求解决方法,和朋友开非专业每次白框闪退
LowLevelFatalError [File:F:\build\Live312Jenkins\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')
VERSION: 312.66
KERNELBASE.dll!UnknownFunction (0x00007ffef690a799) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7d72a11e5) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff7d76786a0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff7d76788ac) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff7d767b416) + 47 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303]
ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff7d767c11e) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7d76dac38) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff7d76e13b4) + 32 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7d720f698) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7d720e84d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FRHIThread::Run() (0x00007ff7d76e5fa2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:226]
ShooterGame.exe!FRunnableT
LowLevelFatalError [File:F:\build\Live312Jenkins\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')
VERSION: 312.66
KERNELBASE.dll!UnknownFunction (0x00007ffef690a799) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7d72a11e5) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff7d76786a0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff7d76788ac) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff7d767b416) + 47 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303]
ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff7d767c11e) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7d76dac38) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff7d76e13b4) + 32 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7d720f698) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7d720e84d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FRHIThread::Run() (0x00007ff7d76e5fa2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:226]
ShooterGame.exe!FRunnableT











