修改方法如下:第一步 先在unit_graphics.xml中查找ATTACKHELICOPTER,然后将下面的复制过去,覆盖原文件!
<UNIT name="ATTACKHELICOPTER-DEFAULT-AGE0" model=".\art\attackchopper.bh3" texture=".\art\attackchopper.tga" cache="1" scale="0.85" trackdist="-1" tracktype="" shadowtype="Helicopter Shadow" shadowwidth="120" shadowheight="120" tex_id="TEX_UNITS_0" tex_col="3" tex_row="10" tex_x="-1" tex_y="-1" tex_clip="0">
<ANIM name="CHAR_DEFAULT" file="Helicopter Propspin"/>
<ANIM name="CHAR_WALK" file="Helicopter Propspin"/>
<ANIM name="CHAR_ATTACK2" file="Fighter Attack"/>
<BOUNDINGVOLUMES>
<BOX x="0" y="-25" z="30" x_width="190" y_width="285" z_width="75"/>
</BOUNDINGVOLUMES>
<EXISTEVENT starttime="0" endtime="9999" anim="CHAR_WALK" type="CopterBlade" node="2"/>
<EXISTEVENT starttime="0" endtime="9999" anim="CHAR_DEFAULT" type="CopterBlade" node="2"/>
<EXISTEVENT starttime="0" endtime="9999" anim="CHAR_ATTACK2" type="CopterBlade" node="2"/>
<EXISTEVENT starttime="0" endtime="9999" anim="CHAR_JOG" type="CopterBlade" node="2"/>
<EXISTEVENT starttime="0" endtime="9999" anim="CHAR_WALK" type="B-25Prop0" node="2"/>
<EXISTEVENT starttime="0" endtime="9999" anim="CHAR_DEFAULT" type="B-25Prop0" node="2"/>
<EXISTEVENT starttime="0" endtime="9999" anim="CHAR_ATTACK2" type="B-25Prop1" node="2"/>
<EXISTEVENT starttime="0" endtime="300" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="0"/>
<EXISTEVENT starttime="250" endtime="550" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="0"/>
<EXISTEVENT starttime="500" endtime="800" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="0"/>
<EXISTEVENT starttime="750" endtime="1050" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="0"/>
<EXISTEVENT starttime="1000" endtime="1300" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="0"/>
<EXISTEVENT starttime="1250" endtime="1550" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="0"/>
<EXISTEVENT starttime="1500" endtime="1900" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="0"/>
<EXISTEVENT starttime="1750" endtime="2050" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="0"/>
<EXISTEVENT starttime="0" endtime="300" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="1"/>
<EXISTEVENT starttime="250" endtime="550" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="1"/>
<EXISTEVENT starttime="500" endtime="800" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="1"/>
<EXISTEVENT starttime="750" endtime="1050" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="1"/>
<EXISTEVENT starttime="1000" endtime="1300" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="1"/>
<EXISTEVENT starttime="1250" endtime="1550" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="1"/>
<EXISTEVENT starttime="1500" endtime="1800" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="1"/>
<EXISTEVENT starttime="1750" endtime="2050" anim="CHAR_ATTACK2" type="FighterMuzzleFlash" node="1"/>
<RELEASEEVENT starttime="0" anim="CHAR_ATTACK2" type="Tracer" node="0"/>
<RELEASEEVENT starttime="250" anim="CHAR_ATTACK2" type="Tracer" node="0"/>
<RELEASEEVENT starttime="500" anim="CHAR_ATTACK2" type="Tracer" node="0"/>
<RELEASEEVENT starttime="750" anim="CHAR_ATTACK2" type="Tracer" node="0"/>
<RELEASEEVENT starttime="1000" anim="CHAR_ATTACK2" type="Tracer" node="0"/>
<RELEASEEVENT starttime="1250" anim="CHAR_ATTACK2" type="Tracer" node="0"/>
<RELEASEEVENT starttime="1500" anim="CHAR_ATTACK2" type="Tracer" node="0"/>
<RELEASEEVENT starttime="1750" anim="CHAR_ATTACK2" type="Tracer" node="0"/>
<RELEASEEVENT starttime="0" anim="CHAR_ATTACK2" type="Tracer" node="1"/>
<RELEASEEVENT starttime="250" anim="CHAR_ATTACK2" type="Tracer" node="1"/>
<RELEASEEVENT starttime="500" anim="CHAR_ATTACK2" type="Tracer" node="1"/>
<RELEASEEVENT starttime="750" anim="CHAR_ATTACK2" type="Tracer" node="1"/>
<RELEASEEVENT starttime="1000" anim="CHAR_ATTACK2" type="Tracer" node="1"/>
<RELEASEEVENT starttime="1250" anim="CHAR_ATTACK2" type="Tracer" node="1"/>
<RELEASEEVENT starttime="1500" anim="CHAR_ATTACK2" type="Tracer" node="1"/>
<RELEASEEVENT starttime="1750" anim="CHAR_ATTACK2" type="Tracer" node="1"/>
<SOUNDEVENT starttime="0" anim="CHAR_ATTACK2" file="ATTACK"/>
<SOUNDEVENT starttime="500" anim="CHAR_ATTACK2" file="ATTACK"/>
<SOUNDEVENT starttime="1000" anim="CHAR_ATTACK2" file="ATTACK"/>
<SOUNDEVENT starttime="1500" anim="CHAR_ATTACK2" file="ATTACK"/>