代码:
本体:
[SiegeWaspEXP]
UIName=NAME:WASP
Name=Neonwasp
Image=WASP
Category=Soldier
JumpJet=yes
Prerequisite=
Primary=WaspPlasmaAdv
ElitePrimary=WaspPlasmaEXP
Secondary=WaspRocketAdv
EliteSecondary=WaspRocketEXP
Strength=2500
Fearless=yes
Armor=f_rock
TechLevel=1
Sight=30
Speed=25
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,Guild1,Guild2,Guild3
ForbiddenHouses=PsiCorps,Headquaters,ScorpionCell
BuildTimeMultiplier=0.1
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=125
Bounty.Value=110
Bounty=yes
Bounty.Display=yes
Points=32
IsSelectableCombatant=yes
VoiceSelect=NeonwaspSelect
VoiceMove=NeonwaspMove
VoiceAttack=NeonwaspAttackCommand
VoiceFeedback=NeonwaspFear
VoiceSpecialAttack=NeonwaspMove
CrashingSound=NeonwaspDie
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
ConsideredAircraft=yes
ThreatPosed=30
VeteranAbilities=SELF_HEAL,FIREPOWER,STRONGER,FASTER,SIGHT
EliteAbilities=SELF_HEAL,FIREPOWER,,STRONGER,FASTER,SIGHT,CLOAK
JumpjetSpeed=25
JumpjetClimb=28
JumpjetCrash=25
JumpJetAccel=9
JumpjetTurnRate=16
JumpjetHeight=700
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
SelfHealing=yes
JumpJetTurn=yes
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=no
BalloonHover=yes
MoveSound=NeonwaspMoveLoop
PixelSelectionBracketDelta=-8
CanBeReversed=no
ImmuneToEMP=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
ImmuneToPsionics=yes
DetectDisguise=yes
DetectDisguiseRange=30
Sensors=yes
SensorsSight=30
SelfHealing=yes
AIBuildThis=no
SelfHealing.Rate=.01
SelfHealing.Step=50
主副武器:
[WaspPlasmaAdv]
Damage=50
ROF=20
Range=15
Projectile=WaspPlasmaProj
Speed=100
Report=NeonwaspAttack
Warhead=WaspPlasmaWH
Bright=no
LaserInnerColor=50,170,0
LaserOuterColor=50,170,0
LaserOuterSpread=20,20,0
LaserDuration=18
Anim=LOMUZZLEX
IsLaser=yes
OmniFire=yes
[WaspPlasmaEXP]
Damage=60
ROF=20
Range=18
Projectile=WaspPlasmaProj
Speed=100
Report=NeonwaspAttack
Warhead=WaspPlasmaWH
Bright=no
LaserInnerColor=50,170,0
LaserOuterColor=50,170,0
LaserOuterSpread=20,20,0
LaserDuration=18
Anim=LOMUZZLEX
IsLaser=yes
OmniFire=yes
[WaspRocketAdv]
Damage=200
ROF=50
Range=18
Projectile=WaspRocketProj
Speed=30
Warhead=WaspRocketWH
Anim=SEEKLOOPC
Report=QuetzalcoatlBeacon
FireWhileMoving=yes
OmniFire=yes
Bright=yes
FireOnce=yes
[WaspRocketEXP]
Damage=250
ROF=50
Range=20
Projectile=WaspRocketProj
Speed=30
Warhead=WaspRocketWH
Anim=SEEKLOOPC
Report=QuetzalcoatlBeacon
FireWhileMoving=yes
OmniFire=yes
Bright=yes
FireOnce=yes
两个武器的抛体:
[WaspPlasmaProj]
Inviso=yes
Image=none
AA=yes
AG=yes
AN=yes
SubjectToElevation=yes
SubjectToCliffs=no
SubjectToWalls=no
SubjectToBuildings=no
[WaspRocketProj]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
Image=SEEKP
ROT=1
AA=no
AG=yes
FlakScatter=no
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
SubjectToBuildings=yes
两个武器的弹头:
[WaspPlasmaWH]
CellSpread=.7
PercentAtMax=.75
Wall=yes
Wood=yes
Sparky=yes
Verses=175%,175%,175%,135%,125%,115%,0%,0%,0%,100%,100%
Versus.defense=0%
Versus.tesla=0%
Versus.risen=0%
Versus.lrod=0%
Versus.tbnk=0%
Versus.rock=0%
Versus.rockb=0%
Versus.garrison_a=0%
Versus.garrison_b=0%
Versus.defense_b=0%
Versus.bfg=0%
Versus.garrison_c=0%
Conventional=no
AnimList=RAMMFX
InfDeathAnim=PLASMDIE
AttachEffect.Animation=RAMMWELD
AttachEffect.Duration=25
AttachEffect.DiscardOnEntry=yes
AttachEffect.TemporalHidesAnim=yes
AttachEffect.PenetratesIronCurtain=yes
PenetratesBunker=yes
ProneDamage=50%
Versus.camo.PassiveAcquire=no
[WaspRocketWH]
Wall=yes
Wood=yes
Sparky=yes
Verses=0%,0%,0%,0%,0%,0%,160%,160%,160%,0%,0%
InfDeath=4
CellSpread=2
PercentAtMax=.2
MinDebris=1
MaxDebris=2
PreImpactAnim=HURRCHAR
AnimList=SEEKEXP
PenetratesBunker=yes
Conventional=no
Versus.camo.PassiveAcquire=no
CombatLightSize=80%
Bright=yes
副武器是风神翼龙子机的那个导弹,直接改的,是不是这个导弹和子机逻辑有关联,去掉了就不行?