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(求助)SmartTexture报错导致游戏闪退

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有大佬知道解决办法吗,自己的档经常爆SmartTexture错误,我撬棍敲一下僵尸,报错一次,然后游戏就闪退了

报错文件的代码是这个:
ERROR: General , 1704891293466> 8,556,521> SmartTexture.calculate>
ERROR: General , 1704891293466> 8,556,521> SmartTexture.calculate> Stack trace:
ERROR: General , 1704891293466> 8,556,521> RenderThread.logGLException> OpenGLException thrown: GL Error code (1285) encountered.
Error translation: Out of memory (1285)
While performing: FBO.startDrawing zombie.core.textures.TextureFBO@192c3f1e
ERROR: General , 1704891293470> 8,556,524> ExceptionLogger.logException> Exception thrown org.lwjglx.opengl.OpenGLException: GL Error code (1285) encountered.
Error translation: Out of memory (1285)
While performing: FBO.startDrawing zombie.core.textures.TextureFBO@192c3f1e at PZGLUtil.checkGLErrorThrow line:23.
ERROR: General , 1704891293470> 8,556,525> DebugLogStream.printException> Stack trace:
org.lwjglx.opengl.OpenGLException: GL Error code (1285) encountered.
Error translation: Out of memory (1285)
While performing: FBO.startDrawing zombie.core.textures.TextureFBO@192c3f1e
at zombie.core.opengl.PZGLUtil.checkGLErrorThrow(PZGLUtil.java:23)
at zombie.core.textures.TextureCombiner.combine(TextureCombiner.java:321)
at zombie.core.textures.SmartTexture.calculate(SmartTexture.java:447)
at zombie.core.skinnedmodel.model.ModelInstanceTextureCreator.render(ModelInstanceTextureCreator.java:542)
at zombie.core.skinnedmodel.model.ModelSlotRenderData.renderCharacter(ModelSlotRenderData.java:310)
at zombie.core.skinnedmodel.model.ModelSlotRenderData.render(ModelSlotRenderData.java:292)
at zombie.core.textures.TextureDraw.run(TextureDraw.java:330)
at zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:1274)
at zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:1195)
at zombie.core.SpriteRenderer$RingBuffer.add(SpriteRenderer.java:863)
at zombie.core.SpriteRenderer.buildDrawBuffer(SpriteRenderer.java:373)
at zombie.core.SpriteRenderer.buildStateDrawBuffer(SpriteRenderer.java:417)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:182)
at zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:400)
at zombie.core.opengl.RenderThread.lambda$lockStepRenderStep$2(RenderThread.java:331)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.opengl.RenderThread.lockStepRenderStep(RenderThread.java:331)
at zombie.core.opengl.RenderThread.renderStep(RenderThread.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:160)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:226)
ERROR: General , 1704891293472> 8,556,526> SmartTexture.calculate> This SmartTexture will no longer be valid.
ERROR: General , 1704891294665> 8,557,720> SmartTexture.calculate> OpenGLException encountered while combining texture.
ERROR: General , 1704891294665> 8,557,720> SmartTexture.calculate> Intended width : 512
ERROR: General , 1704891294665> 8,557,720> SmartTexture.calculate> Intended height: 512
ERROR: General , 1704891294665> 8,557,720> SmartTexture.calculate>
ERROR: General , 1704891294665> 8,557,720> SmartTexture.calculate> Commands list: {{


IP属地:浙江1楼2024-01-10 21:04回复


    IP属地:浙江来自Android客户端2楼2024-01-10 23:50
    回复
      没人吗,救救孩子吧


      IP属地:浙江来自Android客户端3楼2024-01-11 08:35
      回复
        爆内存了


        IP属地:广东来自Android客户端5楼2024-04-02 14:52
        回复