cs地图吧 关注:9,317贴子:340,253
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做了一张地图,快完成了,一开始编辑正常,运行也正常,今天下午改动了一些细节以及贴图,在不加rad编辑时正常,加了rad编辑后,载入游戏出现bad surface extents 14144/0 at (0,0,0)   的确是很恶心人的问题,本来我可以使用排除法找出问题所在,但是今天下午改动的东西比较多,要一个一个找问题所在很是麻烦,所以在这里请求各位高手,遇到这种毛病的原因大概属于哪个范围?
0,0,0坐标上没任何东西,地图上所有的纹理倍数均为1,而且我为了避免出现alloc bolck:full问题,已经在相对很大的固体表面上的纹理使用了自定义的大贴图,均没出现问题,今天下午改动了很多细小的固体和纹理就出现了bad surface extents 14144/0 at (0,0,0)
我的编辑器vhe3.5和x-+man超级编辑器
编辑参数CSG默认 BSP -maxnodesides 4096 (地图比较大,所致此值设置的比较大能防止出现固体错误) 无vis   rad -extra -sparse
希望各位高手能给我个详细的解释,参考也行,在此先叩谢了!
个人觉得bad surface extents 14144/0 at (0,0,0)并不是某个固体表面出现了问题,从坐标0,0,0就能看出来 这个点我没有放任何东西,可能是某个致命错误导致了全图的崩溃,而且norad编辑后没问题 但是加上rad就出现问题了!


IP属地:安徽1楼2010-06-08 15:52回复
    补充一下 我仔细检查了一下 在编辑日志中没有提示出现任何错误 编辑过程一切正常 但进入游戏就不行了


    IP属地:安徽2楼2010-06-08 15:55
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      (0,0,0)上肯定有东西


      3楼2010-06-08 15:55
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        (0,0,0)绝对没东西
        而且之前一直好好的呀 今天下午只是改动了一些细节   我的地图整体放的比较矮 没有超过坐标线的中轴 也没有超过底线


        IP属地:安徽4楼2010-06-08 16:03
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          回复:3楼
          3楼的这位帅哥,我知道你已经遇到过不少这样的问题了,但是请你相信,如果是普普通通的那种纹理缩放问题的话,我自己是可以解决的,因为我这个错误提示的坐标上是空白,这就让我摸不着头脑了,所以才来这求助。如果你方便,请留下你的QQ,我将map和wad发给你,你帮我看看,可否?


          IP属地:安徽5楼2010-06-08 16:09
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            hlcsg v2.5.3 rel (May   2 2001)
            Based on Valve's version, modified with permission.
            Submit detailed bug reports to (zoner@gearboxsoftware.com)
            -----   BEGIN   hlcsg -----
            Command line: E:\tools\CSMapToolkit\zhlt\hlcsg.exe -wadinclude de_ahptc.wad -chart -estimate -texdata 4096 -threads 2 -low "E:\tools\CSMapToolkit\rmf temp\de_ahptc1.map"
            -= Current hlcsg Settings =-
            Name                  |   Setting   |   Default
            ---------------------|-----------|-------------------------
            threads                [        2 ] [   Varies ]
            verbose                [      off ] [      off ]
            log                    [       on ] [       on ]
            developer              [        0 ] [        0 ]
            chart                  [       on ] [      off ]
            estimate               [       on ] [      off ]
            max texture memory     [ 4194304 ] [ 4194304 ]
            priority               [      Low ] [   Normal ]
            noclip                 [      off ] [      off ]
            onlyents               [      off ] [      off ]
            wadtextures            [       on ] [       on ]
            skyclip                [       on ] [       on ]
            hullfile               [     None ] [     None ]
            min surface area       [    0.500 ] [    0.500 ]
            brush union threshold [    0.000 ] [    0.000 ]
            Wadinclude list :
            


            IP属地:安徽6楼2010-06-08 16:12
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              [zhlt.wad]
              [de_ahptc.wad]
              entering E:\tools\CSMapToolkit\rmf temp\de_ahptc1.map
              CreateBrush:
              (13.95 seconds)
              SetModelCenters:
              (0.02 seconds)
              CSGBrush:
              (3.95 seconds)
              Object names   Objects/Maxobjs   Memory / Maxmem   Fullness
              ------------   ---------------   ---------------   --------
              models               0/400             0/25600     ( 0.0)
              planes           19872/32767      397440/655340    (60.6)
              vertexes             0/65535           0/786420    ( 0.0)
              nodes                0/32767           0/786408    ( 0.0)
              texinfos          3310/32767      132400/1310680   (10.1)
              faces                0/65535           0/1310700   ( 0.0)
              clipnodes            0/32767           0/262136    ( 0.0)
              leaves               0/8192            0/229376    ( 0.0)
              marksurfaces         0/65535           0/131070    ( 0.0)
              surfedges            0/512000          0/2048000   ( 0.0)
              edges                0/256000          0/1024000   ( 0.0)
              texdata           [variable]           0/4194304   ( 0.0)
              lightdata         [variable]           0/4194304   ( 0.0)
              visdata           [variable]           0/2097152   ( 0.0)
              entdata           [variable]           0/524288    ( 0.0)
              0 textures referenced
              === Total BSP file data space used: 529840 bytes ===
              Using WAD File: \games\cs1.6\valve\halflife.wad
              Using WAD File: \games\cs1.6\cstrike\cstrike.wad
              Using WAD File: \games\cs1.6\cstrike\cstraining.wad
              Using WAD File: \games\cs1.6\cstrike\decals.wad
              Using WAD File: \games\cs1.6\cstrike\cs_assault.wad
              Embedding textures from WAD File [\games\cs1.6\cstrike_schinese\de_ahptc.wad] into BSP
              Warning:   ::: Larger than expected texture (272812 bytes)   Wad:wad[\games\cs1.6\cstrike_schinese\de_ahptc.wad] Texture[3519:THANKS]
              added 10 additional animating textures.
              Texture usage is at 1.88 mb (of 4.00 mb MAX)
              18.69 seconds elapsed
              -----    END    hlcsg -----


              IP属地:安徽7楼2010-06-08 16:12
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                hlrad v2.5.3 rel (May   2 2001)
                Based on Valve's version, modified with permission.
                Submit detailed bug reports to (zoner@gearboxsoftware.com)
                -----   BEGIN   hlrad -----
                Command line: E:\tools\CSMapToolkit\zhlt\hlrad.exe -extra -sparse -nolerp -notexscale -falloff 1 -ambient 0 0 0 -chart -estimate -texdata 4096 -threads 2 -low "E:\tools\CSMapToolkit\rmf temp\de_ahptc1.map"
                -= Current hlrad Settings =-
                Name                 | Setting              | Default
                --------------------|---------------------|-------------------------
                threads               [                  2 ] [             Varies ]
                verbose               [                off ] [                off ]
                log                   [                 on ] [                 on ]
                developer             [                  0 ] [                  0 ]
                chart                 [                 on ] [                off ]
                estimate              [                 on ] [                off ]
                max texture memory    [            4194304 ] [            4194304 ]
                priority              [                Low ] [             Normal ]
                vismatrix algorithm   [             Sparse ] [           Original ]
                


                IP属地:安徽8楼2010-06-08 16:14
                回复
                  Based on Valve's version, modified with permission.
                  Submit detailed bug reports to (zoner@gearboxsoftware.com)
                  -----   BEGIN   hlrad -----
                  Command line: E:\tools\CSMapToolkit\zhlt\hlrad.exe -extra -sparse -nolerp -notexscale -falloff 1 -ambient 0 0 0 -chart -estimate -texdata 4096 -threads 2 -low "E:\tools\CSMapToolkit\rmf temp\de_ahptc1.map"
                  -= Current hlrad Settings =-
                  Name                 | Setting              | Default
                  --------------------|---------------------|-------------------------
                  threads               [                  2 ] [             Varies ]
                  verbose               [                off ] [                off ]
                  log                   [                 on ] [                 on ]
                  developer             [                  0 ] [                  0 ]
                  chart                 [                 on ] [                off ]
                  estimate              [                 on ] [                off ]
                  max texture memory    [            4194304 ] [            4194304 ]
                  priority              [                Low ] [             Normal ]
                  vismatrix algorithm   [             Sparse ] [           Original ]
                  


                  IP属地:安徽16楼2010-06-08 16:15
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                    邮箱 vluzacn@163.com


                    20楼2010-06-08 16:17
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                      • 113.86.143.*
                      回复:5楼
                      3L是靓女~~~


                      21楼2010-06-08 17:01
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                        应该是纹理缩放问题.有一个很薄的固体,然后你点整面贴的包括侧面.


                        22楼2010-06-08 20:08
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