 挨次压住ABCD。 虽然说听起来很有用(绑定按键玩家表示完全没实践过),但是你要是在护盾防御,这方法可就不管使咯。比如说,按住4AB,再摁CD是不会开OD的。实际上,这种操作会在松开所有按键以前不让你开OD……此外,在地面自然受身和紧急受身的前几帧,这操作也是不能用的。 This shortcut is very useful during combos -- hold down A or B or C, then press the remaining buttons for Overdrive Cancel! 这种捷径在连段时很有用——按住A或者B或者C,然后齐按剩下的键取消为OD! Do note that this shortcut is specifically for activating Overdrive, not for using Burst or Exceed Accel. 注意下,这种操作只能开OD,Burst和上限突破技不能用。
————————Active Flow 活性状态 By performing multiple offensive actions in a row, players can go into Active Flow. Your Burst Icon, Health Bar, and Heat Gauge will gain a purple aura and the announcer will say "Active Flow" when a character enters Active Flow. When you are close to entering Active Flow, the message "Attention" will appear next to the character and their burst icon will start spinning more rapidly. (一段时间内)连续做出一些规定的攻击动作,玩家就会进入活性状态。Burst图标,HP条,还有火热槽都会冒出紫色光环,系统会语音提示“Active Flow”。当你快要进入AF的时候,游戏会提示“Attention”字样,Burst图标会转的更快。 See here for exact details on how to build Active Flow, but the gist of it is attacking will gradually build Active Flow, and hitting the opponent will trigger Active Flow. 关于AF的详细介绍在另一个页面…… 一个要点是,只有打到对手的动作才会触发活性状态。 Active Flow lasts for approximately 840 frames (14 seconds). 活性状态持续大概840帧(14秒) During Active Flow: All attacks gain a 10% damage boost. Burst regeneration speed increases by a factor of four. Exceed Accel base damage approximately doubles. Active Flow won't always be available: Active Flow is only available once per round. Using a Burst immediately ends Active Flow and disables it for the rest of the round. 处在活性状态时: 所有的攻击增加10%的攻击力。 Burst槽回复更快(1.4倍还是……4倍?!) 上限突破技伤害翻倍 活性状态并不总是可用: 一回合只能触发一次。 使用Burst会立刻结束活性状态,并且该回合不会再次进入。