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堕落之主10月18日v1.1.203更新(机翻)

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Greetings Lampbearers,
Today has been a good day. Our bug kill count has reached its highest to date, thanks to your support via Sentry.
Additionally, we have begun to implement more substantial performance improvements. This is aimed at freeing up VRAM to provide additional headroom for GPUs that are operating at the limit of their capabilities. This process is taking some time because we are committed to ensuring that you do not lose any quality.
You guys keep exploring Mournstead. We keep pushing hefty updates for you.
Stability
Fixed a crash that could occur when an NPC was talking, under very specific conditions.
Fixed a rare crash that could happen when enemies were targeting players when using some of their abilities.
Fixed a rare crash that could occur when interacting with certain in-game elements.
Fixed a crash that could happen with some Niagara particles that left a trail behind them.
Fixed a crash that could occur when running out of ammo and trying to perform an action that consumes ammo.
Fixed a rare crash related to player spawning in multiplayer by the host when the client is still not fully ready.
Fixed a rare crash that could occur when resurrecting at an anchor.
Fixed a crash when being invaded by a player who happens to lose connection at the right frame.
Moved 2 parameters from local saves to settings save to provide more configurable options to GeForce Experience.
Performance
Adjusted Soulflay texture sizes and materials to make them easier for the GPU to handle VRM-wise.
Reworked some UI elements to free up memory.
Reduced memory allocation for environment interaction to free up approximately 16MBs of memory.
Anchor images are now loaded only when interacting with vestiges.
Fixed several textures used throughout the game to reduce VRAM consumption by approximately 10MBs.
Bosses
Crimson Rector's parasites will no longer trigger heavy reactions on the player.
NPCs
Sparky has received some additional lines of dialogue.
Balancing
Balancing adjustments have been made for NG+ bosses and regions, especially in the almost end-game stages of NG+. We felt we were too enthusiastic and the previous curve was too steep.
Molhu has decided to reduce the price of seeds in his store from 2,500 vigor to 1,200 vigor.
Gameplay
Fixed player behavior during interactions with NPCs and vendor screens, which could lead to weird orientations.
Modified Vestige interactions to allow camera movement while interacting with the vestige.
Collisions
Fixed a small collision bump that could cause AIs to get stuck near Agatha's vestige.
Fixed a missing Umbral navmesh in Pilgrim's Perch East section that would make umbral inhabitants stop pursuing players.
Fixed a small ground issue at Skyrest bridge.
VFX
Umbral nail attack from a secret boss has been optimized for AMD cards.
Adjusted banners FX angle that could sometimes be rotated too much.
Reworked both poison and Umbral mists to look better, addressing issues with pixelization observed on some streams.
Optimized Barrage of Echoes spell.
Steps VFX now disappear when off-screen instead of being frozen but still calculated.
Improved the Lightreaper jump attack particles to make it even more spectacular.
Fixed skinning issues for the sword of a very important person.
Crossbowmen now have more noticeable and persistent arrow trails for increased visibility and directionality.
UI
Modified the maximum length for online session passwords to 8 characters, as players typically use 4-6 character words.
Added additional sounds to the splash screen.
Now, if you equip ammo or a spell that cannot be used, the (X) button is also displayed in the widget.
Fixed a bug where the character name pop-up couldn't be closed with the gamepad when spamming (A) or (B) while opening it.
Reverted the "any button shows (A) to skip" in cinematics, as it wasn't working well on some devices.
3D Photo Mode
Fixed an issue where the camera of a saved 3D scene in 3D Photo Mode could be in the wrong position, adding failsafes to prevent this from happening.
Fixed a bug where the state of doors (opened/closed) and a few other interactables was not being saved in the 3D photo.
In Light we Walk.


IP属地:四川1楼2023-10-18 09:16回复
    灯友们,你们好
    今天是个好日子。我们的错误查杀数量达到了迄今为止的最高值,这要归功于你们通过 "哨兵 "提供的支持。
    此外,我们还开始实施更多实质性的性能改进。这样做的目的是释放 VRAM,为那些已经达到极限的 GPU 提供额外的空间。这个过程需要一些时间,因为我们致力于确保您不会损失任何质量。
    你们继续探索《Mournstead》吧。我们将继续为您推送大量更新。
    稳定性
    修复了在非常特殊的情况下,NPC 说话时可能发生的崩溃。
    修正了一个罕见的崩溃问题,当敌人使用某些能力瞄准玩家时,可能会发生该问题。
    修正了与某些游戏元素交互时可能发生的罕见崩溃。
    修正了在某些尼亚加拉粒子留下痕迹时可能发生的崩溃。
    修正了在弹药耗尽并试图执行消耗弹药的操作时可能发生的崩溃。
    修正了一个罕见的崩溃问题,该问题与主机在客户端尚未完全就绪时在多人游戏中生成玩家有关。
    修复了在锚点复活时可能发生的罕见崩溃。
    修正了被玩家入侵时的崩溃,该玩家碰巧在正确的帧失去了连接。
    将本地保存中的 2 个参数移至设置保存,以便为 GeForce Experience 提供更多可配置选项。
    性能
    调整了 Soulflay 纹理大小和材质,使 GPU 更容易处理 VRM。
    重新设计了一些 UI 元素,以释放内存。
    减少了环境交互的内存分配,释放了约 16MB 内存。
    现在只有在与遗迹互动时才会加载锚点图像。
    修复了游戏中使用的一些纹理,减少了约 10MB 的 VRAM 消耗。
    Boss
    深红校长的寄生虫不再会对玩家产生强烈反应。
    NPC
    斯帕克增加了一些对话。
    平衡
    对 NG+ 的 Boss 和区域进行了平衡性调整,尤其是在 NG+ 接近终局的阶段。我们认为我们过于热情,之前的曲线过于陡峭。
    Molhu 已决定将其商店中种子的价格从 2,500 活力降至 1,200 活力。
    游戏性
    修正了玩家与 NPC 和摊贩屏幕互动时的行为,这可能会导致奇怪的方向。
    修改了遗迹互动,允许在与遗迹互动时移动摄像头。
    碰撞
    修正了一个可能导致人工智能卡在阿加莎遗迹附近的小碰撞问题。
    修正了朝圣者栖息地东段丢失的脐带导航标记,该标记会使脐带居民停止追逐玩家。
    修复了 Skyrest 桥上的一个地面小问题。
    特效
    针对 AMD 显卡优化了来自秘密 BOSS 的脐钉攻击。
    调整了横幅的 FX 角度,该角度有时会旋转过多。
    重新制作了毒雾和安布雷拉迷雾,使其看起来更美观,解决了在某些流媒体上观察到的像素化问题。
    优化了 "回音炮击 "法术。
    阶梯特效现在会在屏幕外消失,而不是冻结但仍在计算。
    改进了光之收割者跳跃攻击粒子,使其更加壮观。
    修复了一个重要人物的剑的皮肤问题。
    弩手现在有了更明显、更持久的箭痕,从而提高了可视性和方向性。
    用户界面
    将在线会话密码的最大长度修改为 8 个字符,因为玩家通常使用 4-6 个字符的单词。
    为闪屏添加了额外的声音。
    现在,如果您装备了弹药或无法使用的法术,(X) 按钮也会显示在小工具中。
    修正了一个错误,即在打开角色名称弹出窗口时,如果使用游戏手柄拼写 (A) 或 (B),则弹出窗口无法关闭。
    修正了电影中的 "任意键显示 (A) 跳过",因为在某些设备上效果不佳。
    3D 照片模式
    修正了一个问题,即在 3D 照片模式中保存的 3D 场景的摄像头可能位于错误的位置。
    修正了一个错误,即门的状态(打开/关闭)和其他一些可互动设备的状态没有保存在 3D 照片中。
    在 "光影漫步 "中


    IP属地:四川2楼2023-10-18 09:19
    回复
      2025-09-01 09:14:40
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      真的每天都在更新补丁啊


      IP属地:四川来自Android客户端3楼2023-10-18 17:00
      回复
        态度还是挺端正,希望越改越好


        IP属地:贵州来自Android客户端4楼2023-10-18 17:21
        回复
          为啥今天更新后我每次进游戏 自定义按键都会重置啊


          IP属地:新加坡来自iPhone客户端5楼2023-10-18 18:48
          回复
            态度是真好,一天一更新,优化问题解决了难度也下调了


            IP属地:江苏来自Android客户端6楼2023-10-19 09:00
            回复