NullReferenceException: Object reference not set to an instance of an object
KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) (at <1726ad14e928409087f7fe566b21e0ff>:0)
KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.AdvancePath (System.Boolean trigger_advance) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) (at <1726ad14e928409087f7fe566b21e0ff>:0)
GravitasCreatureManipulator+Instance.DetectLargeCreature (System.Object obj) (at <1726ad14e928409087f7fe566b21e0ff>:0)
ScenePartitioner.RunEntries (System.Collections.Generic.List`1[T] gathered_entries, System.Object event_data) (at <1726ad14e928409087f7fe566b21e0ff>:0)
ScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <1726ad14e928409087f7fe566b21e0ff>:0)
GameScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <1726ad14e928409087f7fe566b21e0ff>:0)
GameScenePartitioner.TriggerEvent (System.Int32 cell, ScenePartitionerLayer layer, System.Object event_data) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Pickupable.NotifyChanged (System.Int32 new_cell) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Pickupable.OnCleanUp () (at <1726ad14e928409087f7fe566b21e0ff>:0)
KMonoBehaviour.OnDestroy () (at <fa50cdddb14a483d94f547557a674a42>:0)
Build: U44-537329-S
目前运行到1978周期,一到倒数第8个时间段附近就崩溃,这日志能分析出来可能是什么原因导致的吗
KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) (at <1726ad14e928409087f7fe566b21e0ff>:0)
KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.AdvancePath (System.Boolean trigger_advance) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) (at <1726ad14e928409087f7fe566b21e0ff>:0)
GravitasCreatureManipulator+Instance.DetectLargeCreature (System.Object obj) (at <1726ad14e928409087f7fe566b21e0ff>:0)
ScenePartitioner.RunEntries (System.Collections.Generic.List`1[T] gathered_entries, System.Object event_data) (at <1726ad14e928409087f7fe566b21e0ff>:0)
ScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <1726ad14e928409087f7fe566b21e0ff>:0)
GameScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <1726ad14e928409087f7fe566b21e0ff>:0)
GameScenePartitioner.TriggerEvent (System.Int32 cell, ScenePartitionerLayer layer, System.Object event_data) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Pickupable.NotifyChanged (System.Int32 new_cell) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Pickupable.OnCleanUp () (at <1726ad14e928409087f7fe566b21e0ff>:0)
KMonoBehaviour.OnDestroy () (at <fa50cdddb14a483d94f547557a674a42>:0)
Build: U44-537329-S
目前运行到1978周期,一到倒数第8个时间段附近就崩溃,这日志能分析出来可能是什么原因导致的吗