<ThingDef ParentName="BuildingBase">
<defName>Shouchong_MiniTurretliteshiyanc</defName>
<label>回旋喷射阿姆斯特朗炮</label>
<description>利用回旋产生的高温将灼热的胶喷射出去的光线炮,会造成灼烧,所需材料较多,但富含睿智,可以在研究台上将炮台解读来加速你的研究,解读后炮塔将消失。你也可以选择不解读它,它会提供一个增加研究速度的光环</description>
<thingClass>Building_TurretGun</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Things/Building/Mech/TurretMechMini_Base</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1,1)</drawSize>
<damageData>
<rect>(0.2,0.2,0.6,0.6)</rect>
</damageData>
<shadowData>
<volume>(0.27,0.25,0.27)</volume>
<offset>(0,0,0)</offset>
</shadowData>
</graphicData>
<designationCategory>shouchong</designationCategory>
<uiIconPath>Things/ui/uiamusitelang</uiIconPath>
<uiIconScale>0.90</uiIconScale>
<minifiedDef>MinifiedThing</minifiedDef>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<clearBuildingArea>false</clearBuildingArea>
<stealable>false</stealable>
<rotatable>false</rotatable>
<thingCategories>
<li>BuildingsSecurity</li>
</thingCategories>
<statBases>
<MaxHitPoints>400</MaxHitPoints>
<Flammability>0</Flammability>
<WorkToBuild>100</WorkToBuild>
<Mass>1</Mass>
<Beauty>20</Beauty>
<ShootingAccuracyTurret>0.96</ShootingAccuracyTurret>
</statBases>
<tickerType>Normal</tickerType>
<comps>
<li Class="CompProperties_Explosive">
<wickTicks>240</wickTicks>
<explosiveRadius>1.9</explosiveRadius>
<explosiveDamageType>Bomb</explosiveDamageType>
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
</li>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>解读 {0_label}</useLabel>
</li>
<li Class="CompProperties_UseEffect">
<compClass>CompUseEffect_FinishRandomResearchProject</compClass>
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
<li Class="CompProperties_CauseHediff_AoE">
<range>6.9</range>
<hediff>ruizhiBoost</hediff>
<activeSound>MechBooster_Working</activeSound>
</li>
<li Class="CompProperties_SelfhealHitpoints">
<ticksPerHeal>600</ticksPerHeal> <!-- 60k ticks = 1 day, 100 hp per day -->
</li>
</comps>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<fillPercent>0.4</fillPercent>
<hasTooltip>true</hasTooltip>
<costList>
<Steel>810</Steel>
<Plasteel>114</Plasteel>
<InsectJelly>514</InsectJelly>
</costList>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
<building>
<combatPower>45</combatPower> <!-- same as a scavenger -->
<ai_combatDangerous>true</ai_combatDangerous>
<turretGunDef>Gun_MiniTurretMechbaseshiyanc</turretGunDef>
<turretBurstCooldownTime>0.08</turretBurstCooldownTime>
<isEdifice>false</isEdifice>
</building>
<placeWorkers>
<li>PlaceWorker_TurretTop</li>
</placeWorkers>
<researchPrerequisites>
<li>advshouchong</li>
</researchPrerequisites>
</ThingDef>