核弹连贯超武动画如何实现的?
发射两分钟前变成核弹井打开状态
发射变成核弹发射状态(废话)
发射完核弹井关闭
我现在有类似步骤的shp,但不知如何连贯起来,artmo里我设置了
附art代码:
[YAROCK1]
Remapable=yes
Normalized=no
Buildup=YAROCK_B
Height=8
Foundation=3x3
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=YAROCK2_A
ActiveAnimZAdjust=-40
ActiveAnimPowered=true
SuperAnim=YAROCK_A
SuperAnimZAdjust=-40
SuperAnimYSort=543
SuperAnimPowered=false
SuperAnimTwo=YAROCK_B
SuperAnimTwoZAdjust=-120
SuperAnimTwoYSort=543
SuperAnimTwoPowered=false
SuperAnimTwoPoweredLight=true
DamageFireOffset0=-20,23
DamageFireOffset1=-12,34
OccupyHeight=5
CanBeHidden=false
RemoveOccupy1=-3,-2
RemoveOccupy2=-3,-1
RemoveOccupy3=-2,0
RemoveOccupy4=-1,1
RemoveOccupy5=-2,-3
RemoveOccupy6=0,-2
RemoveOccupy7=-1,2
RemoveOccupy=-1,-3
ActiveAnimPowered=true
发射两分钟前变成核弹井打开状态
发射变成核弹发射状态(废话)
发射完核弹井关闭
我现在有类似步骤的shp,但不知如何连贯起来,artmo里我设置了
附art代码:
[YAROCK1]
Remapable=yes
Normalized=no
Buildup=YAROCK_B
Height=8
Foundation=3x3
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=YAROCK2_A
ActiveAnimZAdjust=-40
ActiveAnimPowered=true
SuperAnim=YAROCK_A
SuperAnimZAdjust=-40
SuperAnimYSort=543
SuperAnimPowered=false
SuperAnimTwo=YAROCK_B
SuperAnimTwoZAdjust=-120
SuperAnimTwoYSort=543
SuperAnimTwoPowered=false
SuperAnimTwoPoweredLight=true
DamageFireOffset0=-20,23
DamageFireOffset1=-12,34
OccupyHeight=5
CanBeHidden=false
RemoveOccupy1=-3,-2
RemoveOccupy2=-3,-1
RemoveOccupy3=-2,0
RemoveOccupy4=-1,1
RemoveOccupy5=-2,-3
RemoveOccupy6=0,-2
RemoveOccupy7=-1,2
RemoveOccupy=-1,-3
ActiveAnimPowered=true