不小心删帖了,再补一遍
--------------------------分割-----------------------------
修改游戏文件需要解包工具,anomaly有自带的解
包工具,就是目录下tools里面的db_unpacker,运
行后会生成一个文件夹_unpacked里面是各种游戏
属性文件。
按步骤修改后所有在tools里面的文件都需要搬到
gamedata里面,按原目录全部照搬。
--------------------------神器-----------------------------
神器文件位置:tools\_unpacked\configs\items中
items_artefacts文档就是神器属性文件,这里我们
以潜行者新手村,找孤狼接任务,杀猪,探点,得
到的第一个神器‘海胆’为例子
神器原名:medusa(打了汉化补丁的按照汉化名字
再翻译回去跟原名可能不一样)
(1)打开文件,搜索神器名字medusa,找到
[af_medusa]:af_base
$spawn = "artefacts\gravitational_1_medusa"
kind = i_arty
class = ARTEFACT
visual = dynamics\artefacts\af_medusa.ogf
description = st_af_medusa_descr
inv_name = st_af_medusa_name
inv_name_short = st_af_medusa_name
inv_weight = 3.25 这里是神器的重量
inv_grid_x = 20
inv_grid_y = 70
cost = 24900 这里是神器的价格
jump_height = .5
particles = artefact\af_gravi_idle
det_show_particles = artefact\af_gravi_show
det_hide_particles = artefact\af_gravi_hide
af_rank = 1
lights_enabled = true
trail_light_color = 0.4,0.4,0
trail_light_range = 2.0
artefact_activation_seq = af_activation_bold
hit_absorbation_sect = af_medusa_absorbation
radiation_restore_speed = 0.00013 这里是辐射回复
tier = 2 稀有度,改低出现几率更大
[af_medusa_absorbation]:af_base_absorbation 这里是神器的各种属性
burn_immunity = 0.00115 火焰保护
telepatic_immunity = -0.00072 电磁保护
strike_immunity = 0.1 冲击保护
wound_immunity = 0.11 撕裂保护
explosion_immunity = 0.089 爆炸保护
fire_wound_immunity = 0.097 防弹保护
--------------------------分割-----------------------------
我们想要更多属性可以自行添加
health_restore_speed = 0.00 健康回复
satiety_restore_speed = 0.00 饱食度回复
power_restore_speed = 0.00 体力回复
bleeding_restore_speed = 0.00 流血回复
additional_inventory_weight = 0 负重增加
additional_inventory_weight2 = 0 可跑步负重增加
这里的属性需要添加在:
hit_absorbation_sect = af_medusa_absorbation下
例如:健康回复3和负重增加50
[af_medusa]:af_base
$spawn = "artefacts\gravitational_1_medusa"
kind = i_arty
class = ARTEFACT
visual = dynamics\artefacts\af_medusa.ogf
description = st_af_medusa_descr
inv_name = st_af_medusa_name
inv_name_short = st_af_medusa_name
inv_weight = 3.25
inv_grid_x = 20
inv_grid_y = 70
cost = 24900
jump_height = .5
particles = artefact\af_gravi_idle
det_show_particles = artefact\af_gravi_show
det_hide_particles = artefact\af_gravi_hide
af_rank = 1
lights_enabled = true
trail_light_color = 0.4,0.4,0
trail_light_range = 2.0
artefact_activation_seq = af_activation_bold
hit_absorbation_sect = af_medusa_absorbation 加在这个下面
additional_inventory_weight = 50
additional_inventory_weight2 = 50
health_restore_speed = 0.009
--------------------------分割-----------------------------
还有更多的其他防护属性
burn_immunity = 0 燃烧抗性
strike_immunity = 0 冲击抗性
shock_immunity = 0 电击抗性
wound_immunity = 0 撕裂抗性
radiation_immunity = 0 辐射抗性
telepatic_immunity = 0 电磁抗性
chemical_burn_immunity = 0 防化抗性
explosion_immunity = 0 爆炸抗性
fire_wound_immunity = 0 防弹抗性
这里的属性需要添加在:
[af_medusa_absorbation]:af_base_absorbation下(相应的神器抗性下)
例如:
[af_medusa_absorbation]:af_base_absorbation
burn_immunity = 0.06
telepatic_immunity = 0.06
strike_immunity = 0.6
wound_immunity = 0.6
explosion_immunity = 0.06
fire_wound_immunity = 0.06
telepatic_immunity = 0.06
--------------------------分割-----------------------------
再修改完后,我们需要将这个文件搬到游戏目录
gamedata下的相同位置。
例如:
这个文件在tools\_unpacked\configs\items\items里面
那就搬到:gamedata\configs\items\items里面
进入游戏即可。记得备份
--------------------------分割-----------------------------
修改游戏文件需要解包工具,anomaly有自带的解
包工具,就是目录下tools里面的db_unpacker,运
行后会生成一个文件夹_unpacked里面是各种游戏
属性文件。
按步骤修改后所有在tools里面的文件都需要搬到
gamedata里面,按原目录全部照搬。
--------------------------神器-----------------------------
神器文件位置:tools\_unpacked\configs\items中
items_artefacts文档就是神器属性文件,这里我们
以潜行者新手村,找孤狼接任务,杀猪,探点,得
到的第一个神器‘海胆’为例子
神器原名:medusa(打了汉化补丁的按照汉化名字
再翻译回去跟原名可能不一样)
(1)打开文件,搜索神器名字medusa,找到
[af_medusa]:af_base
$spawn = "artefacts\gravitational_1_medusa"
kind = i_arty
class = ARTEFACT
visual = dynamics\artefacts\af_medusa.ogf
description = st_af_medusa_descr
inv_name = st_af_medusa_name
inv_name_short = st_af_medusa_name
inv_weight = 3.25 这里是神器的重量
inv_grid_x = 20
inv_grid_y = 70
cost = 24900 这里是神器的价格
jump_height = .5
particles = artefact\af_gravi_idle
det_show_particles = artefact\af_gravi_show
det_hide_particles = artefact\af_gravi_hide
af_rank = 1
lights_enabled = true
trail_light_color = 0.4,0.4,0
trail_light_range = 2.0
artefact_activation_seq = af_activation_bold
hit_absorbation_sect = af_medusa_absorbation
radiation_restore_speed = 0.00013 这里是辐射回复
tier = 2 稀有度,改低出现几率更大
[af_medusa_absorbation]:af_base_absorbation 这里是神器的各种属性
burn_immunity = 0.00115 火焰保护
telepatic_immunity = -0.00072 电磁保护
strike_immunity = 0.1 冲击保护
wound_immunity = 0.11 撕裂保护
explosion_immunity = 0.089 爆炸保护
fire_wound_immunity = 0.097 防弹保护
--------------------------分割-----------------------------
我们想要更多属性可以自行添加
health_restore_speed = 0.00 健康回复
satiety_restore_speed = 0.00 饱食度回复
power_restore_speed = 0.00 体力回复
bleeding_restore_speed = 0.00 流血回复
additional_inventory_weight = 0 负重增加
additional_inventory_weight2 = 0 可跑步负重增加
这里的属性需要添加在:
hit_absorbation_sect = af_medusa_absorbation下
例如:健康回复3和负重增加50
[af_medusa]:af_base
$spawn = "artefacts\gravitational_1_medusa"
kind = i_arty
class = ARTEFACT
visual = dynamics\artefacts\af_medusa.ogf
description = st_af_medusa_descr
inv_name = st_af_medusa_name
inv_name_short = st_af_medusa_name
inv_weight = 3.25
inv_grid_x = 20
inv_grid_y = 70
cost = 24900
jump_height = .5
particles = artefact\af_gravi_idle
det_show_particles = artefact\af_gravi_show
det_hide_particles = artefact\af_gravi_hide
af_rank = 1
lights_enabled = true
trail_light_color = 0.4,0.4,0
trail_light_range = 2.0
artefact_activation_seq = af_activation_bold
hit_absorbation_sect = af_medusa_absorbation 加在这个下面
additional_inventory_weight = 50
additional_inventory_weight2 = 50
health_restore_speed = 0.009
--------------------------分割-----------------------------
还有更多的其他防护属性
burn_immunity = 0 燃烧抗性
strike_immunity = 0 冲击抗性
shock_immunity = 0 电击抗性
wound_immunity = 0 撕裂抗性
radiation_immunity = 0 辐射抗性
telepatic_immunity = 0 电磁抗性
chemical_burn_immunity = 0 防化抗性
explosion_immunity = 0 爆炸抗性
fire_wound_immunity = 0 防弹抗性
这里的属性需要添加在:
[af_medusa_absorbation]:af_base_absorbation下(相应的神器抗性下)
例如:
[af_medusa_absorbation]:af_base_absorbation
burn_immunity = 0.06
telepatic_immunity = 0.06
strike_immunity = 0.6
wound_immunity = 0.6
explosion_immunity = 0.06
fire_wound_immunity = 0.06
telepatic_immunity = 0.06
--------------------------分割-----------------------------
再修改完后,我们需要将这个文件搬到游戏目录
gamedata下的相同位置。
例如:
这个文件在tools\_unpacked\configs\items\items里面
那就搬到:gamedata\configs\items\items里面
进入游戏即可。记得备份










