1.IWD2EE's core modifications are now a separate component, which must be installed for any other component to be installed.
//iwd2ee的核心组件现在是一个单独的组件,也是其他组件的必要前置(安装组件改动,对游戏无影响)
2.The component that increases the XP cap should work correctly.
//增加经验上限的改动现在可以正常使用了
3.The cost of Raise Dead at a temple has been lowered. Since raising a party member at a temple already comes with the inconvenience of having to backtrack to the temple and then return to where you were, and the party cleric will eventually get the ability to cast Raise Dead without paying anything, there's no need for it to cost a lot.
3.在神庙中复活队友的花费降低,反正大多数游戏时都用不到,毕竟队伍中有牧师能拉人;
4.The spells Second Chance, Holy Weapon, Flame Shots, Guidance and Perception Filter should show the correct icon on the character record screen.
//部分能力和法术在记录窗口中显示为正确的图标(second chance是那个半身人的种族天赋吧)
5.Great Fortitude, Iron Will, and Lightning Reflexes should correctly give +3 to their save as the description says, rather than +2.
//强化坚韧、钢铁意志、闪电反射的豁免修正由+2改为了+3,算是个增强
6.Fixed a bug where the compatibility patch would apply the penalties given to HoF creatures by IWD2EE's components a second time.
//修正了一个bug,之前兼容补丁会将IWD2EE给HOF生物的惩罚额外加一次
7.Fixed a compatibility problem where the IWD2-Ease component "Some Heart of Fury Items In Normal Mode" would make it so the penalties given to HoF creatures by IWD2EE's components - as well as certain bonuses to HoF creatures - would also be applied to non-HoF enemies.
//修复了和另一个MOD(IWD2-Ease(EOU))的兼容问题,当使用IWD2-Ease组件的“普通模式下的部分愤怒之心物品”功能时,IWD2EE组件对HoF生物施加的惩罚和某些奖励,也会错误地应用于非HOF的敌人
8.Fixed a bug where it was possible to pick up duplicates of a character's equipment with quickloot right after they were resurrected when Auto Pause on Spell Cast was enabled.
//修正了一个装备复制的bug(这个bug我没试过,看描述是开启施法自动暂停选项后,队友被复活后可以通过快速拾取功能复制装备)
//iwd2ee的核心组件现在是一个单独的组件,也是其他组件的必要前置(安装组件改动,对游戏无影响)
2.The component that increases the XP cap should work correctly.
//增加经验上限的改动现在可以正常使用了
3.The cost of Raise Dead at a temple has been lowered. Since raising a party member at a temple already comes with the inconvenience of having to backtrack to the temple and then return to where you were, and the party cleric will eventually get the ability to cast Raise Dead without paying anything, there's no need for it to cost a lot.
3.在神庙中复活队友的花费降低,反正大多数游戏时都用不到,毕竟队伍中有牧师能拉人;
4.The spells Second Chance, Holy Weapon, Flame Shots, Guidance and Perception Filter should show the correct icon on the character record screen.
//部分能力和法术在记录窗口中显示为正确的图标(second chance是那个半身人的种族天赋吧)
5.Great Fortitude, Iron Will, and Lightning Reflexes should correctly give +3 to their save as the description says, rather than +2.
//强化坚韧、钢铁意志、闪电反射的豁免修正由+2改为了+3,算是个增强
6.Fixed a bug where the compatibility patch would apply the penalties given to HoF creatures by IWD2EE's components a second time.
//修正了一个bug,之前兼容补丁会将IWD2EE给HOF生物的惩罚额外加一次
7.Fixed a compatibility problem where the IWD2-Ease component "Some Heart of Fury Items In Normal Mode" would make it so the penalties given to HoF creatures by IWD2EE's components - as well as certain bonuses to HoF creatures - would also be applied to non-HoF enemies.
//修复了和另一个MOD(IWD2-Ease(EOU))的兼容问题,当使用IWD2-Ease组件的“普通模式下的部分愤怒之心物品”功能时,IWD2EE组件对HoF生物施加的惩罚和某些奖励,也会错误地应用于非HOF的敌人
8.Fixed a bug where it was possible to pick up duplicates of a character's equipment with quickloot right after they were resurrected when Auto Pause on Spell Cast was enabled.
//修正了一个装备复制的bug(这个bug我没试过,看描述是开启施法自动暂停选项后,队友被复活后可以通过快速拾取功能复制装备)