// THIS FILE IS AUTOGENERATED, DO NOT MODIFY /*QUAKED actor_ally_rus_reg_mosin (0.0 0.25 1.0) (-16 -16 0) (16 16 72) SPAWNER FORCESPAWN UNDELETABLE NOENEMYINFO defaultmdl="xmodel/character_russian_winter_body" "count" -- max AI to ever spawn from this spawner SPAWNER -- makes this a spawner instead of a guy FORCESPAWN -- will try to delete an AI if spawning fails from too many AI UNDELETABLE -- this AI (or AI spawned from here) cannot be deleted to make room for FORCESPAWN guys NOENEMYINFO -- this AI when spawned will not get a snapshot of perfect info about all enemies */ main() { self.team = "allies"; self.accuracy = 0.2; self.health = 150; self.weapon = "mosin_nagant"; self.secondaryweapon = "mosin_nagant"; self.grenadeWeapon = "RGD-33russianfrag"; self.grenadeAmmo = 0; switch(randomint(9)) { case 0: character\russian_winter_trench_dan::main(); break; case 1: character\russian_winter_trench_jon::main(); break; case 2: character\russian_winter_trench_jesse::main(); break; case 3: character\russian_winter_padded_datien::main(); break; case 4: character\russian_winter_padded_alex::main(); break; case 5: character\russian_medic_antanova::main(); break; case 6: character\russian_medic_antanova::main(); break; case 7: character\russian_medic_antanova::main(); break; case 8: character\russian_medic_antanova::main(); break; } } spawner() { self setspawnerteam("allies"); } precache() { character\russian_winter_trench_dan::precache(); character\russian_winter_trench_jon::precache(); character\russian_winter_trench_jesse::precache(); character\russian_winter_padded_datien::precache(); character\russian_winter_padded_alex::precache(); character\russian_medic_antanova::precache(); precacheItem("mosin_nagant"); precacheItem("mosin_nagant"); precacheItem("RGD-33russianfrag"); }