Currently, replaying previously won racesis mandatory to reach a higher vehicle level. One of the most notable examplesis the Drag Category. Its progression is hindered by a limited number ofPerformance Parts being provided to the player.
目前,重玩以前赢过的比赛,是达到更高性能等级的唯一方式。最明显的是直线加速(DR),它的进程因为给玩家提供的性能零件极为有限而受到了极大的阻碍
Additionally, a large part of our playerbase has not maxed out a lot of vehicle categories with a full set of parts.Street Race and Hyper Car are a bit less affected by this tendency, but webelieve that there is room for improvement.
此外,我们的玩家群体的很大一部分还没有用全套的零件来最大化车辆性能。街头赛车(SR)和超级跑车(HC)受此影响较小,但我们相信还有改进的空间。

(左列:类别 柱状图:有整套金零件的比例)
We have to consider how players arecurrently grinding these parts, and how to foster competitiveness for everyoneand for every vehicle category
我们必须考虑玩家目前如何洗这些部件的属性,以及如何培养每个人和每个车辆类别的竞争力。
Currently, finishing all the events of asingle Vehicle Category in normal difficulty do not guarantee anycompetitiveness in Hard or Ace difficulty. This often means that races need tobe replayed until enough performance parts have been dropped.
目前,以普通难度完成一种车的所有比赛,并不能保证困难和王牌难度的竞争力。这通常意味着比赛需要重玩多次,直到有足够的性能零件掉落
We consider that the current situationcould be discouraging, not intuitive enough and can even be a blocker fornewcomers to access more challenging difficulties or Summits.
我们认为,目前获取零件的方式可能十分无聊且不够简便,甚至可能成为新人参与更具挑战性的赛事或峰会的障碍。