骑马与砍杀吧 关注:755,581贴子:15,147,142

1.1.0正式版更新公告

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IP属地:上海1楼2020-04-16 23:47回复
    23


    IP属地:陕西2楼2020-04-16 23:48
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      2025-08-06 04:37:50
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      Multiplayer
      Crashes
      Fixed a rare crash at the beginning of a battle.
      Fixed a rare crash that occurred when AI tries to find the missile range of a melee weapon.


      IP属地:上海3楼2020-04-16 23:48
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        插眼


        IP属地:天津来自Android客户端4楼2020-04-16 23:48
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          Singleplayer
          Crashes
          Fixed a crash that occurred when the player successfully defected a lord through barter.
          Fixed a crash that happens when the player character was walking on the campaign map after creating their own kingdom.
          Fixed a crash caused by villager parties that don't have healthy troops.
          Fixed a crash that occurs on the campaign map due to a problem with tournament renown gain.
          Fixed a rare crash with AI thinking behavior in the “Need access to village commons” quest.
          Fixed a rare crash that occurred due to log entries when a player battle ended.
          Fixed a crash that occurred when attacking caravans without a leader.
          Fixed a crash that occurred when a clan leader died and the selected heir was a lord that had recently been released or escaped from captivity.
          Save & Load
          Prevented the main storyline epilogue pop-up from reappearing every time the game was loaded.
          Fixed a save system backwards compatibility problem with saving primitive data types.
          Game now loads skill levels correctly from save games created with versions prior to 1.1.0
          Campaign Map
          Added a middle layer for nameplate visibility on the campaign map. We now have a stage where players can see both towns names and castle names.
          Battles and Sieges
          If a player’s fortification is besieged, they are warned by a text that appears in the top center of their screen. (Beforehand it only happened when the assault was already underway. Now we have 2 warnings - one when the siege begins and one when the assault starts.)
          Clan and Party
          If a player’s clan party is attacked, they are now informed with a center top notification.
          The recruiting frequency of lords who are in a good financial situation was increased. They will now try to fill their party limits more frequently.
          Fixed a bug that caused the consumption of more than 1 horse when we upgraded a troop to a mounted soldier while having several types of horses in our inventory.
          Kingdoms and Diplomacy
          Executions now also cause negative relations with honorable lords (if the executed is honorable too) and negative relations with friends of the executed. Additionally, we added further notifications for these consequences.
          Mercenary minor factions no longer join kingdoms they are at war with.
          Players can now fire mercenary factions they hired previously via dialogue. Players are asked to pay an appropriate wage per remaining influence. (Normally, we convert 20% of their earned influence to wage per day.) If the player rejects payment, they lose relations with the mercenary clan leader and the contract is cancelled.
          Player’s mercenary payment per influence was stable after they entered a kingdom. Now it is refreshed every 30 days.
          In some cases after a kingdom had been eliminated, the lords continued to spawn in a map location that is not reachable (near Rhesos Castle). They now spawn at a random settlement gate of their culture.
          Economy and Trade
          Caravans are now seen as more valuable targets by bandits and minor factions, which means that they will be attacked more. This will increase the number of battles that involve caravans. Previously, caravans were a nearly totally safe investment. Now bandits and minor faction lords sometimes attack caravans even if they are a bit stronger.
          The pottery shop was very profitable - by creating 2 pieces of pottery (80 denars each) from one clay (20 denars) and doing this 4 times a day. Now one clay produces 1 pottery and pottery demand is halved to make its0 price more stable.
          Other
          Fixed the age of the player's brother.
          Further fixes for NPC weight and build parameters as well as some NPC age fixes.


          IP属地:上海5楼2020-04-16 23:48
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            只说一个陶器店被砍了


            IP属地:江苏7楼2020-04-16 23:48
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              插眼,看到刚更新机翻一下惨不忍睹,等一个人肉翻译


              IP属地:江苏来自iPhone客户端9楼2020-04-16 23:49
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                现在更新了嘛?


                IP属地:山东来自iPhone客户端12楼2020-04-16 23:50
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                  2025-08-06 04:31:50
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                  现在?


                  IP属地:河北来自Android客户端13楼2020-04-16 23:50
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                    太长,看不懂,等一波大佬的人工翻译


                    IP属地:广东14楼2020-04-16 23:51
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                      坐等大佬来翻译


                      IP属地:海南来自Android客户端15楼2020-04-16 23:51
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                        插眼


                        IP属地:江苏来自Android客户端17楼2020-04-16 23:53
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                          谷翻
                          人单游戏
                          崩溃
                          修复了当玩家通过易货交易成功击败领主时发生的崩溃。
                          修复了当玩家角色创建自己的王国后在战役地图上行走时发生的崩溃。
                          修复了没有健康兵力的村民聚会造成的车祸。修复
                          了由于锦标赛知名度问题而在活动地图上发生的崩溃。修复
                          了“需要访问乡村公域”任务中的AI思维行为的罕见
                          崩溃。
                          修复了在
                          部落首领去世且替换继承人是最近被释放或逃脱的领主时发生的车祸。
                          保存并加载
                          防止每次加载游戏时都重新出现主故事情节尾随弹出窗口。
                          修复了保存原始数据类型的保存系统向后兼容性问题。
                          现在,游戏可以从使用1.1.0之前的版本创建的保存游戏中正确加载技能级别,在并
                          活动地图上
                          添加了中间层,以使铭牌可见。现在我们有 了一个阶段,玩家可以同时看到城镇名称和城堡名称。
                          战斗与攻城
                          如果围困了玩家的防御工事,变为在屏幕顶部中央显示一个文本来警告他们。(以前只有在袭击已经发生时才发生。现在我们有2条警告-一个是在攻城开始时发出的警告,另一个是在进攻开始时发出的
                          警告。)氏族和聚会
                          如果玩家的氏族聚会受到攻击,现在会在中心位置通知他们通知。
                          财务状况良好的领主的招聘频率增加了。他们现在将尝试更交替地放置派对限制。
                          修复了一个错误,该错误导致我们将部队升级为骑兵,同时库存中有多种类型的马时,消耗了超过1匹马。
                          王国与外交
                          现在,处决还与尊贵的领主产生关系(如果被执行,死者也很光荣),并且与被执行死者的朋友产生消极关系。结果,我们还针对这些后果添加了更多通知。
                          雇佣小派系不再加入与之作战的王国。
                          玩家现在可以通过对话解雇他们(通常,我们将其获得的影响力的20%转换为每天的工资。)如果玩家拒绝付款,则他们将与雇佣军首领失去联系,合同将被取消。
                          进入王国后,玩家每影响力的佣金稳定。现在每30天刷新一次。
                          在某些情况下,一个王国被消灭之后,领主们继续在无法到达的地图位置(靠近,Rhesos城堡)产卵。现在,他们在其文化的随机定居点产生。土匪和小 现在系将
                          -经济贸易商
                          队视为更有价值的目标,这意味着它们将受到更多的攻击。这将增加涉及大篷车的战斗次数。以前,大篷车几乎是完全安全的投资。现在,土匪和小派系领主有时会攻击商队,即使他们更强大。
                          陶艺店是非常有利可图的-通过用一种粘土(20纳尔)制作2块陶器(每个80纳尔),每天进行4次。现在,一种粘土生产1个陶器,陶器需求减半,以使其价格更稳定。
                          其他
                          固定玩家兄弟的年龄。
                          有关NPC权重和参数的增加修正以及一些NPC年龄修正。
                          以前的Beta修补程序:
                          还原了NPC和部队的重量并进行了更改,因此,超重字符的使用要少一点。保留了Falxmen等特殊高层单位的变更。
                          当从1.1.0之前的版本加载保存游戏时,角色技能等级将不再自动提高。
                          修复了将囚犯藏在藏身处后发生的车祸。
                          修复了当角色的属性和焦点最大化时发生的崩溃。
                          修复了黑色微粒的错误。
                          修复了任务期间发生的一些性能状况。修复
                          由于没有文化背景的角色而导致的战斗崩溃。
                          多人
                          动画修复
                          了一些错误的骑兵闲置动画。修复
                          了一种罕见的情况,即成功击中客户骑手后会屏蔽防御动画的情况。
                          音频
                          为多人游戏实施了语音垃圾邮件过滤器。
                          设计与平衡
                          伤害中断阈值设置为5。
                          爆破伤害的爆头伤害乘数从1.7增加到2。与Ovsk港口
                          相关的地图
                          错误
                          修复。芬阿尔泰城堡的错误修复和改进。
                          重新调整了一些生成位置,以实现团队平衡。已经彻底改变。
                          添加了易碎壁损坏的时间要形成的颗粒。
                          其他-其他
                          在多人游戏中,禁止中断和暂停作弊。
                          性能
                          降低了碰撞声的大量使用量。
                          服务器和网络
                          服务器的改进。


                          IP属地:广西18楼2020-04-16 23:56
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                            我登陆不上去是不是因为这个原因?


                            IP属地:内蒙古来自iPhone客户端19楼2020-04-16 23:57
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