崩坏3pc端闪退
Default GameObject Tag: SceneMainLight already registered
(Filename: Line: 116)
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.940100 ms
missing asb: asbresversion.unity3d
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MoleMole.StreamingAssetBundleManager:LoadAsbList(String, UInt32)
MoleMole.StreamingAssetBundleManager:SaveMemoryMappedData()
MoleMole.StreamingAssetBundleManager:InitMemoryMappedData(Boolean)
MoleMole.StreamingAssetBundleManager:InitLocal(Boolean)
MoleMole.StreamingAssetBundleManager:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.RuntimeType:CreateInstanceMono(Boolean)
System.Activator:CreateInstance(Type, Boolean)
MoleMole.Singleton`1:Create()
MoleMole.IAICEBGGJEP:JJIAHKLGGLD()
(Filename: D:\BH3EngineDevPC\Unity2017_4_18f1\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
missing asb: asbresversion.unity3d
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MoleMole.StreamingAssetBundleManager:LoadAsbList(String, UInt32)
MoleMole.StreamingAssetBundleManager:LoadCurrentAsbInfoList()
MoleMole.StreamingAssetBundleManager:InitLocal(Boolean)
MoleMole.StreamingAssetBundleManager:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.RuntimeType:CreateInstanceMono(Boolean)
System.Activator:CreateInstance(Type, Boolean)
MoleMole.Singleton`1:Create()
MoleMole.IAICEBGGJEP:JJIAHKLGGLD()
(Filename: D:\BH3EngineDevPC\Unity2017_4_18f1\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scene 'GameEntry' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
MoleMole.<ShowSplash>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 143]
(Filename: Line: 143)
Default GameObject Tag: SceneMainLight already registered
(Filename: Line: 116)
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.940100 ms
missing asb: asbresversion.unity3d
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MoleMole.StreamingAssetBundleManager:LoadAsbList(String, UInt32)
MoleMole.StreamingAssetBundleManager:SaveMemoryMappedData()
MoleMole.StreamingAssetBundleManager:InitMemoryMappedData(Boolean)
MoleMole.StreamingAssetBundleManager:InitLocal(Boolean)
MoleMole.StreamingAssetBundleManager:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.RuntimeType:CreateInstanceMono(Boolean)
System.Activator:CreateInstance(Type, Boolean)
MoleMole.Singleton`1:Create()
MoleMole.IAICEBGGJEP:JJIAHKLGGLD()
(Filename: D:\BH3EngineDevPC\Unity2017_4_18f1\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
missing asb: asbresversion.unity3d
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MoleMole.StreamingAssetBundleManager:LoadAsbList(String, UInt32)
MoleMole.StreamingAssetBundleManager:LoadCurrentAsbInfoList()
MoleMole.StreamingAssetBundleManager:InitLocal(Boolean)
MoleMole.StreamingAssetBundleManager:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.RuntimeType:CreateInstanceMono(Boolean)
System.Activator:CreateInstance(Type, Boolean)
MoleMole.Singleton`1:Create()
MoleMole.IAICEBGGJEP:JJIAHKLGGLD()
(Filename: D:\BH3EngineDevPC\Unity2017_4_18f1\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scene 'GameEntry' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
MoleMole.<ShowSplash>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 143]
(Filename: Line: 143)