stellaris吧 关注:274,029贴子:6,669,529
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花了七天时间,终于把灰蛊的mod做出来了。但是有毛病。

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但是我感觉怎么这么这么的奇怪呢……?舰船比例不对。而且没有完全显示,我知道毛病在哪。是ship_sizes的设置问题。

灰蛊的船没有像是2.1.4里面分的那么开,而且在按F10打开设计器的时候模型不能正常显示。
@25000军团 这个基本上也是做到最接近于完成的版本了。我发现一件事,如果是直接复制堕落的ship_sizes修改有的东西读不出来。下面我把灰蛊的全部ship_sizes发出来。你帮我看看。


1楼2018-11-08 21:01回复
    #reloadable with 'reload stats'
    # This file is where you start when you want to configure something new, then go to sections
    @corvette_formation_priority = 20
    @destroyer_formation_priority = 10
    @cruiser_formation_priority = 30
    @battleship_formation_priority = 50
    @titan_formation_priority = 40
    @build_block_radius_none = 0
    @build_block_radius_civilian = 20
    @build_block_radius_military = 200
    # Nanite Interdictor
    nanite_interdictor = {
    formation_priority = @battleship_formation_priority
    max_speed = 3
    acceleration = 0.2
    rotation_speed = 0.15
    combat_max_speed = @battleship_combat_speed
    combat_rotation_speed = @battleship_combat_rotation
    collision_radius = @battleship_collision_radius
    modifier = {
    ship_evasion_add = 10
    ship_armor_add = 50
    ship_weapon_range_mult = 0.25
    ship_fire_rate_mult = 0.5
    ship_auto_repair_add = 0.02
    ship_speed_mult = 0.5
    ship_interstellar_speed_mult = 0.5
    }
    max_hitpoints = 3500
    required_spaceport_level = 4
    size_multiplier = 8
    fleet_slot_size = 4
    section_slots = { "mid" = { locator = "part1" } }
    num_target_locators = 0
    is_space_station = no
    icon_frame = 5
    cost = 2000
    base_buildtime = 300
    class = shipclass_military
    is_designable = yes
    enable_default_design = yes
    can_have_federation_design = no
    has_mineral_upkeep = yes
    class = shipclass_military
    construction_type = starbase_shipyard
    required_component_set = "power_core"
    required_component_set = "ftl_components"
    required_component_set = "thruster_components"
    required_component_set = "sensor_components"
    required_component_set = "combat_computers"
    required_component_set = "special_ship_slot"# built-in support for New Ship Classes and More
    required_component_set = "c_ship_crew"# built-in support for Guilli's Ship Components
    }
    # Nanite Mothership
    nanite_mothership = {
    formation_priority = @battleship_formation_priority
    max_speed = 3
    acceleration = 0.2
    rotation_speed = 0.15
    combat_max_speed = @battleship_combat_speed
    combat_rotation_speed = @battleship_combat_rotation
    collision_radius = @battleship_collision_radius
    modifier = {
    ship_evasion_add = 10
    ship_armor_add = 50
    ship_weapon_range_mult = 0.25
    ship_fire_rate_mult = 0.5
    ship_auto_repair_add = 0.02
    ship_speed_mult = 0.5
    ship_interstellar_speed_mult = 0.5
    }
    max_hitpoints = 3500
    required_spaceport_level = 4
    size_multiplier = 8
    fleet_slot_size = 4
    section_slots = { "mid" = { locator = "part1" } }
    num_target_locators = 0
    is_space_station = no
    icon_frame = 5
    cost = 2000
    base_buildtime = 300
    class = shipclass_military
    is_designable = yes
    enable_default_design = yes
    can_have_federation_design = no
    has_mineral_upkeep = yes
    class = shipclass_military
    construction_type = starbase_shipyard
    required_component_set = "power_core"
    required_component_set = "ftl_components"
    required_component_set = "thruster_components"
    required_component_set = "sensor_components"
    required_component_set = "combat_computers"
    required_component_set = "special_ship_slot"# built-in support for New Ship Classes and More
    required_component_set = "special_ship_slot"# built-in support for New Ship Classes and More
    required_component_set = "c_ship_crew"# built-in support for Guilli's Ship Components
    }
    # Nanite Factory
    nanite_factory = {
    max_speed = 0.0
    acceleration = 0.0
    rotation_speed = 0.0
    modifier = {
    ship_evasion_mult = -1
    ship_armor_add = 50
    ship_weapon_range_mult = 0.5
    ship_weapon_damage = 0.5
    ship_fire_rate_mult = 0.5
    ship_auto_repair_add = 0.02
    }
    max_hitpoints = 40000
    size_multiplier = 8
    fleet_slot_size = 4
    section_slots = { "mid" = { locator = "part1" } "stern" = { locator = "part2" } "bow" = { locator = "part3" } }
    num_target_locators = 0
    is_space_station = yes
    icon_frame = 5
    build_block_radius = @build_block_radius_military
    cost = 2000
    base_buildtime = 730
    class = shipclass_military_station
    is_designable = yes
    enable_default_design = yes#if yes, countries will have an auto-generated design at start
    required_component_set = "station_sensor_components"
    required_component_set = "station_large_aura_components"
    required_component_set = "station_large_aura_components"
    required_component_set = "powerstation_components"


    2楼2018-11-08 21:01
    回复
      要是打死灰蛊能逆向它的武器就好了


      IP属地:安徽来自Android客户端3楼2018-11-08 21:06
      回复(8)
        不是有mod大佬群吗为啥发到吧里


        IP属地:辽宁来自Android客户端4楼2018-11-08 21:08
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          该楼层疑似违规已被系统折叠 查看此楼


          5楼2018-11-08 21:10
          回复(2)
            模型size scale在*.asset裡改,不是在ship_size


            IP属地:中国台湾6楼2018-11-08 21:19
            回复(3)
              凯恩


              IP属地:冰岛来自iPhone客户端7楼2018-11-09 00:24
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                我把它直接在G文件里用is_designable调出来了,required也设置了,但是在飞船设计器里核心,传感器那里是空的选择不了,是什么原因?


                IP属地:德国来自Android客户端8楼2018-12-22 17:10
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