骷髅英雄杀手吧 关注:590贴子:1,564
  • 5回复贴,共1

8月28日棒子更新:铭文系统,优化细节,增加怪物血量

只看楼主收藏回复








IP属地:广东1楼2020-08-30 14:17回复
    Skul Squad!
    This patch features the long-awaited ‘Inscription System’!
    Each item will have two inscriptions, and the more of the same type that you collect, the more powerful they become.
    This update also brings with it several quality-of-life improvements to the game’s UI and features as well as balancing adjustments.
    We also have some exciting news regarding Gamescom and the Awesome Indie Showcase. We’ll be providing a sneak peek of some of the contents we have planned for the full version of Skul! Make sure to tune in at the link below to see it revealed live on air.
    Please see below for a breakdown of this update’s contents.
    System
    New System: Inscriptions
    - Every item will have two inherent inscriptions.
    - Each inscription provides a beneficial effect that can be amplified by collecting more of the same type.
    Developer Comment: We hope that this system will allow you to mold your character however you see fit. This should really emphasize the uniqueness of each item and make them shine.
    New Feature: Restock
    - For a fixed price, you can now request that the Collector restocks its items. Different items for sale will then appear at random.
    UI Improvements
    - Changed it so that items can now be destroyed by holding down the button.
    - You can now destroy items without acquiring them first.
    - When already at max item capacity, you can now utilize a new UI to compare and exchange items when picking up another one.
    Misc.- Reduced the increase in dash distance caused by an increase in movement speed.
    - Slightly bumped up the increase in dash distance for tackle-type dashes when you have an increase in movement speed.
    - The damage dealt by all status effects is now fixed.
    - Changed it so that skills which can be used repeatedly during a set period of time will invoke ‘when skill used’ effects only once, not each time the skill is used.
    - Increased the shield capacity gained from destroying a steel altar from 20 to 30.
    Developer Comment: Honestly speaking, this bug was a ton of fun. Especially for the Predator ;) However it needed to be fixed in order not to take away from other unique skulls and items.
    ItemsGrudge Stone
    - Increased radius of explosion.
    Thief Armor
    - Reduced damage of shurikens that shoot out after a critical strike.
    Dark Priest Robe
    - Reduced cooltime of barrier from 90 to 60 seconds.
    Rear Blast
    - Reduced duration of effect from 3 to 2 seconds and physical attack increase from 100 to 80%.
    Fire Spirit Salamander/Water Spirit Undine/Earth Spirit Gnome/Wind Spirit Sylphid/Dark Spirit Shade
    - Even if a Spirit’s cooltime is over, it will not attack or waste it’s chance to attack if no enemies are in range.
    Developer Comment: Spirits should be much more efficient than before.
    QuintessenceCyclops
    - Increased the shield’s capacity from 20 to 30.
    Enemies- Increased the HP of all enemies (especially for enemies in the later chapters)
    Fan art Highlights


    IP属地:广东2楼2020-08-30 14:19
    回复
      death game 万岁


      IP属地:浙江来自Android客户端4楼2020-08-30 19:04
      回复
        如果更新到正式服的话,石头会不会没呀


        IP属地:辽宁来自Android客户端5楼2020-09-13 13:49
        收起回复