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聯盟任務第10賽季重大變化

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AQ第10季重大變化
我们即将开始联盟任务:第 10 季,將在11月25日展開,我们为您带来了一些重大变化! 从将添加选择节点到更高級的地图、加载新的修改器(包括地图 8)、改变奖励等等,还有很多事情要做! 让我们开始吧!
地图 4-8 中的选择节点:
本赛季联盟任务的最大变化是在地图 4-8 中添加了选择节点!
在每张地图开始时,每位玩家都可以选择一个 增益 来赋予您的 AQ 团队新的能力!
这些 增益 持续一天,因此您可以每天尝试一个新的 增益,或者坚持使用您最喜欢的!
增益:
* 破坏措施:每次攻击者造成破甲或粉碎减益时,他们都会获得一个资质增益,使狂怒、护甲强化和精准增益提高 10%,持续 10 秒。在此资质的影响下,攻击者每秒获得 5% 的一格能量。
* 预防措施:每次对防御者应用命运封印、蹒跚或無效化效果时,攻击者都会从对手那里窃取 3% 的一格能量。每当防御者的增益因命运封印或蹒跚而无效或因无效化而未能触发时,攻击者将获得一个非堆叠的蓬勃发展被动,使战斗能量率速率和能力功率速率提高 10%,持续 10 秒。
* 关键措施:当攻击者拥有任何精确效果时,他们会被动地获得真实准确,忽略闪避和自动格挡效果。当攻击者激活任何真实准确效果时,他们的伤害性减益会提高 20% 的效力。
* 伤害措施:当对防御者施加精疲力竭、疲劳或石化减益时,还会施加一个非堆叠的 20% 效力嘲讽减益,持续 10 秒。当防御者受到 3 个或更多非伤害性减益的影响时,攻击者获得狂怒被动,获得 20% 的攻击值。
* 防御措施:格挡时,攻击者根据其当前护甲等级的 50% 获得格挡熟练度。当攻击者拥有至少一个护甲强化增益时,施展即時格挡,会能量燃烧防御者 15% 的一格能量,造成与能量损失量成比例的直接伤害。
* 勇猛措施:在恢复效果下,普通攻击有 35% 的几率获得 20% 的被动勇猛,最大值:10。这些勇猛在特殊攻击后被移除。在任何勇猛效果的影响下激活特殊攻击都会对防御者造成 50% 效力的非叠加震荡被动,持续 8 秒。
普通、英雄、大师和史诗的修改器更新:
普通(Swapping 1 buff / 8 Total):
Removed:
Power Focus 2
Added:
Power Focus 1
英雄 (Swapping 5 buffs / 8 Total):
Removed:
Feats of Power
Role Reversal
Optimist
Pessimist
Force of Will
Added:
Rise to Power - 1
Make A Stand - 1
Painful Retreat - 1
Hale and Hearty - 1
Feat of Indestructible 2
大师(Swapping 5 buffs / 8 Total):
Removed:
Bane - 2
Special Delivery
Brute Force
Explosive Personality
Personal Space
Added:
Conflictor - 1
Evasive Maneuvers - 1
Clean Slate - 1
Null Gain - 1
Passively Special - 2
史诗: (Swapping all 5 existing buffs, added 3 buffs / 8 Total)
Removed:
Power to Cower + Iso Infused (+50%)
So Sayeth Doom + Iso Infused (+50%)
Turn the Tide + Iso Infused (+50%)
Parry Curse + Iso Infused (+50%)
Cascading Failure + Iso Infused (+50%)
Added:
Obstinate Charge
Masochism Over Time - 1
Performance Anxiety - 2
Rise to Power - 3
Under Pressure - Passive - 3
Use It Or Lose It - 3
Power Through Sickness - 1 + Concussive Resonance - 1
Combat Deja Vu - Prowess + Prowess Puncture - 1
添加了新的修改器层级“永恒”:
终于,是时候将修改器引入地图 8 了! 这些修改器仅适用于地图 8! 让我们来了解一下修改器:
永恒 -(增加了 5 个新增益/总共 5 个)
* 保护黎明:防御者每 14 秒获得无限期保护被动,减少 30% 的伤害。当第一次被中击結束组合攻击、重击的最后一击或特殊攻击的最后一击击中时,移除一个保护被动。保护被动被其中一种攻击移除后,在重置之前无法再次移除。攻击动作在完成每个动作一次后重置。
* 强度黎明:防御者每 10 秒获得无限狂怒被动,伤害提高 50%。当第一次被中击結束组合攻击、重击的最后一击或特殊攻击的最后一击击中时,移除一个狂怒被动。狂怒被动被其中一种攻击移除后,在重置前无法再次移除。攻击动作在完成每个动作一次后重置。
* 穿透追击:当攻击者向后冲刺时,防守者获得 10% 的穿透被动,最大值:5。拦截防守者会移除该技能获得的所有穿透。
* 特殊干扰:如果攻击者使用与防御者上次使用的相同的特殊攻击,则它们造成的伤害降低 50%,并且防御者被动免疫眩晕 8 秒。
* 半神精华:防御者每 14 秒获得一个持续 7 秒的不可阻挡被动。在防御者没有不可阻挡时攻击防御者或击中他们的格挡会使冷却计时器暂停 1 秒。该冷却时间计时器在防御者的特殊攻击期间也会暂停。该技能不受技能精准度影响。
頭目、路徑怪物集增益更新:
Map 1:
Mini-Boss (Variation 1-3): Groot
Buffs:
Keeping Pace - 3: Whenever the Defender activates any Special Attack, they pause their Buffs for 5 second(s).
Final-Boss: Scorpion
Buffs: None
Map 2:
Mini-Boss (Variation 1): Rocket Raccoon
Buffs:
Enhanced Parry - 50% Power Gain: After a successful Parry by the Attacker, the Attacker receives a Power Gain Buff, granting 50% of a Bar of Power over 5 seconds. Does not stack.
Specialist - 3: The Attacker's Special Attack 3 deals 50% more damage, but their other Special Attacks deal 50% less damage.
Final-Boss: Scorpion
Buffs: None
Map 3:
Mini-Boss (Variation 1): Howard the Duck
Buffs:
Long Distance Eternity: While far away, the Defender's Fury, Unblockable, True Damage, and Power Gain Buffs are paused.
Supercharge: Every 15 seconds the Defender activates a Power Gain Buff, granting 20% of their maximum Power over 10 seconds.
Final-Boss: Scorpion
Buffs:
Power Through Sickness - 2: Each time the Attacker is inflicted with any Debuff, the Defender gains a Power Gain Passive granting 10% of Max Power over 8 seconds. This Power Gain does not stack multiple times.
Map 4:
Mini-Boss (Variation 1): Immortal Abomination
Buffs:
Matador: The Attacker gains 1 Bar of Power every time the Defender Activates a Special Attack. This is the only way the Attacker can gain Power in this fight.
Enhanced Special 1: Special 1 deals 30% more damage and the first melee hit or instant projectile hit, such as that from a beam or psychic blast, is Unblockable. Projectiles with flight time, such as an arrow or rock, are not Unblockable.
Special Burst Lock Down - 2: Whenever the Defender activates a Special Attack, the Attacker is afflicted with both a Heal Block and an Armor Break Debuff, lasting 10 seconds and reducing Armor Rating by 35%.
Final-Boss: Scorpion
Buffs:
Bubble Shield - 1: Each time the Attacker Blocks an attack, their Block Proficiency reduces by 2%. After 10 stacks, the Defender's next attack is Unblockable
Power Through Sickness - 1: Each time the Attacker is inflicted with any Debuff, the Defender gains a Power Gain Passive granting 5% of Max Power over 8 seconds. This Power Gain does not stack multiple times.
Map 5:
Mini-Boss (Variation 1): Hit-Monkey
Buffs:
Under Pressure - 2: When the Attacker dashes back, they gain a Disorient Timer for 1.2 second(s). Dashing back again while the Disorient Timer is active inflicts a Disorient Debuff lowering Defensive Ability Accuracy and Block Proficiency by 50% for 7 second(s). Max 1 stack.
Debilitating Refund - 1: The Defender's Special Attacks cost 50% less power while the Attacker is suffering from any Debuff.
Power Leak: The Defender's Critical Hits have a 50% chance to Power Drain 1 Bar of Power from the Attacker over 6 seconds.
Final-Boss: Scorpion
Buffs:
Bubble Shield - 2: Each time the Attacker Blocks an attack, their Block Proficiency reduces by 4%. After 10 stacks, the Defender's next attack is Unblockable.
No Hit-M...ercy (Passive) - 1: Each time the Defender is knocked down they gain a Cruelty Passive granting +350% Critical Damage lasting for 5 seconds. While the Defender has a Cruelty effect, they can strike with Critical Hits even while the Opponent is blocking.
Power Through Sickness - 2: Each time the Attacker is inflicted with any Debuff, the Defender gains a Power Gain Passive granting 10% of Max Power over 8 seconds. This Power Gain does not stack multiple times.
Map 6:
Mini-Boss (Variation 2): Jabari Black Panther
Buffs:
Diversion: Every 15 second(s), the Attacker is inflicted with a Falter Passive, causing all their attacks to Miss for 8 second(s). If the Attacker is out of striking range when this timer expires, the Defender is instead afflicted with a Falter Passive for 4 second(s).
Vital Strikes - 2: When the Defender strikes the Attacker's Block, the Defender regenerates 500% of damage dealt.
Bob and Weave - 3: All of the Defender's Attacks are Guaranteed Critical Hits. This is disabled for 6 second(s) if the Attacker Dodges or Intercepts the Defender. The Defender can land Critical Hits through Block.
Final-Boss: Scorpion
Buffs:
Bubble Shield - 2: Each time the Attacker Blocks an attack, their Block Proficiency reduces by 4%. After 10 stacks, the Defender's next attack is Unblockable.
No Hit-M...ercy (Passive) - 2: Each time the Defender is knocked down they gain a Cruelty Passive granting +350% Critical Damage lasting for 7 seconds. While the Defender has a Cruelty effect, they can strike with Critical Hits even while the Opponent is blocking.
Power Through Sickness - 2: Each time the Attacker is inflicted with any Debuff, the Defender gains a Power Gain Passive granting 10% of Max Power over 8 seconds. This Power Gain does not stack multiple times.
Map 7:
Mini-Boss (Variation 1): Tigra
Buffs:
Contagion: Whenever the Defender is struck or blocks an attack, there is a 30% chance to inflict the Attacker with a Poison Debuff, dealing 100% of the Defender's modified Attack as direct damage over 10 seconds.
Combat Deja Vu - Prowess: Landing the same type of Basic Attack twice in a row grants the Defender a Prowess Buff, increasing Special Attack Damage by 50% for 10 seconds.
Conflictor - 2: Every 7 seconds the next Debuff triggered by the Attacker is immediately Purified. Each time this effect triggers, the Defender gains 50% of a bar of power.
Parry Vulnerability (Added to 1st section): Each time the Attacker lands a successful Parry they gain a Fury Buff, increasing Attack Rating by 75% for 15 seconds. Additionally, the Attacker gains +200% Attack Rating while the Defender is Stunned by Parry.
Mini-Boss (Variation 3): Sauron
Buffs:
Prowess Puncture - 3: Each time the Defender gains Prowess they also gain a non-stacking Passive Impact charge, granting 60% Block Penetration for 5 seconds.
Reinvigorated (Unblockable) - 3: Every time a Regeneration Buff or Passive is activated, if the Defender is not Heal Blocked they gain a dormant Vigor Charge. Once the Defender reaches 10 Vigor Charges they're consumed and the Defender gains a Passive Unblockable for 10 seconds.
Hale and Hearty - 2: Whenever the Attacker gains a Bar of Power, the Defender gains a Regeneration Buff healing 6% of their max Health over 8 seconds. This Regeneration Buff is removed early if the Defender is knocked down with a Heavy Attack.
Indomitable: The Defender's healing abilities can't be reversed, when this would occur they're instead only prevented from Healing.
Final-Boss: Scorpion
Buffs:
Bubble Shield - 2: Each time the Attacker Blocks an attack, their Block Proficiency reduces by 4%. After 10 stacks, the Defender's next attack is Unblockable.
No Hit-M...ercy (Passive) - 3: Each time the Defender is knocked down they gain a Cruelty Passive granting +350% Critical Damage lasting for 10 seconds. While the Defender has a Cruelty effect, they can strike with Critical Hits even while the Opponent is blocking.
Ebb and Flow - Intercept: The Defender has Protection, reducing all incoming damage by 60%. Intercepting the Defender removes the Protection and grants the Attacker a Fury Passive, increasing Attack Rating by 40% for 12 second(s). When the Fury expires, the Protection returns, and all Debuffs on the Defender are Purified.
Power Through Sickness - 2: Each time the Attacker is inflicted with any Debuff, the Defender gains a Power Gain Passive granting 10% of Max Power over 8 seconds. This Power Gain does not stack multiple times.
奖励更新:
我们对 AQ 奖励 进行了一些重大更改,应该能让玩家获得更多升级资源:
* 新排名奖励提供 2-5 倍以上的升级资源。
* 地图水晶被移除!这些水晶的价值对玩家来说既过时又不清楚。在未来某个不确定的时间点,我们将自动为玩家打开这些水晶(我们会尽可能多地通知您),但目前还没有具体日期,但认为这是非常预先的警告!
* 地图 8 永恒增益的新荣誉里程碑和得分。
* 新地图奖励。我们的总体目标之一是鼓励联盟玩更高级别的地图。目前,由于奖励结构的原因,推高地图是有风险的,但我们希望鼓励联盟更努力地推得更远。如果联盟不确定他们是否可以每天 100% 探索它,新的奖励应该有助于降低向上移动地图的风险。未来,我们还将探索计分变化,即使他们不能 100% 探索,也鼓励他们升级到更高的地图。
* 地图水晶已从巅峰里程碑中移除,但荣耀数量没有改变。等等,这是否意味着玩家将获得更少的奖励?它不会,因为……
* 荣耀 商店获得了巨大的升级。升级资源会便宜很多,在很多情况下玩家可以购买更多。还有一个新的 楷模商店组合,楷模 和 王位破坏者玩家都可以换到 R4 材料。
* 荣耀 商店中的圣物合金。在 荣耀 商店 中获取圣物合金来升级您的圣物!
总之,这些变化意味着通过巅峰里程碑和排名奖励获得的荣耀将比被移除的地图水晶更有价值。
附注:联盟任务药水、复活或体力补充没有变化。这就是为什么它们没有列在表中的原因。他们没有被删除。




其他变更说明:
* 更快但更小的更新:正如我们在 AW 和侵袭更新中提到的,我们计划在未来对模式进行更定期的更新。 这意味着更小、更频繁的更新,而不是像这样每 9-12 个月更新一次。 这也让我们能够以更快的速度解决问题或删除新内容。
* 超时和可预防的死亡机制:修复了 亡刃將軍 超时方法不会杀死他的问题,如果他在強退时低于杀死阈值(低于 5%)生命值。 这也会影响 大力神 和任何其他在超时时会阻止 KO 的冠军。 此更改最初仅适用于地图 7 和 8,但现在将适用于所有 AQ 地图。
* 移除了主题增益:通过我们在上面所做的重大更改,我们还移除了第 8 季和第 9 季中有益于某些标签或职业的主题增益。


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