Welcome to Patch 1.0.5 for Vermintide 2!
Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies.
We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback.
Going forward, we'll keep a close eye on balance and will continue making changes and adjustments to all areas of play, in order to make this all fair and balanced.
简单概括,1.05对平衡做了大量的调整,为了维持近战在游戏中的主导地位,部分敌人获得了更高的韧性(更不易出现硬直),所有武器的穿透能力被削弱以使武器在面对尸潮时发挥不同的作用。
剩下的部分就是在说:感谢大家在平衡测试中的反馈,但是我们认为这样调整使游戏处于一个更好的平衡状态(抗议是没有用滴),制作组会密切关注玩家的意见,会在将来进行进一步的调整
Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies.
We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback.
Going forward, we'll keep a close eye on balance and will continue making changes and adjustments to all areas of play, in order to make this all fair and balanced.
简单概括,1.05对平衡做了大量的调整,为了维持近战在游戏中的主导地位,部分敌人获得了更高的韧性(更不易出现硬直),所有武器的穿透能力被削弱以使武器在面对尸潮时发挥不同的作用。
剩下的部分就是在说:感谢大家在平衡测试中的反馈,但是我们认为这样调整使游戏处于一个更好的平衡状态(抗议是没有用滴),制作组会密切关注玩家的意见,会在将来进行进一步的调整