更新具体内容 What’s New: Steam Workshop and Serious Editor are now available. Show us those filthy modder hands! Survival mode has arrived! Check a look at 6 brand new levels with awesome visuals and new absolutely badass music. Survive solo or with friends in Co-Op! Those include Horus Sanctuary, Dragon Gates, Castle of Pain, Kleer Fortress, The Snowrider, and Monkey Canyon. New player models! Old fan-favorites, and brand new ones alike: Serious Sammy, Dark Delilah, Biker Blaze, Kleer Kurt, Devolver Dude, Octanian Oleg, Beast of the Apocalypse, and Serious Sam Classic (The First Encounter). All player models have been livened up through the use of a revolutionary technology of eye movement. Gameplay fixes: Reduced Hoverboard HP from 500 to 300. Still, General Brand now gets angry when you use the Hoverboard on him. Feet on the ground! Changed default “Extra Enemy Strength per Player” in Cooperative mode to 0. Because Double Barrel into a Kleer’s face is sacred. Minefield now kills the rider along with their ride. Checkmate, speedrunners. You can now mash “Use” when trying to mount a nimble monster, free from the fear of accidentally unmounting it right away, because there is now a delay before you can unmount. Some enemies were awarding too few points, so we adjusted that. Minor Biomechanoid now performs a parting shot during its death. Just like in old times. Increased health awarded for melee kill of the Pyro and Draconian Burner enemy. T.A.C.T. gadget now stops functioning when a cutscene starts.
Gameplay fixes: Reduced Hoverboard HP from 500 to 300. Still, General Brand now gets angry when you use the Hoverboard on him. Feet on the ground! Changed default “Extra Enemy Strength per Player” in Cooperative mode to 0. Because Double Barrel into a Kleer’s face is sacred. Minefield now kills the rider along with their ride. Checkmate, speedrunners. You can now mash “Use” when trying to mount a nimble monster, free from the fear of accidentally unmounting it right away, because there is now a delay before you can unmount. Some enemies were awarding too few points, so we adjusted that. Minor Biomechanoid now performs a parting shot during its death. Just like in old times. Increased health awarded for melee kill of the Pyro and Draconian Burner enemy. T.A.C.T. gadget now stops functioning when a cutscene starts. Visual fixes: Added weapon wheel preview icons for both alternate weapon skins. Cutscenes have been tweaked and/or optimized, including a fancy fade-to-black before the start of each cutscene. Fixed an issue where some decals (posters on walls, markups on the floor) would disappear when the player was close to them. Fixed an issue with lots of models showing up dark, when playing with Prebaked Lighting enabled on Roadside Picnic level. Fixed an issue with waypoint distance displ