1 [12:10:18] Trying to save reference to a discarded thing 若兹卡乌瑞奇 with saveDestroyedThings=true. This means that it's not deep-saved anywhare and is no longer managed by anything in the code, so saving its reference will alwavs fail.. label=li
Trying to save reference to a discarded thing 若兹卡乌瑞奇 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool) Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool) Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode) VanillaStorytellersExpanded.RaidGroup:ExposeData () Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[]) Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,bool,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[]) VanillaStorytellersExpanded.StorytellerWatcher:ExposeData () Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[]) Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,bool,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,s