Socket通信有两种主要方式:TCP协议和UDP协议,两者区别是TCP协议要首先和接收方要建立连接然后发送数据,这样数据能保证送达,但速度较慢;UDP协议首先把数据打包,然后直接发送到接收方,无需建立连接诶,速度快,但容易丢失数据。这里是一个简单的基于TCP协议的通信实例:
直接上代码:
首先是java服务器的编写:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class netserver {
public static void main(String[] args) throws IOException {
ServerSocket server=new ServerSocket(9090);//9090是端口号,由自己设置
System.out.println("服务器已启动");
Socket client=server.accept();//接收客户端请求
//PrintStream out=new PrintStream(client.getOutputStream());
PrintWriter out=new PrintWriter(new OutputStreamWriter(client.getOutputStream()
,"UTF-8"),true);
BufferedReader msg=new BufferedReader(new InputStreamReader
(client.getInputStream(),"UTF-8"));//对缓冲区数据读取
StringBuffer info=new StringBuffer();//接收客户端发来的消息
info.append("I'm fine.你好! ");//回应的数据
info.append(msg.readLine());//接收的数据
System.out.println(info);//控制台输出将要发出的信息
out.print(info);//发送到客户端
out.close();
msg.close();
client.close();
server.close();
}
}
接下来是安卓客户端的代码:
package com.example.scoket;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.Socket;
public class MainActivity extends AppCompatActivity {
private Button send=null;
private TextView info=null;
private Handler handler=null;
private String s="";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
send=(Button)findViewById(R.id.send);
info=(TextView) findViewById(R.id.info);
send.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
new Thread(){
public void run(){
try {
Socket client=new Socket("10.0.2.2",9090);//括号内为(服务器,端口号)
PrintStream out=new PrintStream(client.getOutputStream());
BufferedReader msgget=new BufferedReader(new InputStreamReader
(client.getInputStream(),"UTF-8"));//读取返回的数据
out.println("已连接服务器");
s=msgget.readLine();
out.close();
msgget.close();
client.close();
}
catch (Exception e)
{
e.printStackTrace();
}
handler.sendEmptyMessage(0);}}.start();
handler =new Handler() {
//当有消息发来的时候就执行Handler方法
public void handleMessage(Message msg)
{
super.handleMessage(msg);
info.setText(s);
}
};
}
});
}
}
服务器就填服务器的ip地址,如果服务器是在自己电脑上的,客户端在虚拟机上,那么服务器就填10.0.2.2,若是局域网连接的,就用在win+r >cmd>config查询一下电脑的ip;端口号必须与服务器一致,挑选的端口如果显示被占用就换一个,端口的取值就自行百度。
运行时先启动服务器,在运行客户端
运行效果:
客户端+服务器控制台
按钮点击前:


点击后:


直接上代码:
首先是java服务器的编写:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class netserver {
public static void main(String[] args) throws IOException {
ServerSocket server=new ServerSocket(9090);//9090是端口号,由自己设置
System.out.println("服务器已启动");
Socket client=server.accept();//接收客户端请求
//PrintStream out=new PrintStream(client.getOutputStream());
PrintWriter out=new PrintWriter(new OutputStreamWriter(client.getOutputStream()
,"UTF-8"),true);
BufferedReader msg=new BufferedReader(new InputStreamReader
(client.getInputStream(),"UTF-8"));//对缓冲区数据读取
StringBuffer info=new StringBuffer();//接收客户端发来的消息
info.append("I'm fine.你好! ");//回应的数据
info.append(msg.readLine());//接收的数据
System.out.println(info);//控制台输出将要发出的信息
out.print(info);//发送到客户端
out.close();
msg.close();
client.close();
server.close();
}
}
接下来是安卓客户端的代码:
package com.example.scoket;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.Socket;
public class MainActivity extends AppCompatActivity {
private Button send=null;
private TextView info=null;
private Handler handler=null;
private String s="";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
send=(Button)findViewById(R.id.send);
info=(TextView) findViewById(R.id.info);
send.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
new Thread(){
public void run(){
try {
Socket client=new Socket("10.0.2.2",9090);//括号内为(服务器,端口号)
PrintStream out=new PrintStream(client.getOutputStream());
BufferedReader msgget=new BufferedReader(new InputStreamReader
(client.getInputStream(),"UTF-8"));//读取返回的数据
out.println("已连接服务器");
s=msgget.readLine();
out.close();
msgget.close();
client.close();
}
catch (Exception e)
{
e.printStackTrace();
}
handler.sendEmptyMessage(0);}}.start();
handler =new Handler() {
//当有消息发来的时候就执行Handler方法
public void handleMessage(Message msg)
{
super.handleMessage(msg);
info.setText(s);
}
};
}
});
}
}
服务器就填服务器的ip地址,如果服务器是在自己电脑上的,客户端在虚拟机上,那么服务器就填10.0.2.2,若是局域网连接的,就用在win+r >cmd>config查询一下电脑的ip;端口号必须与服务器一致,挑选的端口如果显示被占用就换一个,端口的取值就自行百度。
运行时先启动服务器,在运行客户端
运行效果:
客户端+服务器控制台
按钮点击前:


点击后:

