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花了七天时间,终于把灰蛊的mod做出来了。但是有毛病。
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贴吧用户_000ZXtK
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但是我感觉怎么这么这么的奇怪呢……?舰船比例不对。而且没有完全显示,我知道毛病在哪。是ship_sizes的设置问题。
灰蛊的船没有像是2.1.4里面分的那么开,而且在按F10打开设计器的时候模型不能正常显示。
@25000军团
这个基本上也是做到最接近于完成的版本了。我发现一件事,如果是直接复制堕落的ship_sizes修改有的东西读不出来。下面我把灰蛊的全部ship_sizes发出来。你帮我看看。
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1楼
2018-11-08 21:01
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#reloadable with 'reload stats'
# This file is where you start when you want to configure something new, then go to sections
@corvette_formation_priority = 20
@destroyer_formation_priority = 10
@cruiser_formation_priority = 30
@battleship_formation_priority = 50
@titan_formation_priority = 40
@build_block_radius_none = 0
@build_block_radius_civilian = 20
@build_block_radius_military = 200
# Nanite Interdictor
nanite_interdictor = {
formation_priority = @battleship_formation_priority
max_speed = 3
acceleration = 0.2
rotation_speed = 0.15
combat_max_speed = @battleship_combat_speed
combat_rotation_speed = @battleship_combat_rotation
collision_radius = @battleship_collision_radius
modifier = {
ship_evasion_add = 10
ship_armor_add = 50
ship_weapon_range_mult = 0.25
ship_fire_rate_mult = 0.5
ship_auto_repair_add = 0.02
ship_speed_mult = 0.5
ship_interstellar_speed_mult = 0.5
}
max_hitpoints = 3500
required_spaceport_level = 4
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
num_target_locators = 0
is_space_station = no
icon_frame = 5
cost = 2000
base_buildtime = 300
class = shipclass_military
is_designable = yes
enable_default_design = yes
can_have_federation_design = no
has_mineral_upkeep = yes
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "special_ship_slot"# built-in support for New Ship Classes and More
required_component_set = "c_ship_crew"# built-in support for Guilli's Ship Components
}
# Nanite Mothership
nanite_mothership = {
formation_priority = @battleship_formation_priority
max_speed = 3
acceleration = 0.2
rotation_speed = 0.15
combat_max_speed = @battleship_combat_speed
combat_rotation_speed = @battleship_combat_rotation
collision_radius = @battleship_collision_radius
modifier = {
ship_evasion_add = 10
ship_armor_add = 50
ship_weapon_range_mult = 0.25
ship_fire_rate_mult = 0.5
ship_auto_repair_add = 0.02
ship_speed_mult = 0.5
ship_interstellar_speed_mult = 0.5
}
max_hitpoints = 3500
required_spaceport_level = 4
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
num_target_locators = 0
is_space_station = no
icon_frame = 5
cost = 2000
base_buildtime = 300
class = shipclass_military
is_designable = yes
enable_default_design = yes
can_have_federation_design = no
has_mineral_upkeep = yes
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "special_ship_slot"# built-in support for New Ship Classes and More
required_component_set = "special_ship_slot"# built-in support for New Ship Classes and More
required_component_set = "c_ship_crew"# built-in support for Guilli's Ship Components
}
# Nanite Factory
nanite_factory = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = 50
ship_weapon_range_mult = 0.5
ship_weapon_damage = 0.5
ship_fire_rate_mult = 0.5
ship_auto_repair_add = 0.02
}
max_hitpoints = 40000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } "stern" = { locator = "part2" } "bow" = { locator = "part3" } }
num_target_locators = 0
is_space_station = yes
icon_frame = 5
build_block_radius = @build_block_radius_military
cost = 2000
base_buildtime = 730
class = shipclass_military_station
is_designable = yes
enable_default_design = yes#if yes, countries will have an auto-generated design at start
required_component_set = "station_sensor_components"
required_component_set = "station_large_aura_components"
required_component_set = "station_large_aura_components"
required_component_set = "powerstation_components"
2楼
2018-11-08 21:01
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stellaris
?就来游戏中心,专业的PC正版游戏平台,性价比超高.
stellaris
?安全急速下载通道,PC正版游戏,一键触达!
2024-10-02 18:34
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贴吧用户_000ZXtK
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我发现一点,原来跟我说mod位置那个老兄说的位置有错误。我重新又审了一遍模型的位置。发现L星团全部的防御圈的模型必须全部复制。其他的可以按照那个办法来改。我现在把半成品发到网上共享下。看看怎么改合适。我已经完全隔离了灰蛊,现在只有灰蛊是唯一可以设计的。至于翻译什么的,我自己就能搞定了。我估计还是这几个东西里面有什么我没弄好的。
s/1ep75Gx6AlSeNR3hMhCFW9w
5楼
2018-11-08 21:10
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