Today marks the 157th anniversary of the Battle of Antietam and we thought what better way to honor and remember the anniversary than to give you all an update on the progress of some of the most anticipated features of War of Rights currently in development!
We’re very excited to be detailing some of the progress we’re making regarding the implementation of the initial artillery system into the game as well as a small sneak peek about some very cool things to come in the time after the introduction of artillery.
One of our programmers, Michael will guide you through the progress below.
今天是安提塔姆战役爆发157周年纪念日。我们觉得除了告诉大家《民权战争》中广受期待的游戏特色其开发进度之外,没有什么更好的方式能表达对这一日子的尊重与纪念了。
很高兴能够向大家详细介绍我们在游戏中为实现最初的炮兵系统所取得的进展,同时也会预告一些将在炮兵引入游戏之后紧随而来的炫酷玩意儿。
我们的程序员之一,马歇尔将会在下文中带领大家浏览。
We’re very excited to be detailing some of the progress we’re making regarding the implementation of the initial artillery system into the game as well as a small sneak peek about some very cool things to come in the time after the introduction of artillery.
One of our programmers, Michael will guide you through the progress below.
今天是安提塔姆战役爆发157周年纪念日。我们觉得除了告诉大家《民权战争》中广受期待的游戏特色其开发进度之外,没有什么更好的方式能表达对这一日子的尊重与纪念了。
很高兴能够向大家详细介绍我们在游戏中为实现最初的炮兵系统所取得的进展,同时也会预告一些将在炮兵引入游戏之后紧随而来的炫酷玩意儿。
我们的程序员之一,马歇尔将会在下文中带领大家浏览。