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Space Engineers 启动后游戏崩溃

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经过搜索已使用但无效的方法:
1.验证游戏完整性(甚至卸载重新下载安装过)
2.输入法(只留微软 只留搜狗 只留中文 只留英文 均无效)
3.删除C盘 %APPDATA%里关于Space Engineers的所有文件 并重新验证完整性
4.检查游戏是否为纯英文路径(我是STEAM的游戏库直接建立在E盘,所以无中文)
5.重装系统(已经试过了 仍然启动后无效)
希望大佬解救一下,离校的时候还能玩的,回来以后更新完就玩不了了。


IP属地:四川1楼2020-06-16 13:20回复
    以下分段输入游戏错误的日志
    2020-06-16 13:16:27.733 - Thread: 1 -> Log Started
    2020-06-16 13:16:27.734 - Thread: 1 -> Timezone (local - UTC): 8h
    2020-06-16 13:16:27.734 - Thread: 1 -> App Version: 01_194_211
    2020-06-16 13:16:27.738 - Thread: 1 -> Steam build: Always true
    2020-06-16 13:16:27.738 - Thread: 1 -> Is official: True [NO][IS][NAMP]
    2020-06-16 13:16:27.738 - Thread: 1 -> Environment.ProcessorCount: 6
    2020-06-16 13:16:27.783 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 专业版 (Microsoft Windows NT 10.0.17763.0)
    2020-06-16 13:16:27.783 - Thread: 1 -> Environment.CommandLine: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -plugin ../Plugins/PU_PluginCore.dll ../Plugins/PU_PluginCore.Console.dll ../Plugins/PU_EXTweaks.dll
    2020-06-16 13:16:27.783 - Thread: 1 -> Environment.Is64BitProcess: True
    2020-06-16 13:16:27.783 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
    2020-06-16 13:16:27.783 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0
    2020-06-16 13:16:27.783 - Thread: 1 -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
    2020-06-16 13:16:27.788 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
    2020-06-16 13:16:27.788 - Thread: 1 -> IntPtr.Size: 8
    2020-06-16 13:16:27.788 - Thread: 1 -> Default Culture:
    2020-06-16 13:16:27.788 - Thread: 1 -> Default UI Culture:
    2020-06-16 13:16:27.791 - Thread: 1 -> MyConfig.Load() - START
    2020-06-16 13:16:27.794 - Thread: 1 -> Path: C:\Users\Sakura\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2020-06-16 13:16:27.795 - Thread: 1 -> Config file not found! C:\Users\Sakura\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2020-06-16 13:16:27.795 - Thread: 1 -> NewNewGameScreen: False
    2020-06-16 13:16:27.797 - Thread: 1 -> MyConfig.Load() - END
    2020-06-16 13:16:30.512 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
    2020-06-16 13:16:30.843 - Thread: 1 -> Found processor count: 6
    2020-06-16 13:16:30.843 - Thread: 1 -> Using processor count: 6
    2020-06-16 13:16:31.013 - Thread: 1 -> All detected adapters:
    2020-06-16 13:16:31.029 - Thread: 1 -> NVIDIA GeForce RTX 2060 - VendorID=4318, SubsystemID=353006455, DeviceID=7944
    2020-06-16 13:16:31.029 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
    2020-06-16 13:16:31.328 - Thread: 1 -> AdapterInfo = {
    2020-06-16 13:16:31.329 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 + DISPLAY1
    2020-06-16 13:16:31.329 - Thread: 1 -> Description = dev id: 7944, mem: 6270484480, shared mem: 8557711360, Luid: 33714, rev: 161, subsys id: 353006455, vendor id: 4318, feature_level 11.1: True
    2020-06-16 13:16:31.329 - Thread: 1 -> Driver version = 26.21.14.4614
    2020-06-16 13:16:31.329 - Thread: 1 -> Driver date = 20200515000000.000000-000
    2020-06-16 13:16:31.329 - Thread: 1 -> DriverUpdateNecessary = False
    2020-06-16 13:16:31.329 - Thread: 1 -> AftermathSupported = False
    2020-06-16 13:16:31.329 - Thread: 1 -> Adapter id = 0
    2020-06-16 13:16:31.329 - Thread: 1 -> Supported = True
    2020-06-16 13:16:31.329 - Thread: 1 -> RAM = 6270484480
    2020-06-16 13:16:31.329 - Thread: 1 -> Priority = 2
    2020-06-16 13:16:31.329 - Thread: 1 -> Multithreaded rendering supported = True
    2020-06-16 13:16:31.329 - Thread: 1 -> Output is attached = True
    2020-06-16 13:16:31.329 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
    2020-06-16 13:16:31.329 - Thread: 1 -> Display modes = {
    2020-06-16 13:16:31.329 - Thread: 1 -> DXGIOutput id = 0
    2020-06-16 13:16:31.330 - Thread: 1 -> 640x480@60Hz
    …………
    2020-06-16 13:16:31.331 - Thread: 1 -> }
    2020-06-16 13:16:31.331 - Thread: 1 -> }
    2020-06-16 13:16:31.331 - Thread: 1 -> AdapterInfo = {
    2020-06-16 13:16:31.331 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 + DISPLAY1
    2020-06-16 13:16:31.331 - Thread: 1 -> Description = dev id: 7944, mem: 6270484480, shared mem: 8557711360, Luid: 33714, rev: 161, subsys id: 353006455, vendor id: 4318, feature_level 11.1: True
    2020-06-16 13:16:31.331 - Thread: 1 -> Driver version = 26.21.14.4614
    2020-06-16 13:16:31.331 - Thread: 1 -> Driver date = 20200515000000.000000-000
    2020-06-16 13:16:31.331 - Thread: 1 -> DriverUpdateNecessary = False
    2020-06-16 13:16:31.331 - Thread: 1 -> AftermathSupported = False
    2020-06-16 13:16:31.331 - Thread: 1 -> Adapter id = 0
    2020-06-16 13:16:31.331 - Thread: 1 -> Supported = True
    2020-06-16 13:16:31.331 - Thread: 1 -> RAM = 6270484480
    2020-06-16 13:16:31.331 - Thread: 1 -> Priority = 2
    2020-06-16 13:16:31.331 - Thread: 1 -> Multithreaded rendering supported = True
    2020-06-16 13:16:31.331 - Thread: 1 -> Output is attached = True
    2020-06-16 13:16:31.331 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
    2020-06-16 13:16:31.331 - Thread: 1 -> Display modes = {
    2020-06-16 13:16:31.331 - Thread: 1 -> DXGIOutput id = 0
    ……
    2020-06-16 13:16:31.332 - Thread: 1 -> }
    2020-06-16 13:16:31.332 - Thread: 1 -> }
    2020-06-16 13:16:31.337 - Thread: 1 -> Steam.IsActive: True
    2020-06-16 13:16:31.337 - Thread: 1 -> Steam.IsOnline: True
    2020-06-16 13:16:31.337 - Thread: 1 -> Steam.OwnsGame: False
    2020-06-16 13:16:31.337 - Thread: 1 -> Steam.UserId: 76561198368563986
    2020-06-16 13:16:31.338 - Thread: 1 -> Steam.UserName: 雪莉lover
    2020-06-16 13:16:31.338 - Thread: 1 -> Steam.Branch: default
    2020-06-16 13:16:31.338 - Thread: 1 -> Build date: 2000-01-02 12:00
    2020-06-16 13:16:31.338 - Thread: 1 -> Build version: 0.1.1.0
    2020-06-16 13:16:31.348 - Thread: 1 -> MyScreenManager()
    2020-06-16 13:16:31.432 - Thread: 19 -> CreateDeviceInternal - CheckSettings()
    2020-06-16 13:16:31.432 - Thread: 19 -> CreateDeviceInternal - GetAdapter()
    2020-06-16 13:16:31.434 - Thread: 19 -> CreateDeviceInternal - FixSettings()
    2020-06-16 13:16:31.435 - Thread: 19 -> CreateDeviceInternal - Create device
    2020-06-16 13:16:31.527 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration
    2020-06-16 13:16:31.608 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK
    2020-06-16 13:16:31.608 - Thread: 19 -> CreateDeviceInternal create swapchain
    2020-06-16 13:16:33.145 - Thread: 1 -> Exception occured: System.IO.FileNotFoundException: Could not load file or assembly 'file:///E:\SteamLibrary\steamapps\common\SpaceEngineers\Plugins\PU_PluginCore.dll' or one of its dependencies. 系统找不到指定的文件。
    File name: 'file:///E:\SteamLibrary\steamapps\common\SpaceEngineers\Plugins\PU_PluginCore.dll'
    at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
    at System.Reflection.Assembly.LoadFrom(String assemblyFile)
    at VRage.Plugins.MyPlugins.RegisterFromArgs(String[] args)
    at Sandbox.MySandboxGame.RegisterAssemblies(String[] args)
    at Sandbox.MySandboxGame..ctor(String[] commandlineArgs, IntPtr windowHandle)
    at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs)
    at SpaceEngineers.MyProgram.Main(String[] args)
    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
    2020-06-16 13:16:33.146 - Thread: 1 -> Showing message
    2020-06-16 13:16:33.540 - Thread: 1 -> Log Closed


    IP属地:四川2楼2020-06-16 13:22
    回复
      2025-08-12 08:05:55
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      emmm


      IP属地:浙江来自Android客户端3楼2020-06-16 15:39
      回复
        删steam的启动项


        IP属地:浙江来自Android客户端4楼2020-06-16 15:40
        收起回复
          【E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -plugin ../Plugins/PU_PluginCore.dll ../Plugins/PU_PluginCore.Console.dll ../Plugins/PU_EXTweaks.dll】
          看这段的话应该是你之前装的中文修复补丁不兼容现在的游戏版本导致的崩溃 建议删掉这个补丁之后去置顶帖找个最新的补丁打上


          IP属地:山西5楼2020-06-16 19:36
          回复
            再加一条:如果曾经装过字体补丁,那么必然就修改过启动项,所以游戏更新后启动崩溃。删除启动项里添加的内容就好。


            IP属地:广西来自Android客户端6楼2020-07-16 18:29
            回复