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《诅咒2》Damned 2更新日志搬运及翻译

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目前游戏已有官方中文版,所有术语的译名均已确定,但更新日志仍无汉化。如果《诅咒2》能吸引较多中国玩家,制作组会考虑汉化更新日志。本贴将会从Steam或Discord上搬运并翻译游戏更新日志,直至制作组决定在Steam发布汉化更新日志。
本贴将从0.4.2147版本(2024.8.17)的更新日志开始搬运,并长期更新。
如需查看更早更新日志,请移步二楼腾讯文档(但是不确定链接能否发出来)。


IP属地:上海1楼2024-10-27 00:43回复
    二楼备用


    IP属地:上海2楼2024-10-27 00:45
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      2025-08-05 08:47:25
      广告
      不感兴趣
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      lz并不是专业翻译,水平有限且眼瞎,如有错误欢迎批评指正,如有更好的建议欢迎提出。


      IP属地:上海来自Android客户端3楼2024-10-27 00:51
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        0.4.2147(2024.8.17更新)
        译文:
        今天,我们迎来了Playtest后的首次更新。这次更新的功能不多,但影响很大,主要是因为修复和玩法系统的改进,如语音聊天和网络。
        之后,我们将对玛丽的玩法进行全面调整。我们收集了 大 量 关于玛丽的反馈,并将改进她的玩法和能力。潜伏者的定位似乎不错,但根据我们社区的要求,他也会受到一些平衡方面的影响。
        一个新关卡仍在建设中,我将很快能发布一些截图。因为这是一个全新的环境(不是酒店),所以建造它需要时间,主要是因为只有我一个人在做。我成了瓶颈!
        新怪物的制作也在进行中,它的机制和能力几乎已经准备好了,但我们还没有测试它,它的 3D 模型已经处于较完善状态。Matt-Collins已经为它创作了一些非常酷的音轨。哦!新的幸存者也即将登场,莉莉的新3D模型非常棒,我迫不及待地想让你们看看。她继承了她母亲的一些风格;)。
        更新日志:
        玛丽
        ● 玩偶的尺寸缩小了 30%。
        内容
        ● 添加了新游戏选项“谜题数量”,可设置找到的谜题数量为0到4。
        ● 添加了新游戏选项“阀门丢失”,可使2个阀门生成在随机房间。
        ● 添加了新游戏选项“分散谜题”,可让所有谜题密码和解码器散布在整个地图上。
        ● 添加了新游戏选项“谜题物品丢失”,所有由谜题产生的物品都会出现在谜题之前的房间里。忽略最终谜题。
        ● 添加了新的游戏选项“无法起身”,幸存者只能在其他幸存者的帮助下起身。若所有人都被击倒,则游戏失败。
        ● 添加了新的游戏选项“游戏帮助”,可减少游戏中界面、信息和帮助的数量,以增加沉浸感。增加了“默认”、“低”和“无帮助”选项,“低”选项基于原始的《诅咒》界面。
        平衡
        ● 将尝试开启上锁门时的理智损失降低40%。
        地图
        ● 增加所有厕所隔间的大小。
        ● 降低幸存者在进入新房间时太快找到钥匙的几率。
        语音聊天
        ● 全面重制语音聊天系统。
        界面
        ● 在游戏选项中添加了预设选项。增加了“默认”、“诅咒1”、“‘谜’惑”和“不可能”选项。(给我们一些建议吧!)
        ● 添加了切换或保持语音聊天的选项。
        ● 添加了搜索全世界所有房间的选项。
        ● 在种子处添加了使用的地图。
        ● 现在电池和理智条在30%或以下时始终可见。
        ● 改进了游戏选项的可见性。
        修复
        ● 修复了幽灵可以进入图像谜题的问题。
        ● 修复了玛丽玩偶在一段时间后不再出现的问题。
        ● 可能修复了玩偶在游戏开始时不出现的问题。
        ● 可能修复了雕像的罗盘有时不更新的问题。
        ● 可能修复了钥匙箱内出现名称错误的钥匙的问题。
        ● 修正了结算页面中的怪物名称。
        ● 修复了聊天开启时角色移动和使用能力的问题。
        ● 修复了与通关门的碰撞。
        ● 修复了一些物体与其他物体重叠的问题。
        ● 修复了服务器开启AI怪物灯光的问题。
        ● 可能修复了玩家从游戏断开连接后无法加入房间的问题。
        ● 修复了高亮物品有时不消失的问题。
        ● 修复了物品碰撞和小盒子穿模的问题。
        ● 修复了谜题与物品生成点重叠过多的问题。
        ● 可能会减少随机断开连接的情况。
        ● 修复并优化了让怪物看不见谜题的系统。
        ● 修复了AI使用时,服务器会播放附身音效的问题。
        ● 修复了AI卡住的多个问题。


        IP属地:上海5楼2024-10-27 00:56
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          0.4.2147(2024.8.17更新)
          原文:
          Today we have the first update since the Playtest. This one is kind of small in terms of features, but very impactful, mainly because of the fixes and improvements to the gameplay systems, such as voice chat and networking.
          After that, we will be doing a gameplay overhaul for Mary. We have collected A LOT of feedback on Mary and will be improving her gameplay and abilities. Lurker seems to be in a good position, but some balancing will also affect him, as requested by our community.
          A new level is still under construction and I will be able to release some screenshots soon. Since it is a completely new environment (not a hotel), it takes time to build it, mainly because I'm the only one working on it. I have become the bottleneck!
          The new monster is also in progress, its mechanics and abilities are almost ready, but we have not tested it yet, and its 3D model is already in an advanced state. Matt Collins has already made some really cool music tracks for it. Oh! And new survivors are also on the horizon, the new 3D model for Lilly is amazing, I can't wait for you to see it. She inherited a bit of her mother's style ;).
          Changelog:
          Mary
          ● Decreased the size of the dolls by 30%.
          Content
          ● Added a new Game Option "Number Of Puzzles" to set the number of puzzles found from 0 to 4.
          ● Added a new Game Option "Lost Valves" to make 2 valves spawn in random rooms.
          ● Added a new Game Option "Puzzle Scatter" that makes all puzzle codes and decoders spread through the map.
          ● Added a new Game Option "Lost Puzzle Items" where all items created by puzzles are in rooms that come before the puzzles. Ignores the last puzzle.
          ● Added a new Game Option "No Getting Up" for survivors to only get up with the help of other survivors. Lose when all are downed.
          ● Added a new Game Option "Game Help" that decreased the number of interfaces, messages, and help from the game to increase immersion. Default, Low, and No Help are added as options, Low is based on original Damned interface.
          Balance
          ● Reduced Sanity loss when trying to open a locked door by 40%.
          Maps
          ● Increased the size of all bathroom stalls.
          ● Decrease the chance of survivors finding keys too fast when entering a new room.
          Voice Chat
          ● Complete remade voice chat system.
          Interface
          ● Added Preset Options on the Game Options. Default, Damned 1, Puzzled and Impossible added. (Give us some suggestions!)
          ● Added option to toggle or hold the voice chat.
          ● Added option to search for all lobbies worldwide.
          ● Added map in use at the seed.
          ● Battery and Sanity bars now are always visible when they are 30% or lower.
          ● Improved Game Options visibility.
          Fixes
          ● Fixed Ghosts being able to go inside the Image Puzzle.
          ● Fixed Mary's Dolls not spawning after some time.
          ● Possible fix for dolls not appearing at the start of the game.
          ● Possible fix for the statue figurine's compass not updating sometimes.
          ● Possible fix for key spawning with the wrong name inside key boxes.
          ● Fixed monster name at the end screen.
          ● Fixed character moving and using abilities while chat is open.
          ● Fixed collision with the final door.
          ● Fixed some objects overlapping other objects.
          ● Fixed server turning AI monster lights on.
          ● Possible fix for player not being able to join lobbies after disconnecting from a game.
          ● Possible fix for highlighted objects not disappearing sometimes.
          ● Fixed items collision clipping through small boxes.
          ● Fixed puzzles overlapping too much with item spawn points.
          ● Possible reduction of random disconnects.
          ● Fixed and Optimized system to make puzzles invisible to the monster.
          ● Fixed possess sound playing for the server when IA uses it.
          ● Fixed multiple issues with AI getting stuck.


          IP属地:上海6楼2024-10-27 00:57
          回复
            0.4.2166(2024.8.30更新)
            译文:
            今天,我们根据在公开playtest期间收集到的所有反馈意见发布了第二个补丁。这次更新的重点是玩法平衡和玛丽玩法的一些重制,以及优化和整体bug修复。
            更新日志
            玛丽重制:
            ● Cry Out技能已重制为Mental Trace(“心灵追踪”)。这个新技能将玛丽暂时传送到幸存者附近,以定位他们并获得一些能量。冷却时间不变,持续时间为4秒。
            ● “意念之触”现在可以拉动最近的幸存者,使其更容易使用。附身物体时不再进入冷却时间。
            ● 作祟不再关闭Mary面前的门。
            ● 当幸存者非常近的时候,能量获取增加1200%。
            ● 将变形时间从2秒缩短到1秒。
            ● 作祟时“闪现”的距离从250个单位增加到350个单位。
            ● 作祟时“闪现”的速度降低30%。
            ● 行走时的地面摩擦力增加14%。
            ● 结束暴走模式时的可附身物体数量增加75%。
            ● 玛丽的AI难度略微增加。
            ● 玛丽的AI将只有在看到幸存者时才会进入暴走模式。
            ● 摧毁玩偶现在能多获得66%的能量。
            ● 玩偶被摧毁时影响幸存者的视野和速度几秒。
            ● 玛丽的音乐只会在幸存者的行为影响到她的能量获得时才会为幸存者播放。
            ● 作祟时被动能量回复提高20%。
            潜伏者:
            ● 移除了所有能量变化对幸存者的反馈。
            ● 提高了AI在“普通”和“困难”难度使用“暗影冲刺”的频率。
            ● 将“愚者陷阱”的击晕持续时间从0.5秒延长到1秒。
            ● 更新了“追猎寻迹”和“灵魂感知”效果:
            ● 当隐身状态幸存者下经过时,“灵魂感知”(被动技能)现在会减少少量理智。
            ● 当只剩1名幸存者时,潜伏者在击中幸存者后会损失一半能量。
            平衡改动:
            ● 改进了怪物狩猎时的视野。
            ● 当只有一名幸存者存活时,幸存者倒地时间缩短50%。
            ● 将心跳理智效果的频率降低50%,并在理智掉到5%以下时增加一个效果。
            界面:
            ● 重新添加了实际语音音量条。
            ● 在房间中添加了教程测试,以帮助玩家找到自定义选项。
            ● 现在游戏结束后会返回房间。
            ● 现在结束游戏界面按钮会将所有人送回房间,而客机则会退出游戏。【译注:意思可能是,如果主机点击这个按钮,所有人将会回到房间;客机点击这个按钮,将会退出游戏】
            ● 为游戏中的加载条添加了新的视觉效果。
            ● 现在字幕选项可以关闭游戏内指向物体的字幕。
            ● 增加了作弊界面(Ctrl+F6)中使用的所有种子的列表。
            音效:
            ● 更改了“愚者陷阱”的音效。
            ● 调整了一些被附身物体激活时的音量。
            游戏选项:
            ● 更改了游戏选项“游戏帮助”,"低"和"无帮助"不显示物品库中的物品名称。
            ● 将游戏选项 Puzzle Scatter更名为Scattered Puzzles。【译注:都可以译为“谜题分散”或“分散谜题”】
            ● 增加了“分散谜题”选择不同房间的概率。
            ● 更改了“预设”,使其不再改变地图和AI怪物的选择。
            修复:
            ● 优化了地图加载。
            ● 优化了涉及大量角色的效果。
            ● 优化了屏外界面的计算。
            ● 修复了大型物品可能在小空间刷出的问题。
            ● 修复了门的名称只有在解锁时才会更新的问题。
            ● 修复了玛丽AI创建面向墙壁的玩偶的问题。
            ● 修复了玛丽持续从非常近的幸存者身上获取能量的问题。
            ● 修复了玛丽在“诅咒”难度下瞬间进入暴走模式的问题。
            ● 修复了玛丽的“闪现”和“心灵追踪”在技能图标上不显示使用情况的问题。
            ● 修复了玛丽的音乐终止接下来的游戏中幸存者的音乐的问题。
            ● 修复了幸存者有时无法与玩偶互动的问题。
            ● 修复了盖子在客机首次接近时跳动的问题。
            ● 修复了玛丽的AI与幸存者的距离没有使用正确值的问题。【译注:即距离判断错误的问题】
            ● 修复了怪物的AI使用错误技能值的多个问题。
            ● 修复了角色能透过墙壁看到物体或其他角色的问题。
            ● 修复了玛丽的附身不显示附身读条的问题。
            ● 修复了玛丽将幸存者拉进地面的问题。


            IP属地:上海7楼2024-10-27 01:00
            回复
              0.4.2166(2024.8.30更新)
              原文:
              Today we have the second patch following all the feedback gathered during our public playtest. This update focus on gameplay balance and some rework to Mary's gameplay along with optimizations and general bug fixing.
              Changelog
              Mary Rework:
              ● Cry Out skill has been remade into Mental Trace. This new skill temporarily teleports Mary near a survivor to localize them and gain some energy. The cooldown remain the same, with a 4-second duration.
              ● Mind Reach now pulls the nearest survivor, making it easier to use. It no longer goes on cooldown when possessing an object.
              ● Haunting will no longer close doors directly in front of Mary.
              ● Increased energy gain when a survivor is very close by 1200%.
              ● Reduced transformation time from 2 seconds to 1 second.
              ● Increased the distance of Blink while Haunting from 250 to 350 units.
              ● Decreased the speed of Blink while Haunting by 30%.
              ● Increased ground friction while walking by 14%.
              ● Increased the number of possessable objects available when leaving Berserk mode by 75%.
              ● Mary’s AI difficulty has been slightly increased.
              ● Mary’s AI will only enter Berserk mode when a survivor is seen.
              ● Destroying Dolls now grants 66% more energy.
              ● Dolls now affect the survivor’s vision and speed for a few seconds when destroyed.
              ● Mary’s music will only play for survivors when their actions impact her energy gain.
              ● Increased passive energy regeneration while Haunting by 20%.
              Lurker:
              ● Removed all feedback of energy changes for survivors.
              ● Increased the frequency at which the AI uses Shadow Dance at Normal and Hard difficulties.
              ● Increased the stun duration of Fool's Trap from 0.5 seconds to 1 second.
              ● Updated Prey Tracker and Ethereal Sense effects:
              ● Ethereal Sense (Passive skill) now reduces a small amount of sanity when a survivor passes by while invisible.
              ● Lurker loses half of his energy after hitting a survivor when only 1 survivor remains.
              Balance Changes:
              ● Improved monster vision when visible.
              ● Reduced survivor downed time by 50% when only one survivor is alive.
              ● Decreased the frequency of the Heart sanity effect by 50% and added an effect when sanity drops below 5%.
              Interface:
              ● Added the actual voice volume bar back.
              ● Added a tutorial test in the lobby to help players find customization options.
              ● The game will now return to the lobby after it ends.
              ● The End Game interface button now sends everyone back to the lobby, while clients leave the game.
              ● Added new visuals for the loading bar in-game.
              ● The Subtitles option now turns off subtitles inside the game when pointing at objects.
              ● Added a list of all seeds used in the Cheat Interface (Ctrl+F6).
              Sound:
              ● Changed the sound for Fool's Trap.
              ● Adjusted the volume of some possessed object activations.
              Game Options:
              ● Changed game options Game Help "Low" and "No Help" to not display item names in the inventory.
              ● Renamed the game option Puzzle Scatter to Scattered Puzzles.
              ● Increased the chance of selecting different rooms for Scattered Puzzles.
              ● Changed Presets so they no longer alter the map and AI monster selection.
              Fixes:
              ● Optimized map loading.
              ● Optimized effects involving a large number of actors.
              ● Optimized offscreen interface calculations.
              ● Fixed the chance of large items spawning in small spaces.
              ● Fixed issues where door names would only update when unlocked.
              ● Fixed Mary AI creating Dolls that pointed to walls.
              ● Fixed Mary continuing to gain energy from a very close survivor.
              ● Fixed Mary entering Berserk mode instantly at Damnation difficulty.
              ● Fixed Mary's Blink and Mental Trace not showing their use on the skill icon.
              ● Fixed Mary’s music stopping survivor’s music for the rest of the game.
              ● Fixed survivors sometimes being unable to interact with dolls.
              ● Fixed lids jumping the first time a client approaches them.
              ● Fixed Mary’s AI distance from survivors not using the correct values.
              ● Fixed multiple issues with monsters' AI using incorrect values for skills.
              ● Fixed characters being able to see objects or other characters through walls.
              ● Fixed Mary’s possession not displaying the possession bar.
              ● Fixed Mary pulling survivors into the ground.


              IP属地:上海8楼2024-10-27 01:01
              回复
                0.5.0014(2024.10.14更新)
                译文:
                今天的更新包含了各种各样的东西——生活质量改进、UI增强、新玩法特色、平衡改动、bug修复和成就!我们还将游戏引擎更新到了最新的5.4版本。
                当我们引入“死后成为幽灵”这一构想时,我们的目标是让玩家有事可做,而不是像最初的《诅咒》那样只是旁观。本补丁为幽灵添加了一个新机制:你现在可以收集幽灵电池、药片和吸入泵来帮助你活着的队友。只要捡起一个,瞄准幸存者就能使用。
                我们的本地化系统也进行了重大调整。应大众需求,我们在支持的语言列表中增加了中文、俄语和西班牙语。然而,请注意我和Heliax都不会说这些语言,因此我们依靠AI进行翻译。我们通过翻译回英语和葡萄牙语审核了它们,以确保清晰度,但仍可能存在一些错误。如果你看到任何错误,无论是翻译还是格式问题(如文本溢出或奇怪的字符),请告诉我们,这样我们就可以修复它们。
                此外,我们还在游戏中添加了38项成就,不过它们目前是锁定的。你可以在Steam上查看这些成就,如果你有任何关于新成就的好点子,请随时在我们的 Discord 频道上与我们分享!
                更新日志
                ● 将虚幻版本更新至UE 5.4
                幽灵
                ● 添加了新技能“幽光援助”。幽灵现在可以在地图上找到幽灵物品来帮助幸存者。他们可以通过指向幸存者来使用物品。幽灵物品只能由幽灵看到和拾取。
                ● 添加了新物品“吸入泵”,该物品可快速恢复幸存者的体力。该物品只有幽灵能找到。
                ● 改善了幽灵的视觉效果。
                玩法
                ● 现在游戏中的所有盖子在移动时都会锁定摄像头。你仍然可以通过移动你的角色来移动它们。
                ● 将最后一把钥匙的名称从“钥匙”改为“黄金钥匙”。
                ● 将摧毁玩偶的负面时间从2秒增加到3秒。
                ● 改善了角色转换过渡。
                ● 增加了AI与幸存者之间的距离变化。
                幸存者
                ● 增加了幸存者能看到其他幸存者复活点的距离。
                界面
                ● 扩展了图形设置菜单。
                ● 添加了中文、西班牙语和俄语语言选择。文本已自动翻译,并将尽快改进。(如果你想帮助翻译,请联系我们)。
                ● 将自定义字体更改为可读性更好、支持更多字符的类似字体,从而可以将游戏本地化为任何语言。
                ● 改进了多个界面,以适应不同语言文本的不同大小。
                ● 为“房间搜索”菜单中列出的房间添加了更多信息。
                ● 在“房间搜索”菜单中添加了更多筛选器。
                ● 为玛丽的作祟能量添加了新的能量条。
                ● 改善了房间中的工具提示教程,现在会在你已经看到教程时保存。
                ● 将随机关卡选择的名称从“随机”改为“随机地图”。
                ● 改善了体力条的精确度。
                ● 改变了所有怪物能量条的视觉效果。
                ● 改善了所有界面的大小、位置和边距。
                成就
                ● 为游戏添加了38项成就。请向我们提出建议!(成就暂时锁定)
                声音
                ● 为潜伏者的隐身形态添加了Matt创作的新音乐。
                ● 更改了潜伏者满能量的音效。
                ● 平衡了一些音效的音量。
                修复
                ● 修复了玛丽周围某些门无法关闭的问题。
                ● 修复了人物爬上衣架的问题。
                ● 修复了某些物体漂浮的问题。
                ● 修复了服务器播放玛丽Al的“闪现”音效的问题。
                ● 修复了使用“闪现”时,幽灵能看见玛丽的玩偶的问题。
                ● 修复了物品刷新在雕像谜题箱子下面的问题。
                ● 修复了某些游戏选项无法为客机禁用的问题。
                ● 修复了谜题物品在已移除的保险箱内生成的问题。
                ● 修复了保险丝在“无游戏帮助”模式不显示名称的问题。
                ● 修复了玩家离开游戏时失聪理智效果不会停止的问题。
                ● 修复幸存者死亡后物品保持高亮的问题。
                ● 修正了玛丽的“拉”输入文字的界面对齐方式。【译注:可能是指左键技能“意念之触”描述的对齐方式】
                ● 修复了雕像道具漂浮的问题。
                ● 修复了房间背景墙丢失的问题。
                ● 修复AI角色选择不显示角色名称和传说的问题。
                ● 修复了当幸存者靠近时被附身物体无法触发的问题。
                ● 修复了幸存者在摧毁玩偶时收到“被监听”消息的问题。


                IP属地:上海9楼2024-10-27 01:03
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                  2025-08-05 08:41:25
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                  0.5.0014(2024.10.14更新)
                  原文:
                  Today's update brings a bit of everything—quality of life improvements, UI enhancements, new gameplay features, balance changes, bug fixes, and achievements! We also update the game engine to the latest version 5.4
                  When we introduced the idea of becoming a ghost after death, the goal was to give players something to do rather than just spectate, like in the original Damned. This patch adds a new mechanic for ghosts: you can now collect ghostly batteries, pills, and a Pump Inhaler to assist your living teammates. Just pick one up and aim at a survivor to use it.
                  Our localization system has also received a major overhaul. By popular demand, we’ve added Chinese, Russian and Spanish to the list of supported languages. However, please note that neither I nor Heliax speak these languages, so we relied on AI for the translations. We reviewed them by translating back to English and Portuguese to ensure clarity, but there might still be some errors. If you spot any mistakes, whether translation or formatting issues (like text overflow or strange characters), please let us know so we can fix them.
                  Additionally, we've added 38 achievements to the game, though they are currently locked. You can view them on Steam, and if you have any cool ideas for new achievements, feel free to share them with us on our Discord channel!
                  Changelog:
                  ● Updated unreal version to UE 5.4
                  Ghost
                  ● Added new skill Spectral Aid. Ghosts can now find ghostly items around the map to aid the survivors. They can use the item by pointing at the survivor. Ghostly items can only be seen and picked by Ghosts.
                  ● Added new item Pump Inhaler. The item regenerates the stamina of the survivor very fast. The item is exclusive for Ghosts to find.
                  ● Improved ghost visual effects.
                  Gameplay
                  ● All lids of the game now lock the camera when moving them. You can still move them by moving your character.
                  ● Changed the last key name from "Key" to "Golden Key".
                  ● Increased negative time for destroying a doll from 2 to 3 seconds.
                  ● Improved character change transition.
                  ● Increased the distance variation that the AI appear from survivors.
                  Survivors
                  ● Increased the distance that survivors can see the revive point of another survivor.
                  Interface
                  ● Expanded the graphics settings menu.
                  ● Added Chinese, Spanish, and Russian language selections. Texts were automatically translated and will be improved as soon as possible. (Contact us if you want to help translate it.)
                  ● Changed the custom font to a similar font that has better readability and supports more characters making it possible to localize the game for any language.
                  ● Improved multiple interfaces to adapt to different sizes of texts of different languages.
                  ● Added more information about the lobbies listed in the Lobby Search menu.
                  ● Added more filters in the Lobby Search menu.
                  ● Added a new bar for Mary`s haunt energy.
                  ● Tooltip tutorials improved at the lobby and now save when you already see them.
                  ● Changed the name of the Random level selection from "Random" to "Random Map".
                  ● Improved the precision of the stamina bar.
                  ● Changed the visuals of all monster's energy bars.
                  ● Improved all interfaces size, position, and margin.
                  Achievements
                  ● Added 38 achievements to the game. Give us suggestions! (The achievements are locked for now)
                  Sound
                  ● Added new Music for Lurker's invisible form by Matt.
                  ● Changed Lurker's full-energy sound.
                  ● Balanced the volume of some sound effects.
                  Fixes
                  ● Fixed Mary not closing some doors around her.
                  ● Fixed characters were going up the clothing rack.
                  ● Fixed floating some objects.
                  ● Fixed server playing Mary's AI Blink sound effect.
                  ● Fixed Ghost seems Mary's doll while using Blink.
                  ● Fixed items spawning under the Statue Puzzle's Chest.
                  ● Fixed some game options not disabling for clients.
                  ● Fixed puzzle items were spawning inside of removed safes.
                  ● Fixed fuses not showing name with no game help.
                  ● Fixed mute sanity effect not stopping when the player leaves the game.
                  ● Fixed items keeping highlight after survivor's death.
                  ● Fixed interface alignment of Mary's Pull input text.
                  ● Fixed Statuettes items floating.
                  ● Fixed the Lobby background wall missing.
                  ● Fixed AI character selection not showing the name and lore of the character.
                  ● Fixed possessed object not triggering when a survivor gets near.
                  ● Fixed survivor receiving a message that is being heard when destroying a doll.


                  IP属地:上海10楼2024-10-27 01:04
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                    0.5.0068(2024.10.19更新)
                    译文:
                    随着我们为Steam万圣节活动做准备,我们很高兴地推出了新的更新,引入了“黑湖研究所”地图!这是该地图的首次迭代,我们渴望听到你们对整体游戏体验的反馈。
                    除了新地图,此次更新还带来了多个bug修复、玩法调整和平衡改进。
                    接下来,我们的重点将是替换当前的幸存者模型,使用我们的合作伙伴Art Daggers制作的全新高质量3D模型。
                    我们不久后也将着手将新怪物Blight【译注:字面含义是“枯萎”,官方中译名尚未确定,暂时不译。译名确定后会在楼中楼备注。】,以及新的谜题添加到游戏中。敬请期待!
                    告诉我们你们的想法,我们感谢你们一直以来的支持!
                    更新日志:
                    地图
                    ● 新增地图:黑湖研究所
                    玩法
                    ● 更新了门的交互以增强探索。指向门时不再显示房间名称,对幸存者上锁时不再显示红色高亮,也不会在可进入时将光标改为钥匙符号。
                    ● 更新了“最后解锁的门”的消息,使其显示门的名称。
                    ● 更改了游戏帮助“低”和“无帮助”的游戏选项,使其禁用门的高亮显示。
                    ● 降低了玛丽AI的出现距离。
                    ● 将作祟形态下玛丽的“闪现”技能距离从350提升到500。
                    ● 将作祟形态下玛丽的“闪现”技能速度减少75%。
                    界面
                    ● 为主菜单和房间增加了新的3D背景。
                    ● 调整了物品库的位置,并改善了动画效果。
                    ● 改善了房间搜索窗口。
                    修复
                    ● 修复了字幕和高质量阴影设置无法保存的问题。
                    ● 修复了作祟教程文本的格式问题。
                    ● 修复了作为客机离开房间后创建新游戏,游戏选项被禁用的问题。【译注:该版本中此问题仍未修复】
                    ● 修复了房间列表名称在使用中文字符时出现乱码的问题。【译注:该版本中此问题仍未修复】
                    ● 修复了静止或奔跑时耐力恢复的问题。
                    ● 修复了保险箱门把手交互问题。
                    ● 修复了关闭游戏内选项后,技能栏提示不生效的问题。
                    ● 修复了玛丽在隐身时不显示字幕的问题。
                    ● 修复了地图标志缺少字幕的问题。
                    ● 修复了游戏选项界面中自定义预设选择的问题。
                    ● 修复了亮度效果在某些灯中失效的问题。
                    ● 修复了灯光变化时灯泡颜色未正确变化的问题。
                    ● 修复了玛丽“丢失的玩偶”在取消指向后失去红色高亮的问题。
                    ● 修复了玛丽的“附咒玩偶”在取消指向后失去橙色高亮的问题。
                    ● 修复了怪物能看到压力谜题解码器字幕的问题。
                    ● 修复了一个可以使怪物看到谜题的问题。


                    IP属地:上海11楼2024-10-27 01:07
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                      0.5.0068(2024.10.19更新)
                      原文:
                      As we gear up for the Steam Halloween event, we're excited to release a new update that introduces the Black Lake Facility map! This is the first iteration of the map, and we're eager to hear your feedback on its overall gameplay experience.
                      Along with the new map, this update also brings several bug fixes, gameplay adjustments, and balance improvements.
                      Moving forward, our focus will be on replacing the current survivor models with the new, high-quality 3D models created by our partner, Art Daggers.
                      We’re also working on adding the new monster, Blight, along with fresh puzzles to the game soon. Stay tuned!
                      Let us know what you think, and we appreciate your ongoing support!
                      Changelog:
                      Map
                      ● Added new map: Black Lake Facility
                      Gameplay
                      ● Updated door interactions to enhance exploration. Doors no longer display the room name when pointed at, won’t highlight in red when locked to survivors, and won’t change the cursor to a key symbol when accessible.
                      ● Updated message for the last unlocked door to show its name.
                      ● Changed game options for ‘Game Help Low’ and ‘No Help’ to disable door highlights.
                      ● Reduced Mary’s AI appearance distance.
                      ● Increased Mary’s Blink distance while Haunting from 350 to 500.
                      ● Reduced Mary’s Blink speed while Haunting by 75%.
                      Interface
                      ● Added a new 3D background for the Main Menu and Lobby.
                      ● Adjusted item inventory position and improved its animation.
                      ● Enhanced the lobby search window.
                      Fixes
                      ● Fixed issues with Subtitles and High-Quality Shadows settings not saving.
                      ● Fixed formatting in the Haunting tutorial texts.
                      ● Fixed an issue where Game Options were blocked after leaving a lobby as a client and creating a new game.
                      ● Fixed lobby list names breaking when using Chinese characters.
                      ● Fixed stamina regeneration while standing still or sprinting.
                      ● Fixed safe door handle interaction issues.
                      ● Fixed skill tooltips not working after closing the in-game options.
                      ● Fixed Mary not displaying subtitles when invisible.
                      ● Fixed map signs missing subtitles.
                      ● Fixed custom preset selection inside the Game Options interface.
                      ● Fixed bright effects not working in some lights.
                      ● Fixed bulbs not changing color correctly when the light changes.
                      ● Fixed Mary’s Lost Doll losing red highlight after unpointing.
                      ● Fixed Mary’s Cursed Doll losing orange highlight after unpointing.
                      ● Fixed monsters seeing Pressure Puzzle's decoder subtitles.
                      ● Fixed an issue where monsters could see puzzles.


                      IP属地:上海12楼2024-10-27 01:08
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                        0.5.0089(2024.10.23更新)
                        译文:
                        今日更新的重点主要是我们新地图的相关错误修复和本地化改进上。正如我之前提到的,为了在Steam万圣节节日上夺人眼球,我们需要一个可用的试用版。因此,对于想要体验《诅咒2》的玩家,请务必下载这个将在本周五发布的试用版。我们会提前发布,以便在活动开始之前发现并解决任何破坏游戏的bug。
                        更新日志
                        玩法
                        ● 将普通模式下的理智损失降低12%。
                        ● 将受击时的理智损失从300减少到200。
                        ● 为黑湖研究所的所有房间添加了房间名标志牌。
                        界面
                        ● 改进了多个界面的视觉效果。
                        ● 减小了技能描述的整体大小。
                        得分
                        ● 怪物和幸存者现在在获胜时都会获得额外的得分。
                        修复
                        ● 修复了玩家在蹲下时可以穿过窗户的问题。
                        ● 修正了幽灵技能的位置。
                        ● 解决了出口门灯未能从红色变为绿色的问题。
                        ● 修复了黑湖研究所中部出口不能打开的问题。
                        ● 修复了关闭教程窗口后技能栏提示无法正常运作的问题。
                        ● 针对高延迟服务器中无法解谜的问题实施了可能的修复。
                        ● 修复了控制选项加载不正确的问题。
                        ● 解决了客机创建新游戏时游戏选项被锁定的问题(这次是真的)。
                        ● 修复了房间列表中错误的地图名称显示。
                        ● 解决了房间列表中使用不同字符的昵称可能出现乱码的问题。
                        ● 修复了结算页面得分计算中的各种问题。
                        ● 针对幸存者在死亡后出现黑白后期处理效果的问题实施了可能的修复。
                        ● 解决了重叠物体的问题。
                        ● 解决了慢速连接服务器无法解谜的潜在问题。
                        ● 修复了物品不在小盒子内生成的问题。
                        ● 修复了金属手术床上不生成物品的问题。
                        感谢你的持续支持,我们迫不及待想让你在本周五试玩试用版!


                        IP属地:上海13楼2024-10-27 01:17
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                          0.5.0089(2024.10.23更新)
                          原文:
                          Today's update focuses primarily on bug fixes related to our new map and improvements in localization. As I mentioned earlier, to gain visibility at the Steam Halloween Festival, we need to have a DEMO available. So, for those who want to experience Damned 2, be sure to download the demo, which will be available this Friday. We’ll release it a bit earlier to identify and address any game-breaking bugs before the event kicks off.
                          Changelog
                          Gameplay
                          ● Decreased sanity loss in normal mode by 12%.
                          ● Reduced sanity loss on hit from 300 to 200.
                          ● Added room names sign for all rooms in the black Lake Facility.
                          Interface
                          ● Improved visuals across multiple interfaces.
                          ● Decreased overall size of skill descriptions.
                          Score
                          ● Both Monster and Survivor now receive additional score points for winning.
                          Fixes
                          ● Fixed players able to get through windows while crouched.
                          ● Fixed the position of Ghost skills.
                          ● Resolved issue where the exit door light did not change from red to green.
                          ● Fixed the middle exit of Black Lake Facility not opening.
                          ● Fixed tooltip for skills not functioning after closing a tutorial window.
                          ● Implemented a possible fix for puzzles not solving on servers with high latency.
                          ● Fixed control options not loading correctly.
                          ● Resolved issue where Game Options remained blocked when a client creates a new game (for real this time).
                          ● Fixed incorrect map name displaying in the lobby list.
                          ● Addressed potential issues with nicknames using different characters appearing broken in the lobby list.
                          ● Fixed various issues in score calculations on the end screen.
                          ● Implemented a possible fix for survivors experiencing a black-and-white post-process effect after dying.
                          ● Resolved overlapping object issues.
                          ● Addressed potential problems for servers with slow connections not solving puzzles.
                          ● Fixed items not spawning inside small boxes.
                          ● Fixed metal surgery bed not spawning items on top of it.
                          Thank you for your continued support, and we can't wait for you to try the demo this Friday!


                          IP属地:上海14楼2024-10-27 01:22
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                            0.5.0107(2024.10.30更新)
                            译文:
                            感谢每位在此次万圣节活动中抽空试玩《诅咒2》试用版的朋友们!你们的反馈、bug报告和讨论都极为宝贵,我们非常感激你们参与了对我们的帮助,将《诅咒2》打造成最好。
                            在此活动期间,Henrique和我会密切关注所有讨论和bug报告。我们的目标是确保你们的体验流畅、沉浸,并且惊险有趣。以下是根据你们的反馈,我们目前实施的改动总结:
                            地图
                            ● 减少了某些房间的生成点数量。【译注:指物品生成点】
                            ● 增加了门和抽屉开启的随机性。
                            ● 修复了“黑湖研究所”入口门的碰撞问题。
                            ● 修复了丢失的阀门在“黑湖研究所”起始房间内刷新的问题。
                            界面
                            ● 在视频设置中增加了“全局光照”选项。
                            ● 更改了房间列表界面。
                            玩法
                            ● 改进了玛丽的攻击命中检测。
                            ● 增大了所有被附身物体的恐怖音效。
                            ● 移除了加入进行中的游戏时的随机角色选择(将在问题修复后恢复)。
                            修复
                            ● 修复了玛丽离开时玩偶留在游戏中的问题。
                            ● 修复了“黑湖研究所”入口门的碰撞问题。
                            ● 修复了标志牌未显示正确字幕的问题。
                            ● 优化了门对玩家的检测。
                            ● 修复了房间列表上的玩家名。
                            ● 修复了未本地化的字幕问题。
                            ● 修复了客机玩家界面未更新的问题。
                            ● 修复了物品库中密码和保险丝未显示名称的问题。
                            ● 修复了转变为幽灵时聊天重置的问题。
                            ● 修复了幽灵体力条在没有游戏帮助时显示的问题。
                            ● 修复了先前游戏会话中保险丝谜题关联物品持续存在的问题。
                            ● 修复了共享物品库保留先前游戏会话中物品的问题。
                            ● 修复了第5位玩家加入房间时AI未被移除的问题(进行中的游戏会话仍存在问题)。
                            ● 修复了某些谜题在游戏开始时播放声音的问题。
                            ● 修复了潜伏者的“暗影冲刺”在玩家未直跑时被取消,这阻止了AI中断该技能。
                            ● 修复了变为谜题金属门时,门的材质问题。
                            ● 修复了服务器名称乱码问题。
                            ● 可能修复了“阿尔芭的汽车旅馆”中“工作人员走廊”的图像谜题。
                            ● 可能修复了幸存者在捡拾已死幸存者时,物品重复的问题。
                            ● 修复了一些与玩家数量相关的问题。
                            种子和谜题
                            ● 在种子中添加了“阀门丢失”、“分散谜题”和“谜题物品丢失”(V、S和L)。
                            ● 在种子末尾处添加了所选谜题的数量。


                            IP属地:上海16楼2024-10-30 23:50
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                              2025-08-05 08:35:25
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                              0.5.0107(2024.10.30更新)
                              原文:
                              Thank you to everyone who’s taken the time to play the Damned 2 demo during this Halloween event! Your feedback, bug reports, and discussions have been incredibly valuable, and we’re grateful for your involvement in helping us make Damned 2 the best it can be.
                              During this event, Henrique and I will be closely monitoring all discussions and bug reports. Our goal is to make sure your experience is smooth, immersive, and terrifyingly fun. Here’s a summary of the changes we've implemented so far, thanks to your feedback:
                              Maps
                              ● Decreased number of spawn points in some rooms.
                              ● Increased randomization of door and drawer opening.
                              ● Fixed entry door collision on Black Lake Facility.
                              ● Fixed lost valve spawning inside the initial room on Black Lake Facility.
                              Interface
                              ● Added Global Illumination options in the video settings.
                              ● Changed lobby list interface.
                              Gameplay
                              ● Improved Mary’s attack hit detection.
                              ● Increased sound of all possessed objects’ scary sound.
                              ● Removed random character selection when entering an in-progress game (will return when issues are fixed).
                              Fixes
                              ● Fixed Mary's dolls staying in-game when she leaves.
                              ● Fixed entry door collision on Black Lake Facility.
                              ● Fixed signs not showing correct subtitles.
                              ● Optimized door player detection.
                              ● Fixed player name on lobby list.
                              ● Fixed subtitles not localized.
                              ● Fixed player interface not updating for clients.
                              ● Fixed password and fuses not showing names in inventory without game help.
                              ● Fixed chat resetting when transforming into a Ghost.
                              ● Fixed Ghost stamina bar showing without game help.
                              ● Fixed items attached to fuse puzzle persisting from previous sessions.
                              ● Fixed shared inventory retaining items from previous sessions.
                              ● Fixed AI not being removed when the 5th player joins the lobby (remaining issues persist for in-game sessions).
                              ● Fixed some puzzles playing sounds at the start of the game.
                              ● Fixed Lurker’s Shadow Run canceling if the player doesn't run straight, which prevented AI from stopping the skill.
                              ● Fixed door material when transforming into a puzzle metal door.
                              ● Fixed broken server names.
                              ● Possible fix for Alba’s Staff Room Image Puzzles.
                              ● Possibly fixed survivors duplicating items when looting a dead survivor.
                              ● Fixed some issues with player count.
                              Seed and Puzzles
                              ● Added Lost Valve, Scattered Puzzles, and Lost Puzzle Items to the Seed (V, S, and L).
                              ● Added the number of selected puzzles to the seed at the end.


                              IP属地:上海19楼2024-10-31 00:05
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