位置NpcArmy->GenerateNpcData
int[] Nums = new int[]
{
4,
8,
23,
25,
30,
32,
34,
36
};
int rn = Nums[UnityEngine.Random.Range(0, Nums.Length)];
string name = ((double)UnityEngine.Random.value < 0.1) ? ReGameDataController.Instance.GetJobData(rn).name : ReGameDataController.Instance.GetJobData(enemyArmyData.jobIDList[l].idList[UnityEngine.Random.Range(0, enemyArmyData.jobIDList[l].idList.Count)]).name;
int[] Nums = new int[]
{
4,
8,
23,
25,
30,
32,
34,
36
};
int rn = Nums[UnityEngine.Random.Range(0, Nums.Length)];
string name = ((double)UnityEngine.Random.value < 0.1) ? ReGameDataController.Instance.GetJobData(rn).name : ReGameDataController.Instance.GetJobData(enemyArmyData.jobIDList[l].idList[UnityEngine.Random.Range(0, enemyArmyData.jobIDList[l].idList.Count)]).name;