我百度了一下关闭间谍的方
用记事本打开“游戏安装目录\Base\Assets\Gameplay\Data”下的units.xml文件,找到下面这一行:
<Row UnitType="UNIT_SPY" BaseMoves="1" IgnoreMoves="true" Cost="300" AdvisorType="ADVISOR_TECHNOLOGY" BaseSightRange="3" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_CIVILIAN" Name="LOC_UNIT_SPY_NAME" Description="LOC_UNIT_SPY_DESCRIPTION" CanCapture="False" CostProgressionModel="COST_PROGRESSION_PREVIOUS_COPIES" CostProgressionParam1="100" PseudoYieldType="PSEUDOYIELD_UNIT_SPY" PromotionClass="PROMOTION_CLASS_SPY" NumRandomChoices="3" Maintenance="4" Spy="true" TeamVisibility="true"/>
然后把最后一行spy=“”true“”改成false
结果变成一开局就能造间谍了
这是什么情况
用记事本打开“游戏安装目录\Base\Assets\Gameplay\Data”下的units.xml文件,找到下面这一行:
<Row UnitType="UNIT_SPY" BaseMoves="1" IgnoreMoves="true" Cost="300" AdvisorType="ADVISOR_TECHNOLOGY" BaseSightRange="3" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_CIVILIAN" Name="LOC_UNIT_SPY_NAME" Description="LOC_UNIT_SPY_DESCRIPTION" CanCapture="False" CostProgressionModel="COST_PROGRESSION_PREVIOUS_COPIES" CostProgressionParam1="100" PseudoYieldType="PSEUDOYIELD_UNIT_SPY" PromotionClass="PROMOTION_CLASS_SPY" NumRandomChoices="3" Maintenance="4" Spy="true" TeamVisibility="true"/>
然后把最后一行spy=“”true“”改成false
结果变成一开局就能造间谍了
这是什么情况