心灵终结3ini吧 关注:11,955贴子:211,635
  • 5回复贴,共1

关于风神翼龙子机武器改变之后的准头问题

只看楼主收藏回复

求助各位大佬:
试着把风神翼龙子机的武器(seeker bomb)直接用成刺蜂行者的副武器,用来攻击建筑,发现:
能够开火,能够攻击,且确实能够攻击建筑,但是准头似乎不那么太理想:
有时能打准,有时也不知道打哪里去了。地形的问题可以排除掉,同一平面有时能打准有时不行(打靠近地图边缘的目标时准头更差)
抛射体代码里的
FlakScatter=no/yes
Inaccurate=no/yes
Ranged=no/yes
都分别试过,但就是有这种问题。不知道是什么原因?


IP属地:四川1楼2024-11-02 21:35回复
    代码:
    本体:
    [SiegeWaspEXP]
    UIName=NAME:WASP
    Name=Neonwasp
    Image=WASP
    Category=Soldier
    JumpJet=yes
    Prerequisite=
    Primary=WaspPlasmaAdv
    ElitePrimary=WaspPlasmaEXP
    Secondary=WaspRocketAdv
    EliteSecondary=WaspRocketEXP
    Strength=2500
    Fearless=yes
    Armor=f_rock
    TechLevel=1
    Sight=30
    Speed=25
    Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,Guild1,Guild2,Guild3
    ForbiddenHouses=PsiCorps,Headquaters,ScorpionCell
    BuildTimeMultiplier=0.1
    AllowedToStartInMultiplayer=no
    Cost=1000
    Soylent=125
    Bounty.Value=110
    Bounty=yes
    Bounty.Display=yes
    Points=32
    IsSelectableCombatant=yes
    VoiceSelect=NeonwaspSelect
    VoiceMove=NeonwaspMove
    VoiceAttack=NeonwaspAttackCommand
    VoiceFeedback=NeonwaspFear
    VoiceSpecialAttack=NeonwaspMove
    CrashingSound=NeonwaspDie
    Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
    PhysicalSize=1
    MovementZone=Fly
    ConsideredAircraft=yes
    ThreatPosed=30
    VeteranAbilities=SELF_HEAL,FIREPOWER,STRONGER,FASTER,SIGHT
    EliteAbilities=SELF_HEAL,FIREPOWER,,STRONGER,FASTER,SIGHT,CLOAK
    JumpjetSpeed=25
    JumpjetClimb=28
    JumpjetCrash=25
    JumpJetAccel=9
    JumpjetTurnRate=16
    JumpjetHeight=700
    JumpjetWobbles=.01
    JumpjetDeviation=1
    JumpjetNoWobbles=yes
    SelfHealing=yes
    JumpJetTurn=yes
    Size=1
    SpeedType=Hover
    HoverAttack=yes
    Crashable=no
    BalloonHover=yes
    MoveSound=NeonwaspMoveLoop
    PixelSelectionBracketDelta=-8
    CanBeReversed=no
    ImmuneToEMP=yes
    ImmuneToRadiation=yes
    ImmuneToPoison=yes
    ImmuneToPsionics=yes
    DetectDisguise=yes
    DetectDisguiseRange=30
    Sensors=yes
    SensorsSight=30
    SelfHealing=yes
    AIBuildThis=no
    SelfHealing.Rate=.01
    SelfHealing.Step=50
    主副武器:
    [WaspPlasmaAdv]
    Damage=50
    ROF=20
    Range=15
    Projectile=WaspPlasmaProj
    Speed=100
    Report=NeonwaspAttack
    Warhead=WaspPlasmaWH
    Bright=no
    LaserInnerColor=50,170,0
    LaserOuterColor=50,170,0
    LaserOuterSpread=20,20,0
    LaserDuration=18
    Anim=LOMUZZLEX
    IsLaser=yes
    OmniFire=yes
    [WaspPlasmaEXP]
    Damage=60
    ROF=20
    Range=18
    Projectile=WaspPlasmaProj
    Speed=100
    Report=NeonwaspAttack
    Warhead=WaspPlasmaWH
    Bright=no
    LaserInnerColor=50,170,0
    LaserOuterColor=50,170,0
    LaserOuterSpread=20,20,0
    LaserDuration=18
    Anim=LOMUZZLEX
    IsLaser=yes
    OmniFire=yes
    [WaspRocketAdv]
    Damage=200
    ROF=50
    Range=18
    Projectile=WaspRocketProj
    Speed=30
    Warhead=WaspRocketWH
    Anim=SEEKLOOPC
    Report=QuetzalcoatlBeacon
    FireWhileMoving=yes
    OmniFire=yes
    Bright=yes
    FireOnce=yes
    [WaspRocketEXP]
    Damage=250
    ROF=50
    Range=20
    Projectile=WaspRocketProj
    Speed=30
    Warhead=WaspRocketWH
    Anim=SEEKLOOPC
    Report=QuetzalcoatlBeacon
    FireWhileMoving=yes
    OmniFire=yes
    Bright=yes
    FireOnce=yes
    两个武器的抛体:
    [WaspPlasmaProj]
    Inviso=yes
    Image=none
    AA=yes
    AG=yes
    AN=yes
    SubjectToElevation=yes
    SubjectToCliffs=no
    SubjectToWalls=no
    SubjectToBuildings=no
    [WaspRocketProj]
    Arm=2
    Shadow=no
    Proximity=yes
    Ranged=no
    Image=SEEKP
    ROT=1
    AA=no
    AG=yes
    FlakScatter=no
    Inaccurate=no
    SubjectToCliffs=no
    SubjectToElevation=yes
    SubjectToWalls=no
    SubjectToBuildings=yes
    两个武器的弹头:
    [WaspPlasmaWH]
    CellSpread=.7
    PercentAtMax=.75
    Wall=yes
    Wood=yes
    Sparky=yes
    Verses=175%,175%,175%,135%,125%,115%,0%,0%,0%,100%,100%
    Versus.defense=0%
    Versus.tesla=0%
    Versus.risen=0%
    Versus.lrod=0%
    Versus.tbnk=0%
    Versus.rock=0%
    Versus.rockb=0%
    Versus.garrison_a=0%
    Versus.garrison_b=0%
    Versus.defense_b=0%
    Versus.bfg=0%
    Versus.garrison_c=0%
    Conventional=no
    AnimList=RAMMFX
    InfDeathAnim=PLASMDIE
    AttachEffect.Animation=RAMMWELD
    AttachEffect.Duration=25
    AttachEffect.DiscardOnEntry=yes
    AttachEffect.TemporalHidesAnim=yes
    AttachEffect.PenetratesIronCurtain=yes
    PenetratesBunker=yes
    ProneDamage=50%
    Versus.camo.PassiveAcquire=no
    [WaspRocketWH]
    Wall=yes
    Wood=yes
    Sparky=yes
    Verses=0%,0%,0%,0%,0%,0%,160%,160%,160%,0%,0%
    InfDeath=4
    CellSpread=2
    PercentAtMax=.2
    MinDebris=1
    MaxDebris=2
    PreImpactAnim=HURRCHAR
    AnimList=SEEKEXP
    PenetratesBunker=yes
    Conventional=no
    Versus.camo.PassiveAcquire=no
    CombatLightSize=80%
    Bright=yes
    副武器是风神翼龙子机的那个导弹,直接改的,是不是这个导弹和子机逻辑有关联,去掉了就不行?


    IP属地:四川2楼2024-11-02 21:38
    回复
      抛射体rot写大一点


      IP属地:北京来自Android客户端3楼2024-11-02 21:43
      收起回复
        刺蜂有副武器吗(关注点错乱)


        IP属地:广东4楼2024-11-02 22:52
        回复
          好耶好耶


          IP属地:广西来自Android客户端5楼2024-11-02 23:33
          回复